-
Content Count
4,392 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by José Pereira
-
This two pictures are GREAT. Irwin, it's possible to put here the two screens g2f files. I just want to see how you do this, and try to learn some more tricks with G2F. José Pereira.
-
Hello. Some of you may be surprise or felt I was angry with you, because I didn't post anything yesterday. (yes, I posted so many in past, probably it may seems a little bit strange) But no, I've been trying to start a new way of doing things. I started with a game map, static and dinamic objects, all sprites shapes (and their positions on the different screns), walktroughs,... Then I beggining to see the best way to put on A8. Because I need a Software Sprite Editor for some objects and Sprites and only 0/127 and inverse (128/255) in Antic4 mode. I would not have space to all of them in only one charset. I went to G2F, and learn how to create 1 charset in each line. In this way I can reserve 00/39 (PF10) and 128/167 to inverse ones (PF11). the free chars will be used to software sprites, and I also redesign all their shapes in A8 resol. with Paint program. I also done the same about PMs. and their priority mode. About PMs. I have some programs around... Also about Software sprites... But, the reason I am here know talking with you, it's because I need some help. - Screen graphics in G2F, with each line=1 Charset. In wich name file (". ") will I save my screens to use them in future to put softsprites and PMs.? - Which program is best to create all software sprites (I need one with Antic Mode 4, because I have some static objects that needs PF3 colour) and save them in the free char areas in each line (higher than 40 and 128 on inverse mode)? I need to join G2F screen with SoftSprites. - The same thing about PMs. When I have some screens and all shapes done it's the time to show you. I thing I get somewhere now. If not, probably I am now learning new things. I'll try to do the many of the things myself, because I think it's the best way to learn. I'll try to put you questions, only when I cannot have the answers... I think you can understand my questions. If someone can help? Thanks. José Pereira
-
Hello. I tried it now. It's sill OFF. Anyone from Atlantis around? Anyone knows any pleople there and try to contact them? I'm praying this is not BAD NEWS. José Pereira.
-
I only have ideas. But it's just because I like A8. I always see people around express their ideas. And it's what I am trying to do. When I say a name of a game, it's because I would like to see it on A8. I don't want people do the things in the way I say. When someone says it does no work on my way, I simply, start again. Spend hours of thinking, seeing screens, playing,... Then, I send another post with my new ideas. All my ideas are only to have the best as possible on A8. I probably have some ilness about almost all the A8 games on the past. Like they say in Atlantis Games Group: "We're here to change that". I tried in the past, but no way. I didn't have any help about codding. I think it's to late to learn. What I don't understand, it's why you don't like others opinions, probably, it's not this, but it's what I feel many times. Another thing, it's that I also have the feeling that when you start to read my posts, you probably don't understand, or not read all. I don't want that people do what I want. I don't think coders are silly ones, or don't know what they are doing. But, as like all in life, we are not alone. I only start trying to help PeteD about A8 things. I have to admit that I probably said some things here today, that are not true, probably PeteD wants to do his best. But so am I. I was very angry when TMR see TMR's post and start to read the programmer's post. I feel like stupid one around here and you all like dictators. It's why I answer in that way to TMR. I have to give him an an apologize. As, to PeteD, it's probably different ways of seeing things. I started to send here many post, because I want to be usefull to the A8 community. PeteD probably think it's better only to put things when they are 100% done and probably his right. An apologize To Pete too. I only want one thing from you: Give me a chance, it's impossible that all I said here don't work. Some can work. Can I continue to give my ideas (O.K. without so many screens...)? But don't kill my A8 ideas. It's a way I feel I am ATARI ALIVE. Good night. José Pereira.
-
IKARI WARRIORS (a possible new game on the way)
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
Carmel I just want to see new things on A8. Will PeteD or other, do all the work alone? With Internet you and everyone can say their ideas to others. If PeteD do all alone, why he's here talking to others. PeteD, you think you can do all. You start here, step by step. But I think I was wrong... I must see, that someone who was so critic to others job (Enforcer - the authors try to do their best), probably... Then you start saying you want to prove that... Then, that you have done... Then, you see my LN topic, and said that... even if... but have more projects... If I show you that it can be done on my way, you... Then, someone talk about Exploding Fist and I thought it was a good idea and create a nex Thread. Then you say you would do it. Then, you start to talk with me and others (I only said that I was looking about the screens graphics). How will I do any screen, if I don't know any of your ideas... Then, you start to say you have things on the way (so you don't need me or anyone else). But, some days ago, your even don't know all the sizes of the Players. And if I do one you won't want to use it, or even think if some of mine with others and yours do a great game. You can do Enforcer on A8, you can do LN (even if you don't have time because of your other projects), then Exploding Fist,... And tomorrow who will put here a name of a game, and you, the "good guy" say that: "O.K. I don't have many time, but I'll take it!..." I'll be here to see... But what I am suspecting... It's strange, why you never post here any screen, video, never said some of your real ideas and technics. I would like to see you do games for A8, as a A8 lover! But... All this "..." it's that I don't have time to find and quote all your posts.But I can go and quote all to put them here. I probably will continue to put here all my ideas and games and screens and all I want, if that don't affect others!... And to others around there I want to help, and if I say my ideas it's that because with your answers I will learn more. I don't want to be the graphics engineers. I know, and all know, that the programmer do all the codes. But it's a vicious circle (Programming/Graphicis/Sound/Programming,... and so on). If I can do all the screens of LN, I have to find one to do the code... If many of the coders here don't have time, they probably would not beginning it... If I do graphics they don't do the code as I espected to that particular game screens... If they do the code and don't have time, probably no one will do the graphics. So as you can see, it have to be an agreement. Changing ideas. It's why I will continue my hard work. Even if many don't want, or don't like. I only have one thing in mind: I WILL DO SOMETHING FOR A8!... I expect to be here many years from now. Yours Atarily, José Pereira -
IKARI WARRIORS (a possible new game on the way)
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
PeteD when you enter here you said that don't know A8. What I tried to do it's some information of A8 and my ideas. I am free to do that. And as beggining a new Topic with the name "Games I want to see on A8", I don't think so. You probably wouldn't start coding Exploding Fist if I not start Exploding Fist Topic. I don't know why you don't want to ear others ideas. I continue to say: it's why this forums exists. On older times programmers do what they want. And A8 games artwork and playbility is what we all know... Have a nice day. -
IKARI WARRIORS (a possible new game on the way)
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
Programmers probably know what to do. Probably... But I think I can put my ideas. This why this forums exist. If you don't want to, why you enter and answer. Like me, many others A8 users like to see games they don't never had on their machine. This why I start these threads. I think this is a democratic site. I never answer or said something bad or against anyone here. If someone see this, probably will try, as me to do some mockup screens. See other mails here, and you see people asking things, and changing ideas. I probably could have some screens and some things going on at this momment. But it's because people like you that I stop sending what I'm doing untill I have almost 100% sure I'm right and things could be done using my ideas. I cannot be a programmer, but I know all the possibilities and graphic/PMss/Dlis,... Even if I cannot do "LDAs/STA/NOP/...", I can know how things work. I put my ideas and the programmers might take them, or not!... It's their decision. Shame on you TMR (It's your C64 feelings here... I think some of you, C64 users don't like very much all these a8 VITALITY NOWADAYS) To all the others, it's good to be here with you. José Pereira. -
IKARI WARRIORS (a possible new game on the way)
José Pereira posted a topic in Atari 8-Bit Computers
(Zoom the picture with "Open PAINT program".) I see this just now, here on the 7800 Forum (they say it's from NES version). I don't see any dificulties. A simple chars editor. The cells are simple to create and joined to do create all the objects on the screen Almost a direct port. Just Vertical scroll and DLIs. 2Players in multicolour gives you 3 colours to your Man. The same to each Enemy, gives only 1enemy, but if you use something like Ripper demo you can re-use them 2, 3, 4 on the same line, I think. A NEW GAME ON THE WAY? WHO WILL TAKE THIS? José Pereira. -
Hello. What I said yesterday, it's the best (if not, the only) way for fixing the clash problem. PF0 - Black or Darkest Grey. PF1 - Pink (use this colour to the skin, because you need it on the screen graphics) PF2 - White PF3 - Red Backgr. - Ground floor colour (if you use some light brown one, you get this to put in some brownish of the trees in the graphics) Use only the players on screen graphics. Join all 4 missiles in a single Player (P5). P5 gets PF3 colour (Red). If you see the picture of all the screens, you don't need to use Red in the background graphics. So, no colour clash here. Then create shapes of all the possible colour clashes between the two clothes. Use that P5 to cover this clash area. You don't need more than 8pixels, so you can put it in normal size. The priority remains the same, 4. PRIORITY 4: P5 (Higher priority) PF0 PF1 PF2 PF3 P1 P2 P3 P4 Backr. (Lower Priority) See this picture (I'm looking for more colour clash examples), it doesn't take even the 8pixels horiz. wide of P5: With this you can even do another thing. A good looking one. On the beggining screen, you can choose the colour of your enemy clothes (I see a picture of a C64 version where enemy clothes are green). Your clothe it's White (probably not change, because you have lots of White pixels on screen graphics), but enemy's could be any other colour on A8 palette (remember that PF3 colour will never be on screen graphics, because of colour clash). Say what you think. I think that it's better if you lost the Missiles, even, if you have to re-design some objects, and don't have colour clash between the players . José Pereira.
-
Lost your Missiles. Join 4 in P5. Same priority4. P5 gets Pf3 colour, if it's red one (clothe) put this player in colour clash area on the red clothe. you get Pf3 as colour clothe and P5 with same colour clothe in the clash area. P5 it's above PFs. Problem fix (p5 normal size - 8pixels, what you only need.). jOSÉ pEREIRA.
-
Using PF2 and PF3 in the two clothes don't work. One of the guys behind the others, many kicks and other movements. See in an emulator or YouTube. Only way it's using only one Player, like I read here about IK. But then the other clothe will be what? and Background colour. You need to put your quadruple player size clothe behind PFs. If it´s PF2 then floor cannot be PF3. And if it is PF2 or PF3 ground floor cannot be Background colour (to have Player other colour behind it). I would like to see how PeteD intend to use the 4PFs.+Background colours in the 2 Players. I also want that, but I think it has to be another way. José Pereira.
-
I didn't see PeteD mail. I hope it will be fine soon. So, as you see, it what I said on above mail. And PeteD you cannot use PMs/PFs overlap. But you can use PM0 overlap PM1 and PM2 with PM3. You get 2 colour more. The only way to go further it's that times (probably not many) when the 2 clothes join. Some use of Darkest colour, probably solve this... Anyone have an idea. Fantastic this way, just a Software Sprite routine... José Pereira.
-
If PF3 it's Red, you don't have that problem of colour clash. You don't have Red on graphics. The bridge will be a PM with a realist colour. With this way, all the problems fixed. PF0 - Black or Darkest Grey PF1 - Pink (use pink to skin colour, because you nee it on the trees) PF2 - White PF3 - Red Backgr. - Yellow (or other more realistic colour) I you will have all the PMs. to River, Green, Portal. You can put on Multicolour mode, and get 3rd colours in some places. (another blue in the water, for example). IN THIS WAY: P1+M1 - Brown P2 - Portal (Middle Grey) P3 - Green PM4 Blue (2/3 M3 Green in different lines to add 3rd colour) Then, on the right side, redesign the tree, so that it reaches the floor. And on left or right side of the tree put a large rock (I intended to pick up a Last Ninja one) - PF0 - Darkest Grey, M2(quaruple size - Middle Grey) and PF2 (White). With this, the river gets to 40 pixels horizontal widdest and only 1 PM(4) used. This is the only way, redesign some parts of the screen. If this was an A8 original, and for somehow, it could not be directly ported to C64, they will do the same. The most important thing it's you still have all the gameplay. And you still have Players above screen graphics. Only a little NO. In this, I think it's only this (or probably not many...) a little colour clash. But, this can be fixed, with some minimal changes on players. When kick the others face, like on this picture: I'm trying to see in YouTube if there's more Players movements like this. Send your comments, as you always do! José Pereira.
-
No way. River cannot be a PM. because of White/Red (P0/1). I'm getting MAD! It have to be some way. Tezz, probably you can have some idea. I was certain I have the answer when I worked in the same screen as you. I don't know ik you try the first, but if you do, you know it? If not, when you do it you'll win a great headache and some nightmares!... (If you can sleep...) José Pereira.
-
Beeing in Public places, with people trying to have your place it's dificult. way_of_the_exploding_fist_05.bmp Use: PF0 - Black PF1 - Pink PF3 - Yellow (No colour clash) P1 - White P2 - Red (quadruple size, priority4 - under PFs.) Backgr. - Brown And PF2 as green colour. Portal - P3 and river PM4 (all quadruple size) River - Put a rock, I taked one from LN on the right side, you have now blue colour with PM4 (40 pixels wide) White Pixels - M1 in diferent vertical lines. The players only reaches the untill under the bridge. So. Bridege, Temple, White, Blue - 4 PMs. and a little more tricks on some lines can be done. José Pereira.
-
IK ground colours according to screen graphics: I always like to talk to you. It's on this way I learn what I know today. It's because I always send you all what I am doing, and what somethimes could be boring, for me it's a way to know your opinions and put things right. Probably, many times I think you're not right, or that you don't believe me. But I can get that. as, someone said here some time ago, If I like all you say, and you agree with all, probably not good... What you do to me, many, many times it's that I return to almost the beggining... So, I return this to my first one. Try to understand. If you don't, simply, SAY IT! PF0 - Black PF1 - Pink (or another skin colour) P0 - White P1 - Red (This two in quadruple size) PF3 - Ground floor (No colour clash) Priority4 - PMs. under Playfield
-
Yes, you have colour clash. So, this return to the beginning. I start with the idea of White and Red beeing P0 and P1 in quadruple size, the ground another PF3 (colour clash solved), priority4, Black(PF0), Skin colour(PF1). In this way P0/1 are under ground. On higher lines, with graphics you still have PF2 and some minimal use of background colour (Trees design,...) and another colour in PF3. Seing that IK solution, probably only P0 White for player, you'll have 3 more PMs. and M0. I've re-paint this. I think A8 have this colours. What you think Tezz? José Pereira.
-
You're right Tezz. The tree it's great, better than C64 colour (more realistic). But the sky and the mountain, I'm also a little stuck in this area, even in 1st screen. About the darkness of the screen, I think that other brown on the ground floor, it's the floor that gives the darkness to your screen and yellow lighest to C64 screen. Of course yellow on C64 it's not very realistic, but a colour on the middle of yours and C64 will be the answer. José Pereira.
-
Seeing the C64 picture, white and red are in same cell in the kicking, but this is always in 1/2 cells. Anyone have any idea to this? Leave all PMs. to screen Graphics? And if the players get PFs. colours, I don't see any reason why they could not be above the screen graphics like C64. José Pereira.
-
It looks very good Tezz. Not much different from what I'm will do on this screen. But If want a suggestion, I think it would be better to put the sky in only one colour and a blue one, It's more realistic, I think... On the other way, I don't know your idea, but would be possible to put some lighter colours on the right side of the screen (in the tree), like that pink on c64 version. The screen seems a little darker. if you see the two versions, you'll see: For the first screen is where you have all the great trouble. I start to do things on this screen and PeteD wants to see the first. So I changed all my ideas, when tried 1st one. It's why I'm still working on it. As I said, I don't knows your ideas, but if I suppose you will use PMs. to enhance colours on screen, you would use the PFs. on players+screen. So you have: Ground colour/White(clothe)/Red(clothe)/Pink(skin colour)/Black (or darkest grey) Am I now working on a basis that, on the players fighting area, the PFs. would be: Backgr. - Ground colour PF0 - Black or Darkest Grey PF1 - Pink PF2 - White PF3 - Red If you see the fighting scenes White and Red legs when they touch, you have one or the other, I think the PF2/PF3 problem it's O.K., doing the things this way. (This 5 colours can be used in the screen graphics). WOULD THIS BE THE ANSWER? This what I'm trying to do on 1st screen. But If you start re-painting it, you have many troubles there. I think I get the solution to it, but it will take some hours today. Some re-draw of some parts of the screen, not many. I never give up, when I start something. I don't want to be me than others. If Tezz can do it, better. If we all can do it, great. It's why this forums exists. I spent the last days and nights, and even some money on public streets internet, because I like A8. I have pleasure in doing this. If I can do a screen and Tezz other, great. Pleople change ideas. Take best from one and the others picture. The real work it's on the coding. But the screens must take that in account. José Pereira.
-
-
Hello all. I'm back. PeteD I don't understand it was you that send me the mail. I have to enter in AtariAge first. I will put this here, probably someone can fix them, and write wich sprite shape correspondant joystick/trigger. I am 100% certain that things will work if done on my way. I've been almost all night with that screen shot. Things are getting where I want. Tomorrow you will have that screen, if not all done, I'll send you G2F done untill the last line player reaches, so that you can code the masks and software sprite movements. José Pereira.
-
Or someone else. See the Fist inlay card I put on this Thread. Put all tat 14 animation of player in a single screen .BMP in a 320x200 format. Someone can help on this. José Pereira.
-
Sorry, I'm on streets in Public Internet Acess place and had to "recharge battery (PAY)". So returning, you still has two Missiles (White and Red) and more two Players Missiles (more two colours) to put on graphics. And above the area players get,DLIs and some more 3/4 Pms. do all the painting artwork. I only need more 3/4 days, because this weekend it's totally impossible for me. I'm using PAINT to put the screens n 3 colour+1colour(the Background - where will put PMs. colours) and then Load in G2f to do it, put the 5th colour and the DLIs. As for the number of chars, no problem, because G2F use only 0 to 39 each line (and 128 to 255 on 5th colour), so in all lines you are free to use the codes greater than 40 untill 127 to the Pink and Black/Darkest grey PFs. PF0 (Black/Darkest Grey) and PF1 (Pink) to use on Players it's the solution. You will not have colour clash with the background (these can be in all cells). You only have to put software sprites chars codes in all lines and the same in each line. That how people do "nimal Partyand other games this days, just see the conversation in "Software prites" Thread. I only want by now a thing from you: On the 1st page of this Thread in the screen of the inlay paper with the movements of player, can you put all ina .BMP file. Better if they are in a 320x200 screen and send it to my mail: [email protected] I'm not a very good one with artistic programs. I just want to see something on them. Also, if you don't mind, with this I'll get your Mail adress. So, that I can sent you the final screens and can change things. Greetings. José Pereira.
-
Here I am again. Hello PeteD, don't worry about this and don't dream with Ninja, have nicer dreams!... What I said yesterday work. I've been watching that screen, with a two player game it's simple, with the use of 2 players quadruple size(white and Red for their clothes) under PFs. In the ground graphics you don't need to use Backgr. colour, only some pixels here and there, but little ones.
