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danwinslow

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About danwinslow

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  1. I agree with Irgendwer. The level of nitpicking from people not directly contributing is surprising to me on the board, and I've seen it in many efforts, including my own a while back. I have to say, it did contribute to my eventual dropping of the project, although it wasn't the primary reason. Just focus on what you think is best, rensoup. They have the option to not play the game if they don't like it, or to write their own. I advise against flicker as well, though since you did ask for opinions.
  2. Not letting perfection be the enemy of good is probably a thing here. Getting the game itself working is probably paramount, and non-amazing opening screens can be fixed later if desired.
  3. Did you try the forms that draco suggested before or after your original attempt? If you tried them after the original attempt, then as draco says it was already munged at that point so errors would not be surprising. If you tried them before what you originally posted then, also, it was already munged but means that your original attempts did not cause the problem.
  4. yeah, I had 3.10, which crashed. 3.20 works great, thanks. Looks like a really great game.
  5. Way late to the party, so forgive me...but the latest download from the first post crashes in Altirra with an illegal instruction. I have Altirra set for a stock 130xe, PAL.
  6. Lol, that's putting it mildly. You guys collectively know more about the computers than the original devs did.
  7. I was kind of joking, and referring to his statement that there's not going to be an Atari renaissance. That's true enough, but doing stuff like this is fun and who knows, it could keep going for quite a while. My grandson is kind of into it - he says that the graphics are weird but the games are fun. I am giving him a 130xe for his 10th birthday and teaching him to program in BASIC as kind of an introduction to computers. It's perfect for that...its kind of like giving your kid a lawnmower or a volkswagon beetle or something to learn engine repair on- it's simple enough that it's easy to learn but complex enough that you can really do some cool stuff. I think the community here is great and there have been some really amazingly good stuff done. It's definitely not pointless, but it is true that it's going to remain kind of a niche thing. And now, back to the thread topic...
  8. Stop making sense, Alfred. People hate that. I know how Thom feels, though, having tried a similar thing myself. It is frustrating.
  9. Well, having a linker like CL65 adds a kind of abstraction that gives you a lot more control over what's actually happening. You can separate the concerns of the source code itself from the concerns around segments and what's where and what type it is. Is it necessary? No. Is it handy? Yes.
  10. Well, I never got that sense of amazing possibility from a post-it note that I did from my Sinclair. Anything seemed possible with the little computer, on the post it note I could...uh, write some stuff...like a grocery list or something. With the ZX I could explore vast reaches of space-time using only my brain and that horrible f'ing keyboard. A reasonable price to pay.
  11. how is Dragoncart?

     

    1. danwinslow

      danwinslow

      Hi Wally1. It's over, as far as I know. Altirra has a good emulation of the cart.

    2. Wally1

      Wally1

      sorry about that.

       

      it is an achievement anyway.

    3. danwinslow

      danwinslow

      Thanks, Wally. It's true. The software drivers turned out to be harder than I thought, especially when it came to TCP. I do plan on writing a slimmed down UDP only device driver at some point for use with action games, which is what I wanted in the first place.

  12. Why does it matter whether it uses for next loops? Just wondering. If what you really mean is 'it needs to be faster' there's probably more than that which could be done.
  13. Very nice stuff, Ilmenit. I learned a lot from you over the years. In particular, I wrote an (atari st) mouse handler for the A8 completely in CC65, using your techniques. It was an interrupt handler off of one of the pokey timers, and worked great.
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