-
Content Count
1,018 -
Joined
-
Last visited
-
Days Won
1
Posts posted by TIX
-
-
OLD CS1, question flew WAY above my head I'll admit, but hope you get an answer to it soon.
Here's another one that probably won't get answered for a while since this thread is actually quite old, I suspect people have moved on from Hack-O-Matic (which I found it amazingly versatile) and all but....
Is there a program like Hack-O-Matic for the Commodore 64? One where you can peek into a binary, determine character sprites and so forth?
I'm searching too for a similar program that can handle c64 games, it seems Hack-O-Matic have a size limit (I'm getting a file too large message in most games I tried)
On the other hand c64 games seems to have sprites heavily compressed (for the most part) so there is not much I can edit anyway

I recently found about infiltrator disassembler https://www.c64brain.com/tools/infiltrator-disassembler/
a great tool that can extract and display all information from a game, including sprites.. unfortunately at the moment I can't comprehend if and how to edit them

I'm sure someone more experienced can find a use for it !
-
..found it
-
1
-
-
Help needed..
I further enhanced the bonus items icons (and made them 1 pixel taller),
I know the colors are not color correct, the green color changes every level..
So does anyone know the exact color rotation of the levels ? it will help me color them much better

Also they are 10 levels right ? so why we have 12 bonus items ?
Thanks
-
Thanks guys, I appreciate the kind words

-
Hey guys,
This is a milestone for this hack !! I don't want to see another bitmap rock for a year..
I never expected that the blasted rock would give me so much trouble, if I new from the start I would certainly live it alone..
Never the less, all the rock frames/masks/sequences are complete.
and I'm happy with it all !!done:
- Taizo complete
- normal Pookas complete
- phantom Pookas complete
- letter Pooka complete
- Fygars complete
- Rocks complete
- Rubies complete
to do:
- implement the rest of the fruits (10 static frames)
- pooka transformation animation (6 frames, 2 in every direction)
- investigate the intermission screens (long shot)
Enjoy
-
9
-
-
-
Thanks for the suggestion rdea6,
but since I erase all Mr. Do elements, It's only fitting to include the cherries as the 12th item..
-
4
-
-
-
-
-
OK the hardest part is out of the way, we approach the end

wip 8 includes:
- new ghostly pooka eyes (animated in four directions)
- new lives icon (I can't figure out how artifacting works, so this is the best I can do for now..
- blue Taizo (thanks MrFish)
to do:
- transform apples to rocks
- transform cherries to rubies
Enjoy !
-
6
-
Well done my friend !
It was the hack that got me involved

-
2
-
-
-
-
I'm probably wrong, and should go read a book about Atari graphics modes..

but I believe the apples share colors (playfield colors) with the cherries and the Pukas..
so I wonder can we have brown or gray rocks without ruining the red on the cherries and especially the Pukas ?
If that's not possible, we will end up with weird colored rocks

-
got it !
thank you
-
.
.
What, no rocks??

I have the rocks ready, I have to hack them in !
I'm also thinking of changing the cherries with something else.. maybe rubies ??
Kind request since I'm clueless, can you fix me with a blue Taizo only version ?
-
Thanks guys
the next wip will have the ghost Pookas and the lives indicator icon
, it will probably be the last (unless I find a way to edit the cut scenes)
In the final version I'm going with blue Taizo and blue Fygars..
-
1
-
-
Any tips about editing the cut scenes ?
any tool available to see the whole image ?
-
Here's Taizo in blue, if you like; offset $02C3.
Mr. Do! - (taizo wip7 pookas) green fygar, blue taizo.xexSo I searched $02C3 in hackomatic and I get this.. I'm not sure what should I change now...
-
I still have this weird problem when recording through Altirra.. where the screen gets distorted vertically..
Oh and I suck at this game too

-
-














Space Venture
in ColecoVision / Adam
Posted · Edited by TIX
Hey guys,
I'm between project right now, so I decided to try hacking a colecovision game !
I will turn good ol' Winky into a robot trying to clean an infestation on the mother-ship 'Venture'
I have given him individual frames for each direction, and since we don't have animation frames for walking, I gave him a wheel
It seems I can use yellow from the arrow to brighten him up a little, will see.
Also I tried to keep him centered, because Winky's movement was erratic especially in tight spaces !
Later I will change all monsters into various aliens, and maybe change the names of the rooms..
new robot comparison with Winky, check him out (he doesn't have a name yet)