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About danwinslow

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    River Patroller
  1. Lots of cool stuff! But there's a difference between how many colors are possible in things like static pictures and splash screens and how many colors you can use for game programming purposes and still have system resources left over to run the game.
  2. yknow, I actually think this is part of why the A8 scene is still so active. The flexibility offered by the hardware allows people to come up with amazingly clever stuff, and it produces a real sense of accomplishment. If you use a machine that has a hard-defined and well known set of pre-determined graphics capability, then there's nothing to do. There isn't the same sense of the possible. So yeah, I agree, it's confusing and technically hard, but that's part of the draw. If all you want to do is plot pixels in colors then there's any number of modern machines available.
  3. I'd like a slightly ironic yet somewhat amused reaction, the kind that makes people wonder if you're being sarcastic or not.
  4. I think part of it is also that this 'spread out too much' effect is a side-effect of trying to do a truly 100% responsive UI that can seamlessly go on all devices. We have the same exact issue with our in-house product. Like others have said, I am reserving final judgement and I'd also like to thank Albert for all this hard work. I'm sure whatever we wind up with will be fine...I may not like it all but I'll get used to it I'm sure.
  5. Not a fan so far. The 'unread content' thread presentation is my most disliked aspect. So giant and blocky and facebook-ized, and it looks nothing like the forum list of threads. In general, so far I have to say I dislike the visual presentation. It seems like the same bad UI philosophy change that's been percolating through technology for the last 5 years or so...giant blocky wastes of screen space with big flat colorful buttons every where. I think that somebody somewhere back then decided that we can't handle dense lists, plus they are all desperate to turn everything into a phone. I'm sure the technical underpinnings are a big improvement, though, and I'll eventually get used to the visuals if history is any guide.
  6. From a developer's perspective : I never have done any 2600 programming, but I've watched a lot of in depth discussions go by here on AA. I get the impression that because the system is SO minimal, and SO hard to get anything playable on, that it becomes a real accomplishment to produce anything that's enjoyable to play. I've seen threads where people get into such depth that it's like watching a bunch of Zen masters discussing reality or a roomful of physics geniuses arguing about why string theory is a waste of time (it is). A 2600 programmer has to control every single last thing, and the opportunity for making a clever hack or doing something that no-one's ever thought of is very high. I mean, if I write a game to move balls around and do collisions with bricks using a modern computer and something like Visual Basic, I'd just get a pat on the head and congratulations for not being a complete moron. If I do the same on the 2600 from scratch, that's impressive. Some people like really hard stuff.
  7. Pedgarcia - yes that list ^ is the correct one.
  8. He just lowered it to $500...lol.
  9. I think this : https://www.kryoflux.com/ Is the key piece in the ultimate ability to preserve old floppy's...it's a magnetic flux recorder so it preserves everything period no matter the format or protections. You might want to contact the Atari Disk Preservation group here on AA, I know they take bulk media for preservation: http://atariage.com/forums/topic/234684-atari-8-bit-software-preservation-initiative/page-1?hl=+disk%20+preservation
  10. I suggest googling with the following keywords: ebay ibm 5.25 floppy drive unless I misunderstand, there's a ton of options, and not all on ebay, either.
  11. Steve's a great guy, and I really like RealDos and use it a lot. Glad to hear he's back in commission.
  12. i think the UV will 'bleach' some by snapping apart some of the pigment compounds, but it's also destroying the polymer integrity. UV is pretty active on organic bonds of all sorts.
  13. Good stuff, Thanks Yaron. I assume this is with the latest version of the compiler?
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