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MarcoJ

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About MarcoJ

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    Space Invader

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    Australia

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  1. Lookup tables save the day yet again!

    1. Ryan Witmer

      Ryan Witmer

      There is no problem that cannot be solved by adding a lookup table, except for too many lookup tables.

  2. The game looks fun - saw it on the show. Nice one.
  3. This development is incredible. Being able to use all 6 horizontal sprites with colour is amazing. The RPG demo is jaw dropping. I have been trying to push the limits of the 8 character coloured tile engine I used in Pitkat but I realise now it's not possible, and I think even with CDFJ it's not possible. Bus stuffing is the only way. This will bring out a whole new generation of games. Very cool work!
  4. The Modern Battle WIP demo is released. Please see top of forum for download. Note1, the game at the moment can work without a Quadtari but the controls of two different craft will be ganged together. Note2: This is currently a very, very early alpha. It is a barely working shell of a game currently. There are many features to be added, levels to be created, modes to be invented and bugs to be fixed. I have decided on this game to release it early to the community so it can develop in public view. If you have any feedback, please post it in the forum below.
  5. That's a fun game. A combination of forward thinking and timing.
  6. Fully loaded red one for me thanks
  7. Modern Battle is a work in progress multiplayer military combat game for Atari 2600. It allows up to 4 people to battle simultaneously with a choice of army, air force and navy units. Units have the ability to move and fire in arbitrary directions. Some units feature a turret that can be rotated independently of the vehicle's body. NOTE: This is currently a very, very early alpha. It is a barely working shell of a game currently. There are many features to be added, levels to be created, modes to be invented and bugs to be fixed. I have decided on this game to release it early to the community so it can develop in public view. If you have any feedback, please post it in the forum below. Modern Battle Demo - 2021-02-12 ~~~~~~~~~~~~~~~~~~~~~~~ Use Quadtari to allow 4 player simultaneous play (or Quadtari emulation in Stella or other supported emulator). The joystick and fire button control a tank or helicopter in this demo. Both craft are equipped with missiles and a minigun. In this game you must control both the direction and distance of the shot fired in order to hit the target. Controls Fire Missile – Tap fire button (without pressing other directions) Fire Minigun – Hold fire button. Move Turret – Hold fire button and use left/right. Change shot range – Hold fire button and use up/down. Change speed – Use up/down (while not pressing fire). The speed can be applied forward and in reverse too. The vehicles accelerates and keeps momentum while performing other functions. For tanks, the vehicle direction and speed can be operated independently of the turret. Rotate vehicle – Use left/right on joystick. (while not pressing fire) Reset – Sets up game with 2 tanks / 2 helicopters Select – Sets up game with 4 tanks. Goals for future development Allow multiple screens, and the possibility of random generated levels. Destructible terrain from missile fire. Battleship sea unit Jet plane air unit Infantry and Howitzer land units. The Infantry will have the ability to hide behind terrain and will be immune to bullet fire while hidden. However, missile fire can destroy their cover and they will be vulnerable thereafter. Guided missiles Single/2 player campaign/mission mode – allowing movement screen to screen in multiple directions. Known Bugs ~~~~~~~~~~ 1. After several players has been destroyed, the destroyed hulls can suddenly move onto other parts of the screen. 2. When one or more players are at the edge of the screen, the screen can roll in some cases. 3. In Tank game mode, some tanks can drive through each other with no collision. Modern Battle NTSC 2021-02-13 Demo.e7
  8. Pitkat received awards at the 3rd Annual Atari Homebrew Awards show, hosted by Zeropage Homebrew. It received 2nd for Best Port (overall), 3rd for Best Graphics (Port), and 3rd for Music & Sound (Port) categories. It was enchanting to be second to the outstanding Zoo Keeper port by Champ games. It was a neck to neck battle for 2nd and 3rd place with the amazing Tower of Rubble port. The awesome Robot City came in 4th in this category but managed to win 1st place in the under 4K category. Well done to the other port nominees alongside us - Blipsketball, Midspace and Avalanche. A big thankyou to the Atariage members who voted for Piktat and to the sponsors of the Atari Homebrew awards - Zeropage Homebrew, Atariage, Argon and The Atari 2600 Homebrew Companion.
  9. I just realised that the player's helicopter is painted using the ball "sprite" and changing the ball width line by line. This is brilliant, great idea. Saves the headache of multiplexing the enemy sprites with the player sprite.
  10. Hi All, It there a way in Tiatracker to create arpeggiated chord type patterns that run fast independently of the tempo? I'm thinking in particular of those chiptune riffs that ocean software used to use that simulate chords by arpeggiating the pants out of a single voice synth. I imagine setting TIA Tracker to the fastest tempo would probably work, but this would create large files due to the unnecessary note data. Cheers Marco
  11. No accessory is needed. When you have been given a password from "Outcode", you can enter that password in "Incode" and it will resume state of level completions.
  12. Yes, you can rewind your move. Either press the select button, or the button on controller #2.
  13. That's a password save function. You can finish the levels in whichever order you like, and obtain a password for your progress.
  14. Hi chewy. Only 2 people have reported this happening so far. It is mysterious at this point.
  15. Hi @chavert It will be interesting to hear what the final verdict is. 2 users have reported in that past that Pitkat works for several minutes of play and then is unable to load again from Harmony until the system has cooled down. This could be what you are experiencing. Regards, Marco
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