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danwinslow

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Everything posted by danwinslow

  1. Most of us know that, flojo. Sid does not, apparantly.
  2. danwinslow

    Atari Cart-Port

    TRIGUN THE REDEEMER!
  3. You left off the correct answer : Egotistical Overbearing Idiot
  4. Trigun, your weak attempt to overthrow power has failed! Even now, my operatives are watching you!
  5. Sid, I find your attitude on this point to be annoying. Whatever small spark of interest I had for the FB2, you have managed to kill it with your hysterical ranting about how cool it is and how we should buy it and if we don't we hate atari. Personally I wouldn't buy this thing under any circumstances. Why? Just because of this annoying ass thread. How's that for an excuse?
  6. danwinslow

    Atari Cart-Port

    /respect guitarmas Adrian - AtariDude thou shalt be!
  7. I realize this is a website about atari game computers. Of which there are many more than your favorite. I also realize I am allowed to have an opinion. I already backed away from this anyways, I regret posting at this point.
  8. /shrug Ok, thats fine. I don't get it but I sure don't want to discourage you guys Just because I personally don't see it means nothing. I suppose its better than them mangling it up with enhancements as has been done.
  9. I'm not following you. The original 2600 was a big hunk of machinery. It can't be 'a 2600 on a chip' because a 2600 is not a chip. I guess you mean that its some kind of exact emulation, but again you miss the point - It's not *actually* the same. Yes it plays the same (maybe) but thats not the point. And anyways Grames has had like ZERO to do with the 2600, or *any* of the old atari lines we love. All they are doing is capitalizing on the genius of the Atari engineers of old by churning out some copies.
  10. Me? I think 2600's kind of suck, frankly. I prefer the Atari eight-bit computers that came a bit later. Even if I loved 2600's I wouldn't put much stock in this. Give me the original. This thing may play the same but thats not the point...its not *the same*.
  11. Never mind. Paperclip + very teeny hole in the back marked 'reset'=live portfolio. Now to find an ATM.
  12. OK....this may be in the wrong forum, but technically I think this is a 16 bit computer from Atari Here I sit looking at a nice little Atari Portfolio....and I can't turn it on. I have no manuals, and googling did not produce any definite info. Actually it produces a *lot* of info, but nothing a simple as how to go about turning it on. Any clues? And yes, its plugged in.
  13. Ah, gotcha, very cool. So I assume you could theoretically send more..say 10 bytes per vblank? It looked like you were doing stage 1 vblank...so thats pretty time critical if I recall correctly. But anyways there's no real reason that this needs to be slaved to vblank for my purposes, so some other interrupt would probably do as well.
  14. Eh...ok 480 bits per second...hmm that seems kinda slow...thats 480 Baud, right? How many cycles does it actually take flat out to send 1 byte?
  15. You know, I am no 6502 assembly jeenyus...but if I understand whats going on here, this is a way to pump bits out of one of the joystick ports driven by vblank? Call me Capt. Obvious, but I just wanted to make sure. I could use this code for something I want to do, if you don't mind me borrowing it.
  16. danwinslow

    Atari Cart-Port

    Nah, you got it covered already. We are just spectators.
  17. Yay! I don't even *like* Frogger and I am excited, lol.
  18. Gotcha, thats what I thought. Well, if I get the game up and on the net on my TT I'll post the link. It's in kind of an unusual language that I will need to get ported over. I'll need to get GNU C++ moved over, and then use that to build the compiler from sources...in other words, don't hold your breath ANyways, its great to see a BBS back in action and I'll be sure and stop by.
  19. Dark, do you mean that the ST thinks its talking to a modem but really its an ethernet NIC? Speaking of modem games, I have a 16 player text MUD I wrote some years back that I would like to get hosted. It wants sockets on the inside but I probably could change that over to virtual serial connections or something. If you are interested, Dark, let me know.
  20. danwinslow

    Atari Cart-Port

    Can I call you both boring? Lets get back to taunting the author!
  21. danwinslow

    Atari Cart-Port

    Can I have the holes from the cart ports? I am gonna put them into my Atari at home so I can get bigger carts in there.
  22. omg NO. That would be dishonest. Instead I surf on message boards all day.
  23. http://www.3dgamers.com/games/wolfenstein3d/downloads/ http://www.3dgamers.com/news/more/1096481428/ http://www.gamespp.com/sourcecode/wolfenstein.html http://www.wolfenstein3d.co.uk/coding-setup.htm
  24. Well, the display slots idea would handle both of the boundary cases you mention, but it could possibly generate a lot of DLI's I guess...if all sprites were on the same y, then the 'first' four would get displayed, then the next four, so for 16 sprites, each one would get displayed every 4th scan...which would be pretty blinky I would imagine. If all sprites did not overlap ( which might be impossible, depending on how tall your sprites are ) then there would always be a free slot in the display slots array. My feeling is that without special screen arrangements and limitations on movement it will just be too unwieldy and slow. Allowing for full and free motion of 16 sprites is just not going to be easy Maybe you could prevent overlap in certain cases...ie., when you know that the proposed motion for a given sprite would move it into overlap, you could block that motion.
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