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José Pereira

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Everything posted by José Pereira

  1. Is it 5th colour on -128 or higher. I have Tiger Development's PROGRAMMER'S WORKSHOP Vol. I/II/III, but I don´t find it. I think they say that it's higher than 128. Thanks, again. José Pereira.
  2. Hi. I never understand that thing of the 5th colour. Antic modes 4/5 are 160 pixels horizontal resolution, so, for example one character gr.0(8 pixels on horizontal) on graphics 12 only have 4 pixels. For example, supose this line is only a caracter: ____ GR.0: 11111111 Gr.12: 11 11 11 11 So the last 7/8 bits are 11 or 64+128 in decimal. To have the 5th colour I think that they have to be 10 (64 - less than 128). But if this mode is two bits each pixelm, it only could be 00 or 11. How can it be also 01 or 11. Someone explain this to me? Just another thing, how is possible to get that 5th colour in programs that use the extra screens like Sife or G2f. Thanks. José Pereira.
  3. Hello. About TUSKER I'don´t heard anything but at INTERNATIONAL KARATE/LAST NINJA times you saw on magazines many adverts about BANKOK KNIGHTS. And for LAST NINJA: I?ve spent the last days and nights watching videos and screens and I can say to you that the basic idea for the game is almost complete. I have the fonts for the leters, the screens, the idea about the screen colours, the hardware multicolours sprites, all the priorities and colision detection betwen player/enemys, playfield and objects. Until the end of the month you will see the results. The game will be coloured on an ANTIC4 basis with sprites multicoloured. But I never give up of doing the sprites as a black software sprite and then coloured via the multicoloured players/missiles. Can someone explain with some examples of Demos/Listings and/or games where I can see this. How is the idea to do this? Please help me!... Greetings to all. José Pereira.
  4. It's me again. I have some ideas about doing the graphics for LAST NINJA. I don't have many time, but maybe on Summer... I'm not a programmer, I only know teorics, but I think that the screen graphics will be simple, because I have the maps of all the scrreens of I and II. The only dificulty is to find a good art program on PC that emulates the ATARI 8BIT, because I think that g2f it's not the solution. I thind some programs like SIFE from NEW BREED SOFTWARE and another one, I don't remember the name. Will it be possible more colors on each line with that technics (interrupting 3times a line or more than 1 times a screen.). I also have some ideas about the sprites. They will be in Multicolourred players with 3 colours. But I'm only at the begining (we loose the High resolution c64 sprites, but will have more colours and beautifull design of enemys pants, shirts...). It's possible for soome way produce them in Hi-Res.? To JET BOOT JACK: If something comes out could we use the LAST NINJA names and logos. If someone done the programming and you find you're notes, could you put them public? Did you remember anithing about the way you intended to do the scrreens and/orr the sprites? Does anyone knows what programs will be the best for the screens. Anyone more ideas and suggestions wellcome? It is possible! I believe it... Let try to doo all we can on this "dream project"!.... Ok. José Pereira.
  5. Another thing. What is "TRAP"? Bye. José Pereira.
  6. Hello. Please Jack, find that material. It was a long time since you said that (sorry, IT's not a pressure). But, do all you can to find. Ok!... And another thing: That Blue screen with the Buda on the C&VG magazine it was from ATARI 8bit? Thanks for your help. José Pereira.
  7. Hello again. Does someone knows or have demos or programs that uses many hardware sprites on screen, using interrupting or other possible metods to produce more sprites and colours on screen. Thanks once again. José Pereira.
  8. Hello people. I have a complete map of LAST NINJA I and I was surprised to see that some screens did not come in the final version of the game. What I want is that you could sen me all magazines annoucements you have or find. And, why the reason? It's because on Computer & Video Games on July 1987 you see the magazine's presentation of the game with many screens (it seems from c64). But, on the left side, the first picture (you only see a part of it), one of that unreleased srcreens - a room with an enormous Buda on the wall. This all is with 3 blue colours (I think), and this remmember the ATARI8Bit (I think the C64 don't have this type of blues). And more: all the screens, even the ones from the final version in status/army/energy area the leters from c64 are identical, but this is the only screen the letters are difernt (something in a chinese/oriental way). I see all the computer versions, even a non released Konis Multisystem by System3, but none of then had this kind of letters. The Spectrum version only exixts, I think in sort of a Demo, as I read. But in one of that eighties sinclair magazines you saw a System3 advert with 1 or 2 screens (it says: "Actual Spectrum screensshots). What I think it´s that something for the ATARI XL/XE really exists. The story behind LAST NINJA was so complex, that I think that who knows all don't want to tell. (The rumours about the idea of it came from an Hungary company called ANDROMEDA SOFTWARE, I think, and that SYSTEM3 ripped it) and even a declaration of an Hungarian who was behind the matematics for the sprites movement, that was shocked when he saw the awfull movement done on the final work by SYSTEM3. The rumours is that all the time of LAST NINJA to came out was due to law problems, and that Hungarian didn't had the financial strenght to show their legitimal rights. This month on magazine Retrogamer, on the shops at 23 May, you will see an interview with with John Twiddy, What they call the man behind LAST NINJA. I intended to send some of this questions to the magazine, in a hope that they put them to him, but now it´s too late. So, the things I want you to Help me, it´s to discover more of this secrets, find more people behind the project or even E-mails to contact them. To prove my idea of that screen, does someone have that 2pages from C&VG from July 1987 that can show us. You can also send me an E-Mail to: [email protected] And that's all folks. Thanks. José Pereira. (sorry for the bad english.)
  9. Hello again. What's the tecnic behind more than 2 multicoloured sprites? (in games like Mirax Force(on the inlay game card it says: "7 sprites at once), Guardian, Humanoid,...). In Mirax Force Force and Guardian all sprites are from 3 diferent colours each. I know that you can have 2multicoloured sprites on the same line, but i think in this cases you have more.) In Humanoid, for example, you have your ship (because of the wide it's 2 multicoloured sprites)and then all the others. Another thing: the enemys have the same colours as the players ship (Why?). Will this because it uses the same colour registers as your ship (and the same sprite?) Another thing. If I have a screen done with G2F, is it possible to do 2 multicolour sprites to use abose the screen (for a game, 1 for the enemy and the other for our player)? A last thing. Anymore programs that i can import screens from maps or other computers and then build Atari8bit screens with more colours on each line (like SIFE), but not with artifacting. Many thanks for your help. Best regards. José Pereira.
  10. Hello. What happen to ATARI8 (I want to enter "g2f"). I want to downland "g2f" and see it's instructions. anybody help? thanks. José Pereira.
  11. Thanks! Anyone knows more... "Answer on a post cart" Just kidding. José Pereira.
  12. What happened to this 2tittles? I also saw information about Word Class Leaderboard. It's still in development? If so, who is the responsible? Any screens? Out Run: Anyone begining the conversion? Other games around there? Many, many questions... Who has the answers? Thanks!...
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