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s0c7 last won the day on November 13 2017

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  1. There are screenshots and a rom for it here - https://web.archive.org/web/20171222172750/http://www.atari2600homebrew.com/goblin-chaser.html In general, if there's no screenshot, there's a reason.
  2. I have mild Aspergers as does my son. I am not a fan of Autism Speaks based on their videos, statements, etc. but have had no direct dealings with them. On the Cave In page, Steve clearly states his son has it. You never know, AS may have helped his family at some point or he knows people they've helped. I'm sure he's doing it with the best intentions.
  3. One of the problems with these types of games is they are niche to begin with, and within that niche everybody has different tastes. You won't be able to get a solution that will please everybody, so I suggest going with whatever feels right to you. From a narrative perspective, my suggestion would be if you die, your fey companion can sacrifice themselves once and only once to resurrect you. You stay at the same location in the game, you keep everything you have accumulated, but you no longer have the companion going forward. If you die again, permadeath.
  4. Hi Dale, Many thanks for the kind words. Glad you are enjoying the first one. If you'll look in the first post of this thread you'll find the .bin files. RC9 is the same as what you get on cart. NTSC for North America and PAL60 for Europe. Make sure to read the text manual in the first post and see the references in this thread on how to get to the Easter Egg. You may or may not like this one better than the first. Not everybody gets what I was trying to do with this one.
  5. I don't see why not. You might be required to do a subset, but you should be able to get a fully playable game out of it. Have a look at Dark Mage to see a 4k example. https://atariage.com/software_list.php?SystemID=2600&searchValue=dark+mage&Submit2=Begin+Search&searchCompanyID=ALL&searchRegion=N&searchTvFormat=ALL&searchRarity=ALL&searchLabel=&orderByValue=Ascending&recordsPerPage=100&searchType=NORMAL Edit: Didn't realize the final version was 8k. Here's the 4k beta. Dark Mage - Beta (1997) (Hozer Video Games, Greg Troutman) (Prototype).bin
  6. If the cloud itself moves across the screen, then it may be a unknown version. I only own Shark Attack, but the roms for both are available on AA. The cloud is in a different place in each, but appears static.
  7. I won't say "Never". Developing for the VCS has stopped being "fun", so I'm taking a break for a while. Maybe at some point.
  8. Thanks! Always happy to hear from people who enjoy it. Back when it was released, you could get it with a poster/map. AFAIK the map is out of print now.
  9. You're playing some very old (incomplete) versions. Play the attached instead. No inventory as everything is automatic. If you have a key, the door that requires it is open, otherwise closed, etc. dungeon80.bin
  10. Thanks! Glad to hear you are enjoying it. Nope. There's only 3 potential placements, so it may come up the same some times, but if you play 5 times in a row with the same character you should see it coming up differently. He was asking if there were any Easter Eggs in Dungeon I. You can get it here:
  11. Make sure you read the manual. Understanding the stats can really help. Ex. If you attack something and miss, what could it potentially do to you? Would it be better to cast a spell now or conserve it? Utilize the owl? Although it is possible to win without it, the owl can really come in handy. Try playing as each of the different characters. They are more different than it may seem at first. Just some bits I've seen people make wrong assumptions about: Pretty much everything is random every game. This includes the placement of the cave, the open corridor in the tower, the location of the owl & key. This helps keep it fresh. What character you are playing as doesn't factor in to these things. The owl & key can potentially be in either the forest or the cave. It is possible you might search through the entire cave only to find the key laying in front of the tower. The probability of successfully running is based on a sliding scale. It is harder to run against the stronger monsters. It is next to impossible to run from a Crow. You might get lucky once in a blue moon, but it is usually a option best left for the weaker ones. Depending on what point you are in the game and what the current situation is, healing more than a couple of hit points at a time is usually a bad idea. I don't know if I would qualify these as Easter Eggs or not, but: If you kill the demon without rescuing the princess, you get the downer ending. If you rescue the princess but try to leave the dungeon without killing the demon, she's not too happy about it. The last level before the hell level, if you map it out is supposed to be a stylized dw (my initals). In Dungeon II, in keeping with the theme, if you map out the forest it is supposed to be a stylized stag's head (although it actually looks more like a reindeer from an ugly X-mas sweater).
  12. s0c7

    Need game ideas

    Star Voyager has variations that allow one player to steer and one shoot. Canyon Bomber can be played with just the fire button.
  13. Agreed. There are several games people think are worse than they are because they don't read the manual. Even the universally derided Mythicon games aren't as bad as people go on about. The author made a bad mistake in making the default game be a practice version (no score, unlimited lives). While none of them are that good, if you play variation 2, they are better.
  14. You may enjoy Cold War. You can get the rom in the below thread. Quick overview - put the cursor over one of the snowmen and press fire. While fire is depressed you can move him. Also, the status bar below him will continue to grow. That indicates how far you will throw the snowball. Once you release the snowball, you can't control that snowman as long as the snowball is in flight (you can go grab the other one). First to 3 wins. Ice walls and ice forts appear in the later rounds (you can move through your own fort).
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