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Posts posted by s0c7
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Minor color mods to the PAL60 version.
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Another update. A few minor bug fixes and my first stab at a PAL60 version. For those in PAL land, if the colors look bad or are too dark let me know and I'll try to tweak it as best I can.
With this, barring bug fixes, I'll probably be going dark for a while. I need to think about a few things before trying to make any more changes.
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Philips 13 inch TV/VCR combo from 2001 (NTSC).
Cold 29/213/20
Warm 28/215/19
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New binary in the first post. You can heal yourself now. Also cleaned up the fire button code.
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Any chance for more randomness? The objects move, but the maze layout always stays the same.
If you mean generate everything on the fly, I don't see any way I could do that and maintain world consistency. There are also certain considerations about where things can be placed due to how I'm doing the display. At best, it might could choose between a couple of predefined layouts for a section (goblin cave for example). That's about it.
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Quick update in the first post. Just dropped the Crow hp by 1. Makes it much easier, but still difficult to win. This will probably be the last update for a while. I need to do another round of code cleanup before trying to do anything else.
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Thanks guys! Glad to know people are still playing the original.
Yeah, I thought the endgame might be a bit much. I'll ratchet it down a bit for the next release. This is never going to be more than 4k, so major additions are probably going to be few and far between unless I can scrounge up more space than currently available.
I don't have a AFP, or know a lot about them. I understand the emulation is "off" somehow, but don't know the specifics. Not something I'm terribly interested in.
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Hi everybody! It's been awhile.
I wanted to see if I could do something similar to my older game Dungeon, but this time 100% asm, 4k only with no extra hardware. It's taken a few years of off and on work (mostly off) to get it to a playable point.
It's more of the same, but a bit more abstract due to the 4k limitation. There are probably bugs I haven't found yet. If you encounter one, please let me know.
Dungeon II - Solstice Manual.txt
EDIT: 05/22 - Release Candidate 9
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I save the princess but she just stands outside the castle with a question mark above her head and I am out of SP.
She is wanting to know why you have cowardly returned to the surface without killing the demon. Rescuing the princess is a side quest. At a minimum, you still need to find the dragon in one of the hidden chambers. Kill it to get a tooth. Use the tooth to pass through the hellfire on the bottom level, and then kill the demon.
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Was this public knowledge? I can't recall.
-John
Yeah, that was quite a while ago. As best I recall, the clue on the manual was repeatedly hinted at and I think I eventually flat out stated how to do it.
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Phantom II/Pirate has a hidden 3rd game.
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One for the ladies. I give you 'Hello Blocky'. Endless hours of fun await as you change her bow color with the fire button.
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Not everything developed is an "arcade" game.
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Beyond cool! Excellent work!
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Telengard wins out for me, but I enjoy both.
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Thanks for the great review! Always makes me happy to see people enjoy one of my games. DaveD did a great job on the artwork.
I do want to point out the store review in question which mentioned the 7800 incompatibility turned out to be a bad cart.
http://atariage.com/forums/topic/127378-dungeon-2600-release-candidate/?p=2981978
If you want to review something kind off the beaten path, you could review TROGDOR's Stellar Overlord.
http://atariage.com/forums/blog/138/entry-6397-stellar-overlord-v095/
Unfortunately, I don't think it ever got a release.
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I still see this game get referenced on rare occasions in other threads. Glad to know there are still people playing it 7 years later. The original was quickly thrown together to get it done before the 4th back in '07. I thought I might come back to it one day, but I never got around to it. I don't have much time for retrogaming activities these days, but with Independence Day coming up and it being the 7th anniversary of the game, I thought I'd spruce it up a little. I've made a few minor tweaks that probably won't be noticeable. People seem to like the gameplay, so I left that as is. The biggest additon is it now keeps high score. When you are in game over mode, it will switch between your score (white) and the high score (green).
Again, this is not meant to promote war or violence. The guys are cartoony and they turn into point values. If the 2600 had come out in time for the bicentennial (1976), I could easily see something like this having been released. The were several patriotic-themed pinball machines from around that time.
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You are the only person I've heard of who has had issues with a 7800. I know it's worked for others. Anybody else had 7800 issues? Regardless, it's a 2600 game. Can't promise compatibility.
You've played it with both difficulty switches set to A, right?
There will not be a 7800 version. At least not by me.
He wrote the guide based on his observations, not all of which are completely accurate....
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Thanks! Glad to hear people are still playing and enjoying it. Has anybody managed to beat the game?
I had a request a while back for a PAL version. If you live in a PAL country, you can get the PAL-60 version here:
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I've been away for a while. I'm somewhat dismayed to see what is going on over in the marketplace forum regarding this. Neo has always been a stand up guy in my dealings with him.
There's not a lot I can do for those who didn't get a cart. All I got out of the deal was the Bruce Campbell autographed cart. I can however post the rom. This is not what he put out on cart (so those who bought one stil have something unique). This is what I gave him to hack (some things already changed to make it easier). So no fancy title screen, etc.
I'm only doing this because of the circumstances and it will not be up for long. So if you want it, get it now. I also ask that you do not sell it or even make a personal cart of it. Emulation and Krok/Harmony are fine. From my perspective, this is just a hack of one of my games.
EDIT: The Necronomicon has closed forever. Hope you grabbed the rom while you could.
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It's similar to 1775 in that they are both simple shooters. I wouldn't agree that it is the same thing turned upside down.
Anyway, for those that just want to play the game - it still exists in it's original form prior to the AoD facelift. Bin available, Gameplay is more or less identical.
Odin (a WIP version using the driving controller) can be found here:
http://www.atariage....wheres-the-car/
Bifrost - This is what was used to make AoD.
http://www.atariage....ost__p__2132053
And for those who don't know what we're talking about and wish to compare - 1775:
http://www.atariage.com/forums/topic/109605-1775/page__view__findpost__p__1325271
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Mostly just the more colorful graphics + everything mentioned here:What is the difference between the Pirate found on the Phantom II/Pirate cart and the "Pirate Special Edition" ROM?
Is it expanded or with different enemies?
Thanks
http://www.atariage.com/forums/topic/100175-phantompirate/page__view__findpost__p__1231667
It was made as a "Thank you" to the small group of hardcore fans of the game.
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I'm also planning to dabble with HyperPin. I downloaded it tonight from the MegaUpload link. It took 3 tries. The first two downloads chugged along quickly until it got to the last few k and then Firefox crashed on me. I wound up trying it in IE, and again it downloaded quickly but the last few k took forever. It eventually finished and I was able to install it successfully.I posted on the VP Forums my trouble and they said it must have been a faulty download. Before I go downloading another 900 megs I am hopng to hear back from someone else who got the installer to work so let me know if yours did.
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Nobody said you HAVE to rescue the princess.I got the good ending first I think... so I guess I beat it, but kill the dragon before rescuing the princess for the bad ending?

Dungeon II: Solstice
in Homebrew Discussion
Posted
Thanks man! Great to hear you're enjoying it. I doubt there will be a cart anytime soon. I'm still cleaning up code to get space back and will have to see where I am before I decide what else I might try to put in. So far, I haven't even talked to Al about a cart release. There's usually a bit of lead time with that sort of thing as well. I think you're safe to play it for a bit.