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José Pereira

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Everything posted by José Pereira

  1. O.K. so there's one more bug and believe me that there were some that we discover but not that one.
  2. During playing game in whatever situation pressing ESC returns you to the first, the title/credits screen. Also when entering names you can just enter Eric's name or more but you don't need to change all (enter wich you want and pressing RETURN RETURN for wich to not change). If at any time you're already happy pressing ESC and it returns to title/credits page and the names you entered are in the game while the ones not changed still remain.
  3. Forever or maybe not, just don't be near him. Still don't know if we have more than 10000lines he will going after us but on that screen he was at the top leftest room (the blueish one) and he went down when I had more than 10000. Me and all we can still play many times to see if it was a casuality or not...
  4. Got the way it works for Game Over: -> We can get whatever lines (even hundreds or thousands ...) that we don't get game Over: -> We only get game Over is when we're near the HeadMaster that is the only of the teachers that will write/post the balloon (so we can still walk around and add more and more lines that the current game never ends):
  5. Yes the balloon says we have more than 10000 but is never really right at exactly 10000: It sure is similar on all versions but for some reason it isn't allways at the same number and also seems to never be at exactly 10000? All the times I played was this way...
  6. When I played it some times to see for bugs I think that is around 10500 but some times I went to more than 11000 like you that I got game over. That description is from Oric version so maybe original(s) ZX and C64 can have other (and is the C64 code that Mariusz used).
  7. Pixels chairs on the right hadn't all their space filled, sorry. Because of the reason I already said: Here's now what I think is the real you see while playing the game:
  8. Other thing that all versions has wrong are these windows and we should but not changed: Because of the left diagonal wall it should be like this: I think that no other(s) gfxs is/are wrong on ours or/and original ZX's and C64's... Or there is/are?
  9. Get what you're refering that is on the middle floor the pixels on the stairs: The reason is that I made the PMGs stuff from the C64 version that hasn't these pixels on the left sides diagonal walls and here that is only on the ZX version. It was Mariusz that directly imported and added it in code (I copied from emulator theses diagonals pixelated but missed this one ). EDITED: Added this so ow the map is correct.
  10. That you're refering is maybe the middle floor top stair that doesn'r exist but also on the others versions and also not on the right side. To be correct we should created a new gfxs, something like a 1/2 or 2/3 of a stair (at least you can see that there's the grays PMGs ): Isn't this you're refering to?
  11. Map EDITED because it wasn't but now is correct.
  12. Great looking ones!... Now the only thing we're missing are the games...
  13. I was talking for Portuguese and in my language is cute, beautifull, pretty,... and is the same for Spanish. Just confirmed at Google Translater and yes, in Italian is that: -> Lindo: http://translate.google.pt/?hl=pt-PT#it/en/lindobut it doesn't do any translation for -> Linda: http://translate.google.pt/?hl=pt-PT#it/en/Linda so is true that's the name and that is beautifull,... but not Italian .
  14. Bonita/Bonito (woman/man) is also similar to beautifull and cute, remember Madonna's song "La Isla Bonita" though here on the North of my country saying that a man is 'bonito' can be understand like you're saying that his wife/girlfriend put him a pair of 'add-ons' on his head like a bull , if you understrand me, are you?
  15. Linda can still be a name in ours languages and parents emigration... like, for example, Linda Evangelista.
  16. I think there is. Trying it and whatever 2colours you choose for PF2&PF3 there's clash...
  17. Not sure if is what your refering to but on VIDEO if you enable PAL Artifacting it blends but this is real pixels scanlines. But also on these Artifacting stuff if choose Artifacting High? Maybe try different combinations on the VIDEO window for those 3options at the top: Frame Blending, Interlace and Scanlines. Why not post a screen of what you have now?
  18. Yes, I think it is: http://atariage.com/forums/topic/269583-ken-siders-has-died
  19. Mine with gfxs and adaptations to A8 games (Rockford's Bomber disc package picture that I used for the guy 2:1 artio picture) with Xuel's code and Poison music for the ABBUC Contests: -> Ransack 3rd place in 2014 (from BBC/Electron that also exists for C64. Listen to disk release by Powersoft music on the first seconds where is the planet surface picture. And gfxs seems also much better then the C64 version ): -> Bomber 2nd place in 2015 (from yours C64 version with more screens and better gameplay on each level. Please listen for the disc release again by Powersoft and the beauty new gfxs, coloured, many levels, combinations and colours. it had the approaval from the C64's guys who did it ):
  20. X-Ray is Master!... like others but has it's own 'way of'... Can't say the better but Boremloza is trully Amazing and Oustanding.
  21. No. That is a picture I got on Google Images to show a example of a C64 cart. You can't see now nor me because now seems Kissarmy82? removed the picture of the cart he intended to know...
  22. I remember on the 80s had some tapes with games loading on my 800XL with the k but not remember wich. One I'm thinking that maybe was is Pole Position Race (or is it Road?) Designer. Anyone has it in this form/can confirm? EDITED: It's Race...
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