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Posts posted by TIX
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Hello again, and a happy new year to everyone !
Another all time favorite of mine: Pitfall II sprite hack coming up

I have worked on this on and off for the past month,
every single sprite has been tweaked (some more than others)
The hardest part was to stay inside the fixed color strips, and keeping with the sprite sizes to the point as to not alter the game play..
I have played and completed the first mission (the second was always impossible for me), so I think its perfectly playable !
Check some screenshots:
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never mind jwierer got back to me..
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Hey guys, and happy holidays to you all
I have already posted this in the hacks forum, but it has 0 views.. so here we go:I have recently hacked the 8-bit version of Beef Drop with new sprites, and I want to inject them into the 7800 version to create an "arcade edition" of the game !
I read that it is possible to edit the sprites using jwierer's editor (beef drop construction set),This tool was actually used to create this: xmas hack of Beef Drop back in 2006..
But... I fail to find how, must be something I miss because all the other tools by jwierer are pretty straightforward (I tried to contact him unsuccessfully).
So can you point me in the right direction ?
If you want to check my hack, see my signature below:
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Will there be a patch update for the full version?
Sorry man, I don't have the full version.. even if I did, I'd have to figure out how to make a patch for it..

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..double post..
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Merry Christmas to everyone
and a productive new year !-
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Thanks man,
start from easy/child difficulty and work your way up,
the secret is to drop the baddies with the burger not to hit them with it

Enjoy the game and have a merry Christmas !
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Great work!
I wrote a short article about your mod in Atariteca ► https://atariteca.blogspot.com/2018/09/hack-de-moon-patrol-para-computadoras.html
1. I`d like to know your real names and nationalities, if posible.
2. Users wonder if you could also improve Burger Time.
Regards,
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you asked for it
http://atariage.com/...op-sprite-hack/-
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Thanks, I'm very pleased with the result !
Unfortunately no idea on how this can be fixed..
I'm pretty sure the 7800 version has the correct speed animation,
thinking of hacking the 7800 rom, so that I can use the extra colors to make the "ultimate" arcade version
???will see
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All done,
here is the release candidate !
chef, frank, egg, dill, all completely redrawn, as close to the arcade as possible.
the eyebrow thing was a joke

nevertheless in the introduction of the enemies before you start the game, the egg has a weird eyebrow, which is strange because it uses the same sprite as in-game !?!?!
Try it and enjoy,
let me now of anything wrong..
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I have noticed a bug in the game (2005 demo).. the chef animation is faster going right than left

It wasn't as apparent in the original minimal animation.. but now it is..
Is it possible that another version don't have this problem ?
* edit * yes the 2004 demo also have this bug..
Progress report:
- The chef, frank and egg frames are ready, only dr. dill left !!
- I have decided not to animate the chef's hat on the ladder, because the up and down movement is already twitchy.
- Also I don't think I 'll include the black highlights on frank (too messy when animated).
- I'm thinking about giving all the baddies an evil eyebrow
what do you think ?
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a better wiener

Frank animation frames complete, I still need to work on the highlights..
Final Frank comparison shot, highlights + minor tweaks to the feet !
I'm not too sure about the highlights in black but you must embrace the limitations..

You will notice that in the 1st walking animation frame, Frank has only 1 eye.. this is because of another limitation:
I wanted the 2nd eye to be further out, but I don't have yellow available there.. add a little magic (fast animation) and the brain fills the gap !!
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I got around to trying the RC version last night. I asked that you make it a game that I want to play because it's not so close to the 2600 version. You have accomplished that. I LOVE the new animated copter-man and some of the new creatures, others at least are still better than the original at least, if I don't "love" them. But I actually played long enough to get good enough again to get to and pass level 7. I'm sure I must have gotten much farther way back when on the 2600 version, but I didn't recall how expansive and complicated later levels get, and I'm loving it, especially watching copter-man with the great new graphics and animation! Of course now I'll just start the game on level 5 pro...How about a similar upgrade to Pitfall II's Pitfall Harry and creatures? Or maybe the secret second level version or both? Dare one upgrade sprites on the legendary Pitfall II?
Thanks Gunstar I appreciate the kind words

Unbelievably down my list I have Pitfall II.. will see, after I'm done with Beef Drop of course !
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Is it possible to make this into a real Burger Time?
Spritewise I'm shooting for arcade likeness,
later I'll see if I can do the title..
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aha.. good to know !
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So the demo version it is !
ok the first thing I noticed, all sprites are 8x16 single color but they seem to have a 2nd layer 4x6 which is in all occasions yellow and it is not editable ?!?!?
It is used for the baddies eyes/egg yolk/chef face, its always in the same position and cant be moved..
Never mind I like working around limitations

see below an example:
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Yes I knew that..
I also know that the cartridge is still on sale here on Atari Age,
So I suppose it's alright to hack the demo version ? or is the full version of the rom freely shared ?
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The good old Pitfall II.. only a little different !
in Atari 8-Bit Computers
Posted
Alrighty then, I choose to make him a fellow (lost) explorer..