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danielsega

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Combat Commando

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  1. May I ask why automate the video delay, if you could've just set video delay for player 1 on?
  2. What type of pathfinding were used in older games? Cause I know a few pathfinding algorithm such as A* and a few others used today, but those are a bit too much for older system.
  3. I've been trying to use the DV and XXX pseudo-ops, to see what they do, but it doesn't seem to be working. I have been looking through the DASM documentation, but there's a lack of examples on it. I've tried to google some examples but couldn't find any.
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