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Posts posted by TIX
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Speaking of the lives indicator, I think you're working with a bum copy of the game. When it gets to the cut scene, I always get this kind of garbage on the screen. The font data on the bottom is shifted around, all those zeros appear, and any extra Mr. Do's go over to the right and get their heads cut off.
Bummer
are you sure it's a problem of the copy, or I messed something up ?
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I was settled to the original mr Do colors, but now you spoiled me for choice
:PI love blue taizo ! It makes the game even more colorful,
I don't know about the others yet.. Can we have a version with blue Taizo only ?
In the meantime can you help me find the lives indicator icon ?
Thanks again
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I'm currently thinking about the pooka transformation..
In Dig Dug they turn into ghosts (well ghost eyes to be exact) with minimum animation like the ones below..
But here we have a full set of sprites with 4 directions and 3 frames of animation in each,
I will probably have to pump it up a bit, or choose another critter from the dig dug universe.... I don't know yet
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Hey MrFish
Somehow I have made the assumption that on the soft sprites we only have available the background colors..
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I want to do that eventually.. I'm learning as I go
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Yeah baby !!
it was worth it, bouncing Pookas everywhere

Small things left to do..
Enjoy !
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Latest wip attached !
Pookas have been included (only on the going right direction)
I have run into a graphic glitch (a pesky line) that is only visible on the second frame of the pookas animation..
I haven't been able to track this down, so I'm asking for any help or advice

edit: The problematic frame starts at: 4fd1
Scratch that !!! I just found the damned thing
:P
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Latest wip attached !
Pookas have been included (only on the going right direction)
I have run into a graphic glitch (a pesky line) that is only visible on the second frame of the pookas animation..
I haven't been able to track this down, so I'm asking for any help or advice

edit: The problematic frame starts at: 4fd1
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ok new animation added (apple gobbling + chewing fygars in place) !
I just realized that the letter monster (letter pooka now) can eat apples too.. and it has his own set of animation for chewing.
I haven't noticed before, because In the original mr. Do, the chewing animation of the two type of monsters is almost the same..
Lets do it better

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This Project is awesome!
thanks man

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All Taizo sprites (walking, digging, dying) all directions are complete !
I encountered many problems with the up/down directions.. mainly with the power-ball and how it overlaps the sprite,
but I think I found the best compromise, and hundreds of frames later, I call Taizo complete

Check the latest work in progress,
done
- Taizo
- Fygars
- Letter monster
to do
- Pookas
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I keep getting distracted from hacking in the dozens of frames for the pookas..
So I take on the Taizo sprite which in comparison seems a piece of cake.
I run to some problems because the power ball is actually drawn with the ball so I cant edit it..
The eyes of my original Taizo was background color (see through) so the ball keeps turning one of them white.
Since I found that ORing is enabled, I made a decision to turn the visor pink and the eyes red, problem solved !
I'm currently working on the up/down frames.. It's tricky but fun.
So here he is with his jackhammer/power ball launcher in hand
!!I love how the digging animation turns out.
Check it out,
Edit: also check the alternate position of the head.. I kind of like it better, but it's removed further from Dig Dug..
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Here is a sample with all the fygar directions..
missing fygar eating an apple sequence,
It's gonna take a while, but I'm getting there !!

Enjoy
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Hmmm.. I was afraid of that
:P and I agree with you !At first I was going with original Mr. Do orientation (image 1), on the other hand in Dig Dug 1, sprites always stay horizontal..
I didn't like either way, so I based (image 2) set on Dig Dug 2
Now I must draw the pooka's vertical frames and figure out how Taizo will work the same way !!
I love my new hobby

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I have a dilemma

I just have finished hacking in the fygar (soft) sprites, including the newly created up and down directions (image 1),
and of course then it came to me that they could look much better if I don't rotate them at all (image 2)
To change them involves a great deal of work and swearing from my part..

so before I begin, which of the two looks the best ?
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multicolor bitmaps are all encoded in some bit depth. The amount of colors possibledetermines the bit depth. In the mode we're talking about here, there are 4 possible colors per pixel (swapable
with one other color by using an inverse video character code). With 4 possible colors, your bit depth is 2.
The reason the bit depth is 2 is because it takes exactly 2 bits (in binary code) to represent 4 numbers.
The 4 binary numbers are these:
Binary Decimal
------ -------
00 = 0
01 = 1
10 = 2
11 = 3
If you compare how the bits are laid out in Hackomatic with the colors shown in Omnivore, you
can see which bit pairs represent which colors. After that, you can go ahead and start editing.
yes !
it's all clear now !! the comparison shot was an eye opener

Thanks again.
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Can’t wait to try Mr. Do Dug! Any plans for a Yankee Doodle Dandy hack?

what is a Yankee Doodle
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Interesting you thought of this, because I'd already been thinking that it would be possible to hack Do into a better Dig Dug than what we have right now.
The only thing, of course, is that it would take a lot more than just hacking the characters; but still a nice possibility, if some programmer were up for the
adventure.
Surely your hack have better chances to be completed.. feel free to use my sprites if you need them !!
I will take a shot at this anyway, but so far it looks too heavy for me (bitmap editing I mean), I'm just a graphics guy..

Thanks for the tips, I may be back for more..




























Mr. Do to Dig-Dug 1.5
in Atari 8-Bit Computers
Posted
great !
I'll give it a shot..