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s0c7

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Everything posted by s0c7

  1. Release candidate 1 in the first post. Some cosmetic changes, a few extra rooms in the temple, and you can only heal at the megaliths once per game now. So now you'll need to be a little more strategic on the more difficult settings. As always, if you see any issues, please let me know. Also, very pleased to report that DaveD will be returning to do the label art for this one (he did the art for the original Dungeon).
  2. Beta version in the first post. This has a few minor bug fixes, a few color tweaks and a quasi-title/select screen. When you are in a new game state you will see a "II" in the text area. If you change the options with the difficulty switches they will be reflected on-screen. Once you move the joystick the options are locked in until the next game. We're down to the end, so for those of you playing along at home please let me know if you encounter any glitches or if the colors are too dark. Thanks!
  3. Nope. 32k. However it was written in mostly bB. This is all asm. The 4k thing is more of a personal limit.
  4. New version in the first post. A few small bug fixes. A little more code reworking. You now have the option to play as either the Wizard or Faerie (see docs). I'm almost completely out of room, so we're drifting into final release territory.
  5. I did make a ton of under the hood changes, so I suppose there is a chance it works on the portable now. My best guess is it probably still doesn't. It works fine in emulation (z26 & Stella) and on hardware (at least on my Vader using a Krok). That's all I'm really shooting for. Hopefully they'll improve the emulation on the next revision of the portable.
  6. Thanks everybody! I've uploaded the latest version to the first post. I'll let you figure out what's different.
  7. Thanks man! Great to hear you're enjoying it. I doubt there will be a cart anytime soon. I'm still cleaning up code to get space back and will have to see where I am before I decide what else I might try to put in. So far, I haven't even talked to Al about a cart release. There's usually a bit of lead time with that sort of thing as well. I think you're safe to play it for a bit.
  8. Minor color mods to the PAL60 version.
  9. Another update. A few minor bug fixes and my first stab at a PAL60 version. For those in PAL land, if the colors look bad or are too dark let me know and I'll try to tweak it as best I can. With this, barring bug fixes, I'll probably be going dark for a while. I need to think about a few things before trying to make any more changes.
  10. Philips 13 inch TV/VCR combo from 2001 (NTSC). Cold 29/213/20 Warm 28/215/19
  11. New binary in the first post. You can heal yourself now. Also cleaned up the fire button code.
  12. If you mean generate everything on the fly, I don't see any way I could do that and maintain world consistency. There are also certain considerations about where things can be placed due to how I'm doing the display. At best, it might could choose between a couple of predefined layouts for a section (goblin cave for example). That's about it.
  13. Quick update in the first post. Just dropped the Crow hp by 1. Makes it much easier, but still difficult to win. This will probably be the last update for a while. I need to do another round of code cleanup before trying to do anything else.
  14. Thanks guys! Glad to know people are still playing the original. Yeah, I thought the endgame might be a bit much. I'll ratchet it down a bit for the next release. This is never going to be more than 4k, so major additions are probably going to be few and far between unless I can scrounge up more space than currently available. I don't have a AFP, or know a lot about them. I understand the emulation is "off" somehow, but don't know the specifics. Not something I'm terribly interested in.
  15. Hi everybody! It's been awhile. I wanted to see if I could do something similar to my older game Dungeon, but this time 100% asm, 4k only with no extra hardware. It's taken a few years of off and on work (mostly off) to get it to a playable point. It's more of the same, but a bit more abstract due to the 4k limitation. There are probably bugs I haven't found yet. If you encounter one, please let me know. d2_solstice_ntsc_rc9.bin d2_solstice_pal60_rc9.bin Dungeon II - Solstice Manual.txt EDIT: 05/22 - Release Candidate 9
  16. She is wanting to know why you have cowardly returned to the surface without killing the demon. Rescuing the princess is a side quest. At a minimum, you still need to find the dragon in one of the hidden chambers. Kill it to get a tooth. Use the tooth to pass through the hellfire on the bottom level, and then kill the demon.
  17. Yeah, that was quite a while ago. As best I recall, the clue on the manual was repeatedly hinted at and I think I eventually flat out stated how to do it.
  18. One for the ladies. I give you 'Hello Blocky'. Endless hours of fun await as you change her bow color with the fire button. hello_blocky.bin
  19. Not everything developed is an "arcade" game.
  20. Beyond cool! Excellent work!
  21. Thanks for the great review! Always makes me happy to see people enjoy one of my games. DaveD did a great job on the artwork. I do want to point out the store review in question which mentioned the 7800 incompatibility turned out to be a bad cart. http://atariage.com/forums/topic/127378-dungeon-2600-release-candidate/?p=2981978 If you want to review something kind off the beaten path, you could review TROGDOR's Stellar Overlord. http://atariage.com/forums/blog/138/entry-6397-stellar-overlord-v095/ Unfortunately, I don't think it ever got a release.
  22. s0c7

    1775

    I still see this game get referenced on rare occasions in other threads. Glad to know there are still people playing it 7 years later. The original was quickly thrown together to get it done before the 4th back in '07. I thought I might come back to it one day, but I never got around to it. I don't have much time for retrogaming activities these days, but with Independence Day coming up and it being the 7th anniversary of the game, I thought I'd spruce it up a little. I've made a few minor tweaks that probably won't be noticeable. People seem to like the gameplay, so I left that as is. The biggest additon is it now keeps high score. When you are in game over mode, it will switch between your score (white) and the high score (green). Again, this is not meant to promote war or violence. The guys are cartoony and they turn into point values. If the 2600 had come out in time for the bicentennial (1976), I could easily see something like this having been released. The were several patriotic-themed pinball machines from around that time. 1775_v2.bin 1775_v2_pal60.bin
  23. You are the only person I've heard of who has had issues with a 7800. I know it's worked for others. Anybody else had 7800 issues? Regardless, it's a 2600 game. Can't promise compatibility. You've played it with both difficulty switches set to A, right? There will not be a 7800 version. At least not by me. He wrote the guide based on his observations, not all of which are completely accurate....
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