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Everything posted by José Pereira
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Please use skin colour as a brown/light brown as on original (and is on the picture above). Using pink but the chinese aren't pink but they also aren't that washed-out C64 yellow green or the so light yellow like on CPC. It was one of the criticisms for their version back then but for them is ok because C64 brown is too dark for skin and CPC hasn't really brown. For A8 a light brown like 1C or FC (luminance E probably is also too light/bright). Other than this things are going along nicely.
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It would have been nice to see how Hawkquest would look and play on C64...
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Off Topic but Albert or/and other monitors see, please try to figure out and resolvre this: It has a post (maybe the latest on 20th July) but then it has two post from (15th) and restarts for right (Saturday 20th of July, maybe the first from that day).
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Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Wow!... so many. -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
lambo.4x6.xex In my opinion this one is without flickering and shows very good colours, even without PAL Blending. -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
😧 On Bomber? And do you ever thought of all the hours, days and nights, weeks I lost to do all them? 😠 😝 -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Back then there was a small computer store nearby that me and my neighbours spent there hours playing games because the owner and the employer were nice guys. They had an Amiga and a C64 all with Commodore monitors. Here the C64 appeared too late and was never a big seller so all my friends were allmost all ZX/Timex owners (the Timex computer factory was here so there was many 2048 and 2068 with that cart emulating ZXs) and they were always saying bad things about the C64 games and it's block 2:1 ratio pixels while they had small and detailed stuff. Why? Just because on the monitor (I think it was a 1702) you see exactly the square pixels and no blend/artifacting, nothing... and they also had only TVs at home so the images blur but also all the C64s games I remember seeing there were multicolour 2:1 ratio ones, even the sprites (back then I even didn't know that C64 could have the two modes mixed and hi-res sprites untill I start to see some magazines on the shops). I remember that, as an A8 owner habituated to 2:1 and multicolour, was the only defending the poor and humble C64 😁. When some of them were in my home playing A8 games (and ours pixels/screen size vs C64 same 320x are even bigger) they never say nothing and notice the square pixels because I had a TV and was the PAL Blending 😉 though they still 'attack me' for not having all those arcade, driving and movies big names games they had for them 😞. -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Humm... Why didn't I read it all/well. He says it all there (and were R0ger who did it?). So it has flicker and to have this result you must be in PAL that flickers too much vs NTSC. It maybe not so good ;)... -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Now I also downloaded and zoomed the picture. Most of the intercalated scanlines seems to have only black but there are also some that have solid colour in consecutive scanlines line the front of the car. If you zoom for a large large picture you'll see that the intercalated scanlines aren't really black. It seems that the in-between scanlines aren't using the usual black, gray and white but also the blue, green, red and yellow that blending gives this nice result? Where's this and who«s the artist? -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
It seems that usual PAL Blending technic (that wouldn't look good on NTSC machines) where on intercalated scanlines you have: -> red, green, yellow; -> black, gray, white; (And blue is BAK register so is possible on all scanlines but it can also blend with all those above) -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
But no way I like that one now. Strange is why you come with it and it vs my actual one colourful... How can this one be better? Does anyone here like this one and think it looks any better than the one I did? P.s.- @Emkay: the game is indeed beeing done and more advanced than your thinking. Not from the first coder, nor a second that no-one ever know who was but by a third one. Maybe you'll see it more soon than you think 😉... And no, it's not like the video you see at the end of my posts but you'll all will be amazed from what we get and what A8 version will have (just can't see how and already contacted Albert here because I don't get how to edit these bottom information on this new AtariAge forums but sadly and from a long long time I don't have his answer). 😁 -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Ok. it hasn't there 23 because I didn't do some Orings between some PFs and PMGs but I could do it, just didn't like the colourings result. You may call it simple but took many hours to get 😉 and had the idea is more than enough 😁. Here's it with just PFs before the PMGs added: -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Humm... will you say that this isn't a nice image? 23colours and no DLIs and is a single charset (=<128chars) so it can be used while loading. 😉 Antic4/GR.12 is that way 23colours, isn't it? -
Atari 8-Bit Graphics Capabilities
José Pereira replied to PixelCrunch's topic in Atari 8-Bit Computers
Antic4/GR.12 is that way 23colours, isn't it? -
When we're talking of platforms, scrolling,... he enters to say the best is double scanline Bitmap mode GR.7 limited to 4colours when we all see that will never look good that way and that his claims that is just adding PMGs for more colour simply has it constraints because they're not possible to be freely posted there. On A8 our ColourMap is charmode and 5th colour PF3. But when we're talking about 3D, 2,5D or whatever and that A8 has the best that is linear and pixel per pixel he jumps to say that is charmode we should use. Sorry but I just couldn't resist to post something. I was with some weeks with no posts so thanks to emkay I can say something and if all can post why not me also :grin:. Oh God make me good but not yet!... P.s.- But why that allways when he starts a topic or enter is always one(s) that has more talkings, answers, 'ping-pong' replies you say I answer, you quote then he/they quote and on and on and on... This seems the biggest mistery, maybe not only on the A8 fans, AA but on all the universe ;)...
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"LiteRally" new Atari XL/XE racing game in the making
José Pereira replied to gorgh's topic in Atari 8-Bit Computers
Still think that you you should really add the 4Missiles as 5th Player/PF3 colour as darkest gray (02) for the tyres and not like here that seems a (04) then have the 4PLayers multicolour in 3luminances. And an ides is you also could give players the oportunity to chooge guy/moto colours like 3yellows, 3blues,... P.s.- Maybe the blues DLIs later when set for the sky zone (without road over it and have adding some buildings, mountains,... and only around/untill a little up these scanlines. This could be using Antic4 2:1 ratio and 2sides scrolling while up a single light blue and over white and grays different/parallax scrolling clouds. -
Crownland going to CPC... What a surprise!
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
Emkay's here... P.s.- The reason I created this topic ... -
After ST http://www.indieretronews.com/2018/12/crownland-high-grade-homebrew.html is going also for CPC http://www.indieretronews.com/2019/04/crownland-high-grade-homebrew.html / http://www.indieretronews.com/2019/04/crownland-high-grade-homebrew.html.
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"LiteRally" new Atari XL/XE racing game in the making
José Pereira replied to gorgh's topic in Atari 8-Bit Computers
You're using the 4Players (2+2 Multicolour mode on the guy) but you still have the 4Missiles free. If you combine them in a single/5th Player mode taking PF3 set to black (colour that you in bitmap don't use) is one more an it would be for his moto tyre(s). -
The same from me.
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Thanks to Kaz post(s) at AtariOnline here's some facts (we're with A8 aren't all that bad, I think ) taking from Vitoco, Carlsson and Bunsen: This year a lot of works appeared, and a beautiful summary was made by one of the authors of Atari works, Vitoco: Vitoco: 83 entries, only 20 of them are for Atari XL / XE, less than for Commodore 64 which are 21, plus 9 for VIC-20. There are 12 entries for Sinclair ZX Spectrum and 6 for Amstrad CPC. There are 3 or less entries for MSX, Apple IIe, Tandy TRS-80, BBC Micro, Mattel Aquarius, Thomson MO6 and Atari 2600. PUR-80 category has 35 entries, both PUR-120 and EXTREM-256 have 18, and WILD has 12. There are 43 authors, and the "most" are: Kevin with 8 entries, Matteo "Toolkitman" Trevisan has entries for 3 different platforms. Nobody sent entries for all 4 categories, have two entries for WILD entry. 16 different BASIC flavors were used in total (including different version numbers on some of them). The statistics were also supplemented by one of the co-organizers: Carlsson: 2015: 56% Atari XL / XE, 31% C64, 8% Amstrad CPC, 5% other formats 2016: 26% Laser VZ-200, 23% Atari XL / XE, 20% C64, 13% MSX, 7% Tandy MC-10, 11% other 2017: 39% Atari XL / XE, 26% C64, 15% Amstrad CPC, 5% Tandy MC-10, 15% other formats 2018: 33% C64, 26% Atari XL / XE, 13% Amstrad CPC, 7% Tandy MC-10, 21% other formats 2019: 25% C64, 24% Atari XL / XE, 14% ZX Spectrum, 11% VIC-20, 7% Amstrad CPC, 19% other channels Interesting statistics, which led by Bunsen, where the authors of the programs come from. Definitely fashion in the US for such cosics: 22 entries from USA 11 entries from Italy 10 entries from Germany 5 entries from Chile 5 entries from France 4 entries from Hungary 3 entries from Spain 3 entries from Switzerland 3 entries from Sweden 3 entries from Ukraine 2 entries from Netherlands 1 entry from Australia 1 entry from Belgium 1 entry from Brazil 1 entry from UK 1 entry from Austria 1 entry from Poland 1 entry from Columbia 5 anonymous entries
