-
Content Count
4,392 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by José Pereira
-
You're welcome .
-
fixing Doom for the 32x
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
DEL. -
fixing Doom for the 32x
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
Ah! O.K. we'll be here all waiting ... -
Humm... More recent Snickers commercial seems that people turn into Mr.Bean and better eat one to return to be the original guy. Are you saying that there are times that we're proud to have here Mr.Bean instead of Emkay?Didn't know he was an Atari fan.
-
Crystalware Game (Sumer 4000 B.C.)
José Pereira replied to Slappy9876's topic in Atari 8-Bit Computers
House of Usher for Atari 40K -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
Yes, you're right!But if this will ever happen to any of us we can always say that "It was them... Them the dark side!"... -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
@Carlsson you're right about the font. Yes, it must be the A8 font because it is simulating a real situation on the machine(s). Why I didn't thought in it. What stupid I was. Just posted a message to TMR to ask him if he can change the C64 font to A8 in his code instead of me by hand. Thank you very much for your clever remembering. -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
Thanks for your helpfull comment.Regarding the font you're right but because that is a static screen and the only resource I had and still have is the C64 screen TMR posted then I had to use it. But I still don't see the need to change it to a the A8 font, first because I don't think it's worth all the work it would be needed and second because the C64 font is characters 7scanlines while the A8 is only 6. I always liked more and thought that we should had it 7scanlines because of having less/only 1scanline gap between the charlines so this also aplies here. About the dates I'll ask TMR if they have anything to do with C64 and if they have of course that I can change them to any that are A8 related. If you guys wanna any date that are A8 important than post and justify why... Thanks. -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
Now here's the correct one Wanna Clone A8 screen looking that I'll post to T.M.R. because the previous one I did forgot that "FOR FREE" redish text: And instead of the previous that is a normal looking on the old TVs 336x wide screen then here's a similar to C64 for people that can see total wide that is 384x and it looks even better : -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
DEL. Sorry. Following with the correct one... -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
Now I found one more reason why I always liked soo much animals... -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
OK. I'll see it tonight... I can't get C64 emulators to run on my XP after the last re-installation, is there a YouTube video or is that always that fixed screen? -
screwing with pirates
José Pereira replied to 2600problems's topic in Atari 5200 / 8-bit Programming
And I can do the PMGs overlays to get a similar as possible colourings like I'm doing lately for the Mariuszw hi-res games. -
Not sure where to drop this / ataribox
José Pereira replied to dneedham's topic in Atari 8-Bit Computers
Don't worry. I already find it. Sorry. -
Not sure where to drop this / ataribox
José Pereira replied to dneedham's topic in Atari 8-Bit Computers
Can you please post the direct link? Thanks. -
I've said that font could be other and that my screen(s) was done quickly just to show the design idea mostly to fill all that empty white area and to show reduced to 40Bytes wide logo. Of course that other than the NAMCO letter design should be other and I said that in my posted that you quoted... Of course that I also don't like and wouldn't use that letters if it was me .
-
Are you sure? I couldn't resist so here's P.G. with scanlines that I already got what are the PFs (including PF2&PF3) that I put in 40Bytes wide that I think nobody will notice the difference. Then I thought the same way as I usually do with Mariuszw that is to use the loading and/or title screen(s) to show original and A8 version credits and date. I can help and do all this on G2F during night together with MrFish if is yours wishes. The font can be other one and other sizes, of course, because I just did this one one simplier and quickly on P.C.'s Paint program so you can say what's yours like and wish... I would only suggest that even less size that NAMCO needs that design as it's their original and at the time. I have two ideas that is the A8 have a sort of 'paper colour' where is shown the credits or not and is all shown above the white. Indeed I like the white (maybe would change to lightest gray (0C) instead of plain white (0E) for the BAK colour register because there are too too much black loading and title screens around. The problem here, in my opinion, is that you had most of the screen empty and that is why I am adding stuff. You'll cover more white area and have original together with the A8 version credits that is another problem solved . Here's the two (and it can have less used scanlines to get 8scanlines blank at the top more the same at the bottom so that it can be all the picture also be seen on NTSC tvs):
-
Humm... Now the thing I wanted to know but can't because the program only extracts gfxs when they're in charmode and this one is mostly in bitmap (the playing area) is what bit-pairs correspond to. If it was A8 sure black would be (00) but here I'm not so sure because C64 can have own border register and software sprites tends to be easier to code if not using bit-pair (00). If guys use black, light gray and pink then this would be (01)/(10)/(11), not exactly in this order. Is it? Gfxs with other colours are just changing of the colours registers using C64 bitmap multicolour possibility that I don't really have any problem but for the main 4 that are black, light gray, pink and gray wich one correspond to wich bit-pair? If not much trouble could any of you get me the answer to this last question, please? It would be a great help. Thanks.
-
Vertical Scrollers - thoughts on DLI effects
José Pereira replied to therealbountybob's topic in Atari 8-Bit Computers
Yes it does but it's just on the (00) BAK colour register and for what it looks like is in GR.15 bitmap mode while I think that is game his in charmode so he can count with less cycles/c.p.u. on the called 'badlines'/1st scanline of a charline... -
Thanks.
-
Hi. I want to have a look into this game and it seems is in bitmap mode and the only hardware sprites maybe or not in the points shown when we kill an enemy. But to get this I need like always did for others to run CCS64 emulator to save a freeze file that then I'll load into a P.C. program to extract the C64 gfxs and sprites. Problem is that after my last Windows XP re-installation I get this emulator not working. So I wanna ask for any of you that would kindly run the game file into CCS64 emulator and post here the freeze file and/or a .png of the gfxs and possible existing sprites. At least the freeze file because with it the extractor program runs fine on my computer. Thanks.
-
Wow! You must show it to the Chineses... Do they know they're Great Wall look so amazing on ours old A8 computers range? P.s.- Humm... but it only has 47colours. One of your Rasta Converter pictures with less colours? Can't you put more? Still good, anyway!...
-
and is looking, in my humble opinion much better. Now rocks and some other gfxs now are totally different colouring/appearance VS the bricks and it also turned possible DLIs and PF2&PF3 at the top panel with our guy be the same/similar colours as in-game :smus_4 recoloured with changed PFs and DLIs at the top panel.png Of course that I should had said |01| instead of |00|.Sorry.
-
It must have been almost the first time that me and Emkay agree and he was writing at the same time as me about the guys on those old days had only black&white TVs.
