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TIX

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Posts posted by TIX


  1. 2 hours ago, fantômas said:

    But it is too early: we are far from having enough material. Maybe in a few weeks if we progress enough ... and if you are interested of course 😀

    of course I am, always interested for interesting projects 🙂

    • Like 1

  2. 25 minutes ago, Yaron Nir said:

    Tix, as for the electrocuted Bruce , maybe if you use the brown color also for his pants and add some black marks , he would look like a full skeleton.....just a thought 

     

    unfortunately I don't have brown available for his legs, I love working around the limitations !


  3. 4 hours ago, Heaven/TQA said:

    My 2 cents... everybody should do what he wants with software but my opinion is like repainting classic art...

     

    all those 80s games are iconic like they are.... altering them is for me personally a no go.

     

    want to change MULE sprites? No.... summer games sprites? Nooo....

     

    activision old sprites? No...

     

    but thats me... I am not a fan of redo the Bruce Lee sprites either.

     

    and please make sure that your version of the game is named correctly otherwise we loose the “original” over the years.

     

    I disagree obviously,

     

    and your example is not valid.. if you repaint a painting, you loose the original for ever.

    In our case the original is still there.. nobody will take it away from you !

     

    So what's the big deal ?

     

     


  4. 1 hour ago, fantômas said:

     

    Yes you are right ... I am very surprised, but the death frame is reused during the jump animation!

     

    Of course, it is possible to change that, but I do not know if it's worth it ...

     

    For me the death frame can be removed entirely from the jump sequence and it will only make it better !

    As long as it is possible and not a huge hassle of course..

    The same goes for Yamo's jump, watch it in slow motion to see it !

     

    • Like 1

  5. 3 hours ago, _The Doctor__ said:

    most people move there arms and hands into that position before throwing them up and proceeding to push off with their legs at apogee.

     

    what you say doesn't make sense, I was talking about the Lego man frame..

     

    Bruce: when you press up, the frame changes to 'Lego' Bruce (1), and then it proceeds to coiling (2) and jumping (3), falling back down reverses the steps.

    bruce_jump.JPG.027e3f81d7bfd15084168a218f934a66.JPG

     

    same for Yamo: when you press up, the frame changes to falling Yamo (1), and then it proceeds to coiling (2) and jumping (3), falling back down reverses the steps.

    Yamo_jump.JPG.0f8bc807fffd07d9d36470ee70b6e350.JPG

     

    If I change 'Lego' Bruce frame with a death frame, it will mess up the whole sequence..

    Help anyone ?


  6. 1 hour ago, Gunstar said:

    IIRC, that is the pose when Bruce gets shocked/killed by on of the different types of electrical/energy "waves" that scroll horizontally, or the electrified "nail" floors he has to run across and I think also if he gets impaled by the swords/spikes that hang from the ceilings too. Hopefully you can do a better death pose than that. Though the original did always seem to fit the action in some strange way, but I think part of it was that it was an instant change to that frame with no transition frame(s).

     

    In his jump-kick pose in the third row, is his leg long enough to work properly with collision detection? It looks like it's one double-wide pixel shorter than the ones in the first two rows.

     

    By the way, I love the opening mouth across frames he's performing the jump-kick in, too bad we won't have a sound effect of his jump-kick scream too, like Yamo's "Moo."

    • I noticed that this frame appears for a fraction of a second when you jump up !?!?!

            the same also happens on Yamo's jump (falling down frame appears).. I can't understand the purpose of this..

    • This I have to test..

  7. 1 hour ago, Yautja said:

    I tested the version with the Yamo's fix... and noticed that the "new" Bruce Lee only works when facing to the right. It comes back to the original when you face the character to the left. Was this done on purpose?

     

     

    Yeah Bruce is still in progress, I have inserted a couple of frames for testing


  8. Hey guys,

     

    Great news,

    dmx (the author of Bruce Lee: Return of Fury game on the C64) contact me for a possible cooperation !

    He is working on a cartridge version of his game, with some bug fixes + extra options.

    one of the options will be an alternate sprite set, my sprite set  😮

     

    VERY excited  🤩

     

     

    • Like 12

  9. OK we have a winner, it's No.4 (with an extra pixel of mullet at the back), it's a nice compromise between 6 (too tall) and 5 (small hair)

    essentially has the hair of 6 with a slightly smaller face,

    I mean look at the photo, he is almost 50% face - 50% hair  !!

     

    So love him or hate him, here is Bruce...  till I change my mind 😯

     

        6.JPG.c5dae0945479e667e13cce4c6c69fa97.JPG     bl.JPG.7fdf50b68581c9bede92cfcdd8d0cdb6.JPG

    • Like 5
    • Thanks 1

  10. Bruce's head design study continued,

     

    I think I'm on to something here.. 

    head is now 2 pixels wide, in analogy with his opponents, also the creepy eye is gone !

    Now the question is about the haircut.. 

    I think No. 6 is closer but I need to make him a pixel shorter to incorporate the added height..

    so I have to compromise to something like No.7, but this will be a bitch to draw in the double wide frames...

    And of course he will look different in PAL an NTSC  due to height  difference 🤔

     

    Not easy by any chance, but this is the fun part 🙃

     

    1661820902_Bruceshaircut.JPG.56dd1acf73ea6c54eb6b79b009b7f879.JPG

    bl.JPG.7af49b24c55c9c158fbf1c03f2d47fa0.JPG

     

     

     

     

    • Like 3

  11. OK done,

     

    here is the full Yamo/Ninja hack for your entertainment 😀

    Known bug: You will notice some ''holes'' on Yamo.. it's because I didn't have black available where I needed it 🙄

    In most frames, I have successfully work around the limitation,

    the only place that is noticeable is on the ladder climbing, I don't know yet maybe I'll redo the particular frames..

     

    Enjoy and test please

     

    newYN.JPG.ea87e0732ce8830c4a0aacc7d1934309.JPG

    Bruce Lee (new Yamo-Ninja).xex

    • Like 2
    • Thanks 1

  12. 1 hour ago, Ute said:

    It's using Player<->Missile detection, so I think it should be fine, even if you want to change the size.

    Hey Ute, thanks for the explanation !

     

    a minute ago as I was hacking-in the Yamo jump frames (for two player game), a collision problem does occurred:

    Yamo was unable to grab hold the ladder no matter what..

    I manage to solve it by making his ponytail taller by one pixel 🙃 ?!?!?

     

    OK moving along !


  13. Well, I can't be sure how the collision is setup technically..  I'm not a coder,

    I haven't noticed anything different and I consider myself an expert on this game (30 years ago 😀)

     

    Seriously though, the new sprites occupy the same space, soo don't worry it should be fine !!

    • Like 3

  14. ..and my take at the moment (bottom row) 🙃

    It's pretty tough to give him character with so little.. still working on him,

    he is already much better than my first tries, I really want to improve the 5th frame (double wide pixels), but there is not a lot I can do to fix that 🤨

     

    1810863334_ninjacompo3.JPG.0d4e78e6c35445abe328e183824e2842.JPG

     

    • Like 3
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