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Everything posted by José Pereira
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Thank you very much.
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A new loading screen for the old Bruce Lee game...
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
Find it: https://www.lemon64.com/forum/viewtopic.php?t=70868&sid=92975ccb916920981897879e56f92f06 https://csdb.dk/release/index.php?id=175845 -
A new loading screen for the old Bruce Lee game...
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
A litle retouch to have also the lines at the top and they're be on the 4sides: EDITED: Next will be to move inside letters and Bruce down a bit so that aren't too close the top lines where at the bottom there's more free space... -
A new loading screen for the old Bruce Lee game...
José Pereira replied to José Pereira's topic in Atari 8-Bit Computers
No. Where are them? -
Because of the recent talkings about the new Bruce Lee game for C64 I decided to redone ours old loading screen. The first change you may notice is that the name letters is from the C64 new game one but some more... It's the same GR.15 Bitmap mode screen in just 4colours and no DLIs: Then I added the PMGs like I usually do for the games I work with again with no DLIs: This way it can be used while loading and here's the result: If no one is interested but just for me , can I ask a coder to kindly change the old one with this on the game's disk file?
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Thanks.
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Thanks. Could you post it on the RastaConverter thread? I was trying with someone else on the other week and can't seem to find a way to do it on G2F that is always the only one I use and prefer to do things by my hand(s) ...
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2x 1064 to turn something Iike a 130XE I think have read it in another thread that isn't possible/will not work though here back then haven't seen one nor anyone with it (even I don't remember of a single 600XL at the stores)... P.s.- Also 1x 1064 on an 800XL also doesn't do nothing, right?
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@Emkay: Does that is a real A8 picture you did? If so, is it G2F or RastaConverter?
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New game coming, on the quiet..Rodman...
José Pereira replied to Mclaneinc's topic in Atari 8-Bit Computers
Sorry but I had other stuff to do but will see if I can contact him this week. -
Can you post that in a real .png A8 size? Thanks.
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Not that I know but I could go more further with the gfxs if anyone is interesting in coding it.
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Humm... What A8 ports are much like ST ?
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Deleted
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Now that you posted I saw that missed one gfx that is the teleport but don't think of anyother. Or is there? P.s.- What does the music symbol on the game?
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Still waiting for a call , but here's with some updates (directional rotation platforms, more items, Robots are now 'Bender type',...):
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Don't worry for that now. If a coder come you can have the colour on all the robot(s) scanlines and not only on the helmet because it'll be new code and data.
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New gfxs and the things continue to going on my side but 'to not polute here' I opened a new Topic just for the possible future Mr. Robot(s): http://atariage.com/forums/topic/287647-a-new-mr-robot/
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Following what I said here: http://atariage.com/forums/topic/287319-a-more-robotic-mr-robot/?p=4204994 Let's say that we'll continue the same things already it has (so also the levels build) but have other types like sometimes "Bomberman type of", shootings, freeze,... Then we'll have a totally new name that is "MR AND MRS ROBOT AND THEIR ROBOT FACTORY". We can play in different modes: -> Single Player (so we can choose Mr or Mrs); -> Two Players alternate (one plays untill lost a life then comes the other); -> Two Players colaboration (the two at the same time on screen so they play/add to a single score); -> Two Players versus (the two at the same time on screen so they play/add to different scores); ( -> even a Two Players against mode where one can, on certain ocasions, freezes or steal the other,...; ) By now here's a screen with both with just original gfxs for you to see them (is like on the real life where babies masculins wear blue and feminins wear rose ): And still waiting anyone of the coding side to contact me (via P.M. please ) I made some improvements on the gfxs and some more ideas for gameplay came into my mind. Here's a screen with most of the original 'type of' gfxs remade:
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Let's say that we'll continue the same things already it has (so also the levels build) but have other types like sometimes "Bomberman type of", shootings, freeze,... Then we'll have a totally new name that is "MR AND MRS ROBOT AND THEIR ROBOT FACTORY". We can play in different modes: -> Single Player (so we can choose Mr or Mrs); -> Two Players alternate (one plays untill lost a life then comes the other); -> Two Players colaboration (the two at the same time on screen so they play/add to a single score); -> Two Players versus (the two at the same time on screen so they play/add to different scores); ( -> even a Two Players against mode where one can, on certain ocasions, freezes or steal the other,...; ) By now here's a screen with both with just original gfxs for you to see them (is like on the real life where babies masculins wear blue and feminins wear rose ):
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Humm... If any coder here is interested I have been thinking in doing a new Mr Robot type of game with the original idea but with more things, gfxs, gameplay,... I would like to have the game done for this year ABBUC Contest and will also need TIX if he's interested to be a part ot the team .
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No way to have shield blend/OR robot. The rule is always P0 Oring P1 and P2 Oring P3.
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Yes now has Bender but only when moving to the right:
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I didn't play the game for years but now I get where it's using P2 and P3 that is on the surrounding lines: I would suggest you change that cyan P2 and P3 to a red (34) or (36) or even a yellow (EC) or (EE) to have it different than the robot helmet.
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From one of your design: -> P0 that is white (0E) turn to lightest gray (0C); -> P1 that is cyan (96) turn to a darker one (94); -> Now enabling Multicolour mode Oring these two gives the 3rd colour that is a light cyan (9C); So the light part is where the two are overlaping and we'll get this (on one of the frames):
