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s0c7

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s0c7 last won the day on November 13 2017

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About s0c7

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  1. s0c7

    z26 4.x

    Awesome! I do a lot of my development on RHEL based systems which usually requires you to compile emulators from source. z26 has always been one of the most headache free in this regard. The new version just requires adding a -std=gnu99 to the Makefile for it to compile. Works great! Thanks!
  2. FYI - on the screens like this with the gaps in the top/bottom, if you go off screen and just leave the joystick alone the ship will continue on off screen and rack up a big score.
  3. Yes, the speech is really impressive. I can't take credit for that. Eckhard Stolberg wrote the routine/utils originally. You can check it out here: https://www.biglist.com/lists/stella/archives/199702/msg00018.html It's been almost a decade since I used that, but as best I recall I simply loaded the .wav up in CoolEdit and downsampled it until I got it as low as I could go and still sound ok. The 'Prepare for battle!' is actually a MAME wav file from Space Fury.
  4. s0c7

    1775

    That time of the year again. For those in the US, ignore all the political nonsense going on, have a beer and hot dog and play a quick round of this. Happy 4th!
  5. As far as AtariAge homebrew goes, go to the store and sort by most popular. That gives you a pretty good idea. Roms are available for most of it with a little searching. BTW, love z26 (works great in CentOS).
  6. That's true. But there is a growing subset who doesn't. Back in the day, if you made bB games you were told a lot of the time "bB games suck! You should make asm games". I have a feeling it won't be long until we start seeing "Vanilla asm/bB games suck! You should be using DPC+", etc. I've already had one or two comment shot my way that if I ever do a Dungeon 3, it needs to be DPC+, 64k, etc. Not knocking anybody else or their games. They're great. But the scene is changing.
  7. The game has been out long enough that a few people are coming across the Easter Egg on their own and asking questions, so I thought I would try to explain it in detail. Get the mistletoe and go to the other megalithic structure (not the grove where you start). If you move into it, you will teleport to <somewhere else>. You may notice the mistletoe did not make the journey with you. You have misused the power of the mistletoe and are now trapped in an infinite realm with no way back home. Your only recourse is to try and survive for as long as you can. Meanwhile, back in the forest the dark faeries would have found the mistletoe laying on the ground where you disappeared from and returned it to the Temple of the Crow. After your inevitable death, cycle through the playable characters and you will find a 4th character (from the dark realm). He also wants the mistletoe. Not to restore nature in this realm, but to return home (he was sucked through when you opened the portal). Therefore he needs to pass through the other megalith after getting the mistletoe to win the game. Healing at the grove doesn't work for him because he is not aware of the Old Gods, who in turn will not bless an unbeliever.
  8. Dungeon 2 works on hardware, Stella, & z26. It does not work on the Atari Flashback Portable (which is known to use a sketchy emulator). You might want to try it. If it works, you at least know you haven't gone down the wrong path they have. You can get the rom here: http://atariage.com/forums/topic/261370-dungeon-ii-solstice/ You may also want to try some of the other roms that don't work on the AFP (the ones that aren't controller related). If the original works, then you know you're on the right track. http://atariage.com/forums/topic/259166-flashback-portable-needed-controller-hacks/
  9. Looks like CBS showed Trog a few times in the '73-'74 timeframe. That sort of fits. It also has a courtroom scene, but the creature isn't present in court. https://www.imdb.com/title/tt0066492/ http://epguides.com/CBSLateMovie/
  10. The only thing I can recall that fits the description is Skullduggery: https://www.imdb.com/title/tt0066384/
  11. After hockey was ruled out, and I saw the time frame was relatively short, I figured it was something he had worked on before. So Galagon: https://archive.org/details/msdos_CHAMP_Galagon_1997
  12. Something from Midway? Possibly from '81?
  13. James from ZPH let me know his setup was losing sync during the speech routine, which by necessity jumps way up on scanlines used (Quadrun does the same thing). CRT's should be fine and a lot of the newer TV's too (mine run it without issue). But as resolutions get higher and TV's become more finicky, I figured I'd put a speechless version up as well (added to the first post). The gameplay is the same. The 4k version has the speech sample, the 2k does not. Originally the game was a 2k entry in a mini game compo anyway. Just want to clarify something I was asked recently. Killing the Midgard Serpent and the Rainbow Bridge color cycling doesn't mean you've won. It just means you've cleared that round. Hitting fire starts the next round. It is just a chance to for you to rest for a minute. Also, I have no plan to put this on cart. This was used as a basis for Scott's "Army of Darkness" hack a while back, so the game has already seen a cart release.
  14. The hockey game he's referenced before? Go Canes BTW.
  15. https://alienbill.com/2600/101/docs/stella.html#NUSIZ
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