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José Pereira

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About José Pereira

  • Rank
    River Patroller
  • Birthday 01/10/1972

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  • Gender
    Male
  • Location
    Lisbon - Portugal
  • Interests
    Atari
    Pop & World Music (Smiths, Cure, Bahaus, Joy Division, cho & the Bunnyman, Siouxie & The Banshees, The The, Pixies, R.E.M., All About Eve, Cocteau Twins, Moby, Lou Reed, Leonard Cohen Oasis, Jesus & Mary Chain, In The Nursery, Death in June, Within Temptation, Evanense, All from 4Ad (Dead Can Dance, Wolgang Press), U2...
    All Celtic/Irish Music - Pogues, Enya...
    Portuguese pop/Traditional music - Diva, Madredeus, Teresa Salgueiro, Amália Rodrigues, Marisa, Rodrigo Leão, Pop D'Ell Art, Mão Morta, Deolinda, Xaile, Zeca Afonso, Sétima Legião, FADO, FOLCLORE (Portuguese Folk), Celtic Portuguese Music (Paliteiros de Miranda, Gaita de Foles Mirandesa,...)
    Art Noveau - Gaudi, Barcelona, portuguse Art Noveau architects - Norte Vaz Júnior, Adães Bermudes, Ventura terra, Raul Lino.
    Modelism - Trains - Lima, Jouef, Marklin, Rocco,...
    All about Trains in all the World.

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  1. The same but different machines, ones green&pink while others blue&orange.
  2. https://atariage.com/forums/profile/38004-powersoft/
  3. Hi. I think that maybe some are not seeing things correct or maybe me. From the letter what I get is that Epyx called for a coder that was supposed doing the A8 version of the game but suddenly we no longer answered their calls so maybe whe had given up. When they wrote that they want to see something, even as a beta version so they can do the packadge with some screenshots show that was their own production not for Atari. From this is what I understand. So it's Epyx and would, for sure, come on diskette like Summer Games was only (not on tape). This is related to A8 long times tape loading for sure while all others had the game also in tape format. If Atari Corporation would later take the rights to released it on cart or not we will never know. Just my thinking... P.s.- Later on the day I remember, like a bit (probably not so sure as him though) that the computer store I usual go and sometimes was there also selling while owner and/or employer go out (taking some copies for me as a reward) that I saw a guy over a surf board similar to the surf one on California Games but at that time I didn't even know of it in any format. They had a ZX48K and an Atari800Xl, one next to the other with a tv for each. I think that this showing was on the Atari tv as I also remember it was coloured so no way it could be the Zx's blue water with just the guy and board in white. Probably I'm wrong as it a little bit more than 30years ago. How could a wip came here? Don't also know but on those days and for a long time there wasn't here right and laws for computer games and software so guys with money and/or parents that work foreigner (usually on the U.K.) get them as originals and seel copies to all stores but also some even sold the originals to one or two for people buying them earning some great money. At the end the guy behind the store went on bankruptcy when he had said to me he will offer me all that was inside (including also some duisc-drives and a couple of 800XL). I was a year trying to find him, discouver his house and mom's one, the ex-wife but not him. He was indeed in uncertain part because he was with police and courts trying to find him Seems he had other things, maybe that A8 store (indeed another one also) just to 'blind' other things...
  4. Sorry but there's a mistake because are less 1charline each as was intended on the two (27 had 26 and 28 had 27) so here's with (with what Altirra emulator shows) : 27charlines: MAPPY on A8 _2nd example _6floors on 27charlines.xex -> PAL: -> NTSC: 28charlines: MAPPY on A8 _2nd example _6floors on 28charlines.xex -> PAL: -> NTSC: Thanks again.
  5. Hi. Don'twent to gfxs, ways,... Just say what yout tvs, monitors,... show, please. I/We are interested in old ones without overscan and choose possibilities like todays modern ones so more is NTSC users because I think PAL will get this fine: -> 27charlines high: MAPPY on A8 _2nd example _6floors on 27charlines.xex Seeing this on Altirra; PAL: NTSC: -> 28charlines high: MAPPY on A8 _2nd example _6floors on 28charlines.xex PAL: NTSC: Just because we intended to have 6floors like is on the Arcade original version. Thanks.
  6. Have it somewhere my tries and thinkings are more or less similar to yours as I remember. Don't see it much difficult to do on A8 other than the bike and surfing with maybe some guy and surf board with some adptation... Have to find where have it or if not do something again... P.s.- Also Winter Games seems the same way as possible. One that I couldn't get because of the colour gfxs and sprites was, I remember it correctly, World Games but for sure if someone interested then we could get something (there's also by Gremlin Alternative World games with funny stuff that seemed to me even more harder).
  7. Sorry to say but never more could contact or get an answer from coder. Some thing more, not much, wre done... Maybe @Mclaneinc can help? Thanks.
  8. Does ours Misja/mission gets the image from them?
  9. I thought in that but really had a mistake on my colours distribution so here's them fixed: Also will look better large ships be in 4:2 then the enemys in 4:1 ratio while our ship and its shadow be in 2:1 ratio PMGs: And just a piece of it for you seeing better with need to 'zooming' it: I think it could look nice and would be a new 'way of'... Now @emkay there's only one thing there (just a pixel) that doesn't work with priority that is Prior_1 to be used... Guess what is it? Clues: Our ship is PMGs so goes over all gfxs whatever they are (there's only a PMG register PMG3 on gfxs) and also enemy ships are just PFs and soft sprite 'bitmap masking' over large ship gfxs so no problem and theirs shots are PMG2 so always over whatever. But that pixel can have a simple solution just enebling an A8 Hardware register . Where's the Wally?
  10. Here's level_1 in 4x1 that I think doesn't look all that bad (with an enemy at the left side): So black, white & grays more 2 on the enemy ship =6 Still 2 as PMG0&1 multicolour on our ship and one more left in GR.9...
  11. Now the maps (here's all, thanks for @shoestring that did and sent me them) in 2:2 Antic5 ratio: C64 has 2charlines 2:1 on top and same on the bottom just for the stars so that makes 1 on ecah for Antic5 that ok. But large ships has 17charlines in 2:1 ratio Antic4 so would be 8,5charlines in Antic5. Need to convert them to 18charlines so best is half top and half down adding:
  12. @TIX example of 3 enemy ships C64 2:1 ratio (on the left) converted to Antic5 2:2 ratio (at the middle) and GTIA mode 4:1 ratio (on the right):
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