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Posts posted by s0c7
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For me, nostalgia plays a large part of it and I specifically have 1977-1982 or so in mind when I think of it. Like a lot of people, I moved on to home computers at that point and never really saw the later era 2600 stuff until much later. So if I create something, that's the time frame I'm mostly trying to emulate.
I don't have an issue with people making ARM games, etc. It's just from my perspective that if a mostly pixel perfect port of a game requires modern hardware add-ons, I'd just as soon play the real thing in MAME. However, I'm in the minority on that and I totally get why everybody goes nuts for the ARM stuff. I think the current entity known as Atari really missed the boat with their new VCS system. If they had contracted out some ARM style 2600 games and marketed it as an upgraded 2600 for the 21st century it might have been something interesting. Of course licensing and whatnot would come into play, so that probably wouldn't have worked in the end.
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I'm ok with being looked down on as a member of the homebrew hoi polloi, but if they think they're somehow putting out a more professional product than AtariAge does, I'm not seeing it.
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No Rocky III? "I pity the fool".
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4 hours ago, Neogeoman said:I know this is an old thread but I was interested in buying a physical 2600 cart secondhand and only found one gameplay video on YouTube and one on AA. The game looks amazing but both videos have no sound/sound effects. Would anyone know if the game has any sound? Thx
There is a binary for it in the first post. I assume it is the same as what is on the cart. If so, then yes, it has sound. You can always download it and try it in an emulator if you are on the fence.
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The chameleon graphic looks like the SUSE logo in reverse, but I guess there are only so many ways to draw a chameleon.
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I usually release my roms (all the way up to the final) as I go through testing to get the largest testing pool, but this sort of thing does make you think twice about doing it.
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Have a game variation where the speed boosts come in a predefined order (giving the potential for a "perfect run") and one where they are random (to help offset the skill difference of the players).
In keeping with the early Atari arcade theme, maybe a B&W mode (although it may be difficult to get all 8 with a unique shade).
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53 minutes ago, King_Salamon said:I wanted to know what Goblin Chaser looks like...
There are screenshots and a rom for it here - https://web.archive.org/web/20171222172750/http://www.atari2600homebrew.com/goblin-chaser.html
In general, if there's no screenshot, there's a reason.
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I have mild Aspergers as does my son. I am not a fan of Autism Speaks based on their videos, statements, etc. but have had no direct dealings with them.
On the Cave In page, Steve clearly states his son has it. You never know, AS may have helped his family at some point or he knows people they've helped. I'm sure he's doing it with the best intentions.
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11 hours ago, DaleFoster said:Unfortunately I don’t have a physical 2600 unit, I play the games with Stella (emulator) so my question for you is, is there anyway I can get the .bin for Dungeon 2?
Hi Dale,
Many thanks for the kind words. Glad you are enjoying the first one. If you'll look in the first post of this thread you'll find the .bin files. RC9 is the same as what you get on cart. NTSC for North America and PAL60 for Europe. Make sure to read the text manual in the first post and see the references in this thread on how to get to the Easter Egg. You may or may not like this one better than the first. Not everybody gets what I was trying to do with this one.
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I don't see why not. You might be required to do a subset, but you should be able to get a fully playable game out of it.
Have a look at Dark Mage to see a 4k example.
Edit: Didn't realize the final version was 8k. Here's the 4k beta.
Dark Mage - Beta (1997) (Hozer Video Games, Greg Troutman) (Prototype).bin
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14 minutes ago, wongojack said:I'm still wishing that some day you'd come back and add some advanced difficulty options. Any chance you might be feeling the itch to add to this fantastic piece of work?
I won't say "Never". Developing for the VCS has stopped being "fun", so I'm taking a break for a while. Maybe at some point.
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4 minutes ago, MissCommand said:Thanks so much! Is this the same as RC4?
Yes. RC4 is v80. Same binary.
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30 minutes ago, MissCommand said:I have the Stella 6.0.1 and playing Dungeon v28. Also I was wondering if there is a way to view your inventory?
You're playing some very old (incomplete) versions. Play the attached instead. No inventory as everything is automatic. If you have a key, the door that requires it is open, otherwise closed, etc.
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9 hours ago, MissCommand said:I am loving this game! I have mapped ot the whole thing, although I think the Temple of the Crow changes shape depending of the character I am playing
Thanks! Glad to hear you are enjoying it. Nope. There's only 3 potential placements, so it may come up the same some times, but if you play 5 times in a row with the same character you should see it coming up differently.
9 hours ago, MissCommand said:What demon and what princess? When I win by returning the mistletoe (with either of the four characters), I just get flashing and a short tune. Am I missing a secret entrance to a hell level or some other object?
He was asking if there were any Easter Eggs in Dungeon I. You can get it here:
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4 hours ago, MrBeefy said:Any tips? Also was there any Easter Eggs in the first game?
Make sure you read the manual. Understanding the stats can really help. Ex. If you attack something and miss, what could it potentially do to you? Would it be better to cast a spell now or conserve it? Utilize the owl?
Although it is possible to win without it, the owl can really come in handy.
Try playing as each of the different characters. They are more different than it may seem at first.
Just some bits I've seen people make wrong assumptions about:
Pretty much everything is random every game. This includes the placement of the cave, the open corridor in the tower, the location of the owl & key. This helps keep it fresh. What character you are playing as doesn't factor in to these things.
The owl & key can potentially be in either the forest or the cave. It is possible you might search through the entire cave only to find the key laying in front of the tower.
The probability of successfully running is based on a sliding scale. It is harder to run against the stronger monsters. It is next to impossible to run from a Crow. You might get lucky once in a blue moon, but it is usually a option best left for the weaker ones.
Depending on what point you are in the game and what the current situation is, healing more than a couple of hit points at a time is usually a bad idea.I don't know if I would qualify these as Easter Eggs or not, but:
If you kill the demon without rescuing the princess, you get the downer ending.
If you rescue the princess but try to leave the dungeon without killing the demon, she's not too happy about it.
The last level before the hell level, if you map it out is supposed to be a stylized dw (my initals). In Dungeon II, in keeping with the theme, if you map out the forest it is supposed to be a stylized stag's head (although it actually looks more like a reindeer from an ugly X-mas sweater).-
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Star Voyager has variations that allow one player to steer and one shoot.
Canyon Bomber can be played with just the fire button.
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43 minutes ago, high voltage said:Stellar Track is an excellent strategy game, based on the famous Star Fleet (Cygnus, Interstel) series from the 1970s, which is based on the Star Trek games from the 60s..
Studying the manual is a must with this game.
Agreed. There are several games people think are worse than they are because they don't read the manual. Even the universally derided Mythicon games aren't as bad as people go on about. The author made a bad mistake in making the default game be a practice version (no score, unlimited lives). While none of them are that good, if you play variation 2, they are better.
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You may enjoy Cold War. You can get the rom in the below thread. Quick overview - put the cursor over one of the snowmen and press fire. While fire is depressed you can move him. Also, the status bar below him will continue to grow. That indicates how far you will throw the snowball. Once you release the snowball, you can't control that snowman as long as the snowball is in flight (you can go grab the other one). First to 3 wins. Ice walls and ice forts appear in the later rounds (you can move through your own fort).
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5 minutes ago, RodrigoAB said:Apparently everything is ok with the vote and if it really is, your vote lost, this is called democracy.
Yes, everything is set in stone. It won and that's that. Congrats to the guys in More Work. However, it does appear to be an example of an old American saying - "Vote early and vote often".
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6 minutes ago, Randolph Laterca said:Many members have already assumed that the game did not deserve to win, even without having had the chance to know it, regardless of the discrepancy in the votes...
Except there are plenty of photos of it in the voting pack. And for packaging, visual presentation is all that matters. For me, it would have come in 4th or 5th.
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Legacy versus ARM-based 2600 Game Development
in Atari 2600
Posted
I may be wrong, but I think I read the ARM stuff is 32k minimum.