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José Pereira

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Everything posted by José Pereira

  1. INP has less flickering. Much less. It only changes between 2paletes. I have been trying many ways of choosing colours. And select four real ones and the other four flickering. I am now trying to understand how it is done. I have another one of my crazy ideas: For example: Screenshotikari_1stone.html The crazy idea it's put the lickering on green colours, And get the real PFs. as 2browns, black and another one (Forget players I will erase them - PMs. in a game, PM0 and 1 for our Player and Enemys with Pm2 and 3 Multicolour, using Dlis. and re-use, like Ripper Demo to get many of them on screen. The idea about this particular one is put flicker in the trees and on sea on other screens, with a clever use the flicker can give the idea of moving the plants. This can be done with many more games. For example: LN2_1.htmlLN2_2.htmlln2_3.html You can get the idea of car light, the fire,... flicker as real changing of colour. Understand what I mean. And see what I got, when I load Ikari Warriors from Lemon64: Screenshotikari1.html Screenshotikari2.html This guys were crazy or what. Probably the worst game on C64 history, why using other sizes. The only one I know in C64 that use Sprites greater size it's on 1st or 2nd Level of LastNinjaI when one of the two dragonsmouth send fire. But carzy ideas apart, the AIS it's real great. The .MIC direct conversion is what I am looking for years. What I have in mind as a project, I have many things done, others in mind, all objects taken, maps, Players movements and prioritys like on real A8, Screen Master done. And I don't have to say wich is the game... I think I can put here something in a week. With AIS I choose the 4 real colours and save it to use with PMs. and DLIs. on G2F. Then I choose the other 4 and save to .BMP. Put G2F on the left with loading .MiC of my monitor and the .BMP on the right side. First I do the DLIs., select what colour I want to be PF0/1/2 abd Backgr., put the 5th colour and finally and simply use PMs and paint the objects that I see in .BMP in my G2f screen. And "voila", I have a new screen done in minutes. Yours Atarily, Jose Pereira. (P.S. - PeteD - This is what I said on the past, this is what I always think that G2F must have and not had to use GIMP (that you proudly help me) or other ones. By the way, I hope you succeed wint Exploding Fist and many more in the future, sinceraly. Sometimes I think it is my bad English, I just was only tryindg to help and want to see many new things and unreleased games on A8. So Peace (Only peace, love I prefer with a great looking girl))
  2. Great it's there, great. I never know that I have to put on 40 wide format. I never change to 40 or 32 if I am just trying pictures on G2F. Today I learn many new things, and the day isn't over!... José Pereira.
  3. And one more thing: Sorry about some of my questions. They can seem a little bit strange and silly, but in particular about this topic, I always read about this modes, but I always know that they produce Many, many flickering. Now I simply export in 8/16/64 colours format to .XEX format and see them on Atari800WinPlus Emulator. And it's what I always know (Even if today it was the first time I tried this modes - that's why I said "new modes", they were new for me as trying). Greetings, José Pereira.
  4. Hello all! Many Thanks for your help Kaz. I now see Export options. I would be able to answer you, but show me MIC picture you prepared for G2F. See the .MIC picture done in AIS: And what I get of this picture when I load it to G2F: Greetings, José Pereira. (I uptdated my Personal Page some days ag,if someone have some of my preferenceres and wants to talk, and/or change ideas/thoughts It would be great!... Thank you all!...) LN_4colours.bmp LN_mic.bmp
  5. Hello to all. I tried AIS and it is simple and great. A great thank to the authors! I have some questions, if someone can help me, I aprecciate. I mess with some pictures to test this program and save them in RAW, CIN,... Then I saw in the XEX folder all that program to use on A8 emulators. I load them to my Atari800WinPlus. I think this are the programs to load this files created in AIS. Am I right? But in each of them I cannot discouver the keys to Load function. Can you help me, or say where I can get instructions to eachone of this programs? Other question I want to use my pictures in the future with other I have in .BMP format. For example join AIS pictures with others .BMP using PAINT or that I can send and freely see them without using A8 Emulators. The only possible away I see it is load AIS picture to A8 Emulator and then using SAVE SCREEN. But first I need the answers to my first question. But, without an Emulator what is the other ways to convert this AIS Images to .GIF,.BMP,.PNG? Another question AIS put a line with 4colours. I choose the four I want. I know they are PF0,1,2 and Backgr. But from the first to the 4th one, can you tell me wich are Backgr., PF0,1,2? Last question I put some images in .MIC format, then I tryed to see what I get if I use them on G2F, so that I can use DLIs. and PMGs. to enhance the no. of colours. I got a totally understanding screen, with all pixels mixed. I think it is because AIS is a bitmap mode and G2f a char mode. But can I use this .MIC in G2F in some way? THanks for your help. Greetings, Jose Pereira.
  6. I've been trying some screens of some games. What it's the major idea behind artifacting. See this screen for example: It's simple por to g2F and .XEX saved. I now trying to put some DLIs and PMs. to enhance colours, but I can get more colours using artefacting. Taking this image as example, someone can give some ideas (Greens for Tree artifacting, Pf colour for Backgr. and so on.) Thanks. José Pereira.
  7. Hello all. Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game. Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter. But for sure, it mixes 80 with 160 horizontal wide resoluition. Greetings. José Pereira.
  8. Just one more thing. If you won, very good. You could use my ideas!... Of course I want a LLLLLLLLLLIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEE present!!!!!!!!!!!!............................. José Pereira.
  9. Hello people. I have this idea for years. I never post here, because you could think it was silly!... Here, in the center of Lisbon is a closed store (1200m2) for some months in front of one of the most knowning shopping centers. My idea is rent it to create a small museum with all the machines, posters and all kind of things. But with a two in store departments: 1 - Pins, t-shitrs, and sell of Atari modern games. 2 - Contact with Nolan Busnell to open the first of it Burguer's Shop outside U.S.A. as a franchising. Get with Atari/Infogrames the rights to open more franchising stores like this in Europe/World. Get you coders around there with a good payment, to do all that lost/unreleased games on A8. Create a virtual WEB place where we can play or download to mobile phones, them and all the others A8 games. Dream does not cost anything. But first I have to start gambling. Bye, José Pereira.
  10. Hello. I saw it on ATLANTIS GAMES GROUP page some months ago!... I think I'm not crazy. I rememberer it was a vertical shooter with 160 and 80 resol. mixed, I think... (an helicopter, as the main player...)... José Pereira.
  11. Hello, to all around there. And special to PeteD. I hope you finish Fist!... But why you don't like others opinion. I still think this a democratic topics and opinions placve to be... What is wrong with Emkay thoughts and opinions? (I like to see that are many more like me around here!...) Best regards, José Pereira.
  12. I have Sife00.ARC to Load. I get the super arc/anarc and load it on Atari800Win Plus. O.K. Try to put sife0.0.arc on Disc Drive nº1 and unarc it, like if I done on the past with my real Atari800XL. But I I get error 130. Someone help? José Pereira.
  13. You can see this and many more in "lastninja.lemon64.com". I take the best, in my opinion. Are any like this for any A8 game or some "joke demos" around there? Take a seat and enjoy!... Last_Ninja_Poem__Enjoy.txt The_Last_Ninja_Fun_Stuff.txt way_of_the_ninja_pt1.zip way_of_the_ninja_pt2.zip way_of_the_ninja_pt3.zip José Pereira.
  14. Hello. I've been reading this one. So, I started thinking what was better in an A8 new model if I was on that time. The most important thing it's 100% compability with the oldest models. I started yesterday my Web finding to remember/learn all adresses from A8. Then, I join my ideas in some not used adresses. And this new machine (VA8 - VIRTUAL ATARI 8BIT) could be like this: 1st - The same resolutions/PFs/DLIs./Overlaps/... Like older real ones. 2st - Improvement on PMs. The most important for me in a games machine. A.) - FOUR NEW PMs.: PM5/6/7/8 Find 5 unusued locations - 53261-PM4 / 53262-PM5 / 53263-PM6 / 52264-PM7 / 53276 - all this 4 missiles joined (I call it now P9) - Hardware COLOUR registers (read only). The same oldest ones: 52266->53269 - PM0->PM3 Hardware COLOUR registers. P5 in PF3 colour (Now I call it P8) here 53275, and/or new adress 53275 53270->53273 - PF0->PF3 " " " . Backgr. Colour in 53274. (16 colours registers) 53275/53276 - This 2 are free - I am thinking what to put here. No PF0/PF1 on Inverse because it will be impossible to maintain compability, as I will explain later. 53277 - 0 Disables all PMs and 3 enables them (for the oldest and the newest). 53278 - collision register cleanner (the same). 54279 High Bit of PMBASE here (the same). B.) - PMs. SIZES: 53256 - P0 size and new P4 (same size as P0) 52257 - P1 size and new P5 " 53258 - P2 " P6 53259 - P3 " P7 53276 - Old P5 (now I call it P8) and P9 (M4+M5+M6+M7 joined as a single player) C.) - HORIZONTAL POSITIONS: The same 53248 to 53255 (P0->P3 and M0->M3) New ones: Someone can help here I am not sure if 53240->53247 it's free for P4->P7 and M4->M7, or any other possible)? D.) - SIZES: 559,62 (Single line resol.) and 46 (double line resol.) for the oldest and new ones. E. - ) PRIORITIES: Bit 0-3 - Priority select Bit 4 - Fifth Player enebled Bit 5 - PMs. Multicolour Bit 6/7 - Special GTIA Display modes select. So, all the same, but: Priority 1: PM0 PM1 PM4 PM5 PM2 PM3 PM6 PM7 (P8) (P9) PF0 PF1 PF2 PF3 BACKR. PRIORITY 2: PM0 PM1 PM4 PM5 (P8) (P9) PF0 PF1 PF2 PF3 PM2 PM3 PM6 PM7 BACKGR. PRIORITY 4: PF0 PF1 PF2 PF3 (P8) (P9) PM0 -> PM7 BACKGR. PRIOTITY 8: PF0 PF1 PM0 -> PM7 (P8) (P9) PF2 PF3 BACKGR. AND WHY LIKE THIS? Because no new PFs. added and PM4/5 overlap with PF0/PF1 and PM6/7 with PF2/3. All the same, compability 100%, I think? MORE COLOURS ON SCREEN: HOW MANY? PF0->PF3 single - 4colours PM0->PM7 single - 8 colours P8/P9 - 2 colours Backgr. - 1 colour PM0/PM1/PF0/PF1-7 colours (Different overlap possibilities) PM2/PM3/PF2/PF3-7 colours PM4/PM5/PF0/PF1-7 colours PM6/PM7/PF2/PF3-7 colour P8 -1 colour P9 -1 colour TOTAL MAXIMUM = 45 COLOURS ON EACH LINE. WRITE ADRESSES: 704->707 (PM0->PM3) colours. 708->711 (PF0->PF3) colours. 712 Backgr. colour. Now, where to put PM4/5/6/7 and P8/9? I'm trying to find it? GTIA MODES: 9&11 (the same) Mode 11 - Now 16 Hues with 16 differnt luminances. PLAYERS AND MISSILES SIZES: WILL IT BE POSSIBLE TO ADDED 5 on 53256 to 53260 to have Hi-resol. PMs.? who answers this? it will be great!. Join this with 2POKEY, 8 channels mono or stereo (2x4 channels) and you'll had a tremendous magnificent, wonderfull, the greatest........ This could be done without any new chip? And now, if this are unusued adresses, it will be possible to simply add to an emulator, and have a virtual new A8? Best reggards. Yours Atarilly, José Pereira.
  15. Emkay, as you can see this is from oldest 400/800 models that need BASIC cartridge. On the end the author says to try in a XL (Basic inside) and now in a real machine. Mine is broken. Who can try this? José Pereira.
  16. just saw this on AtariArchives BasicBugs.txt "A8 ON HIS BEST!..." José Pereira.
  17. Just saw this here on 2600 Programming, from a 2600 3D Engine. But I think it's dead. Last Post 1 year ago (11 August). José Pereira.
  18. Amazing. No more words!... Thanks to your GREAT work!... José Pereira.
  19. Pete D: I didn't say I will not use you or others help. I always say THANKS. I only give an example of a simple picture with only 4colours, and don't understand why G2F don't simply port it straight away. I just added some ideas of what it could be in a better G2F. I think I am free to put my ideas and feelings. You probably have to read carefully my thoughts. If G2F ports direct that screen, I will not use more programs! If G2F gives us the possibity to change pictures with 4/5 colours per line and with DLIs. only one program needed. I never said there I will not use your or any others help. If all put their ideas, probably, future G2F enhancements or other programs may have best features. If I was a coder I would like to ear others, even if I think that their ideas doesn't work, I will probably stop some minutes and think!... His idea doesn't work on that way, but he is probably right and we could have that, but, I can do it on another way. same idea, but done with another way. The most important is getting the best results on the end. And this take you 30seconds to convert... Probably if G2F have, just 1/2 seconds. By the way, I've been trying G2F Creator, but version 1.4 and it automatically changes picture to 4colour(and save on .MIC extension), or in Grey colkours and unused colours, so you can have them side by side to better enhanced G2F screens. I also tried in the past the other one there, the EXTRACTOR, I think it's here that I can choose each 4/5 colours in each line. I will also try this one when return to my house. This is not to say that I will not use your helps or not take on account your posts, it's just to say that I'm not, and never was, seat and wait to others helps and do nothing. Sorry for my bad English. If you try you will understand it!... José Pereira.
  20. Even a simple screen with 4 colours and G2F do this: I take this C64 screen from Lemon, just to show you: C64 Screen As you can see, it's only 4colours (3+1 black for Background) And on direct port to G2F I get the above/1st one. And Smart Colours Disable. How it is possible? Why G2F turn things so hard to us. This happens with me, many, many times. Sometimes I feel that if I take hours changing a picture and then get it all messed, better do nothing. Why they don't simple create a LOAD BMP without any changes. We start changing there on G2F to Atari format 4/5 colours, with colours according to our needs (PMs. prioritys, DLIs,...) by line, with DLI smart colours added. G2F knows the DLIs changes, so, direct conversation to A8 format. And now it's time to just add PMs. If this was created, we never need PAINT, PHOTOSHOPS, GIMPS,... jOSÉ pEREIRA
  21. I am trying to redesign some pictures using G2F, but I always get pictures likwe this one. I use first PAINT Program to put in 4/5 colours, but even with only 4 colours when I load the picture in G2F, it's always this. What program you use to change pictures to Load into G2F? José Pereira.
  22. Hello Syntho. We never talk eachother but I have been watching all your work with this modes. Could you put here some kind of a instructions mode by mode, registers, places on letters with correspondent colours? With some little basic programs, too? Probably, in some way it will be possible to create a char editor. I am trying to read all you say, but sometimes, probably my different language... Thank you for the attention. Greetings. Jose Pereira.
  23. Hello. Probably this amy seem a little bit strange, but I think you can give me the answers. - Create one charset in each line on ANTIC Mode4 - 128 chars with PF10 and another 128 with PF11. Screen with 25 lines, soo, 25 different charsets. How much memory takes this screen? - 1Software sprite with 4chars(horiz.)x5(vert.) - same question? - 1 Player (8x16) normal size - ? - The same player but with size2 - ? and with size4 - ? - The Player - size 0 - with 10 different shapes - ? And how many different shapes could you do of the same Software Sprite? The same for a Player? Greetings. Jos]e Pereira.
  24. You probably may not like. I only ask you, because I simply like them. 5th colours and all other things I know, seeing all pictures there, also. But any picture is a new picture. José Pereira.
  25. I see this right now, I think you will understand better where I need your help. (As you can read from my beginning post, I have restricted every line to 40 chars and 1 charset in each line.) quote.txt Thanks. José Pereira.
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