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∞ Vince ∞

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Posts posted by ∞ Vince ∞


  1. 9 minutes ago, MrBeefy said:

    The original was the same. A German company snatched up the name Dynablaster. So it is a clone other than the old original games. 

    Ah right ok. Thank you.

    9 minutes ago, MrBeefy said:

    Is it 50 or 100 games? Numbers keep changing.

    Yeah and 50 does not sound like enough to sustain people's interest, to me. If there's not a dozen you like you've wasted your money. How much are they ?

    9 minutes ago, MrBeefy said:

    Kids won't care that the Sesame Street games are voiced by the original actors either (which I heard they are adding). Only people who care about that are older people. Kids will just care that it's the characters they like.

    True and it is very expensive. However, haven't kids moved on from SS by now ? They sacked all the actors apparently.

    9 minutes ago, MrBeefy said:

    I'm curious to see if a game like EK will actually do any better on Amico than it did as a mobile game. Or how gaming review sites will rate it compared to user review ratings on mobile.

    Sounds like crap. Card games are tedious without good well coded AI.

    • Like 1

  2. On 10/25/2020 at 10:35 PM, mr_me said:

    There's about fifty Amico games currently in development.  Let's list all the titles based on mobile/browser ports we know so far.

     

    On 10/25/2020 at 10:35 PM, mr_me said:

    Emoji Charades

    Shivers.

    On 10/25/2020 at 10:35 PM, mr_me said:

    Evel Knievel

    Wow so are Emoji Charades, Evel Knievel fans the same type of gamers ?

    On 10/25/2020 at 10:35 PM, mr_me said:

    Dynablaster

    Classic, but on every system ever and a wonderful 'clone' version on the Mighty CBM64.

    On 10/25/2020 at 10:35 PM, mr_me said:

    Care Bears, Sesame Street

      Seem odd choices for a retro console ?

    On 10/26/2020 at 2:49 PM, godslabrat said:

    And no, I do not believe the Amico's controller would be good for a Bomber Man clone.

    Dyna Blaster isn't a Bomberman clone, It IS Bomberman.*

    If it's official.

     


  3.  

    I've got no axe to grind, personally. I have no history with Amico so... 

    I probably won't get the console unless it has a 'killer' game I can't get somewhere else. That is not to say I don't wish the project the best of luck. I am the same with the C65 commodore project and the Spectrum Next.

     

    I wasn't into the 'New Amigas' either and I adore Commodore.

    Look, my point was that the vast majority of mobile games are very different to console games and would probably get 'lost in translation', especially controls wise.

    Now I think we can all agree on that, no ?

    In theory a good game can work on any platform, but as someone who knows from experience, that just isn't the case.

     

    • Graphic adventures are an uneasy fit for consoles.
    • Heavy strategy games don't fly too well either in console land.
    • Platformers on the PC are still not as good as playing on a console.
    • 'Flappy Birds' would be slated had it came out on the C64 in 1986.
    • 'Crossy Road' no ones paying $40 for 'Blocky Frogger'.

     

     

    I'm not saying you couldn't have a nice puzzler, say, straddle the divide, but that's going to be rare.


    Your problem is, you don't want to end up with tons of ' shovelware ' games no-one wants just to bulk the numbers. Better to have fewer games but have them be quality games.

     

    Make it easy to be a verified developer. Get the 'home brew' one man bedroom coders on board and you'd up your number of releases exponentially.

     

    It's aright having a few dozen games at launch, but you need to create an ecosystem and keep development of new games moving. I don't think keeping the specs under wraps is a good idea in that regard. Maybe having a development virtual machine would be a good idea ?

     

    Because the money isn't there, to be made, for mobile, other than the big boys like King, developers resort to basic puzzlers and the hardcore teams (with real funding) work on depth for PC.

     

    You can make an awful lot of dosh cash money if you create a great pc strategy game even if it cost you a bomb but mobile games is a very difficult volatile market.

     

    • Like 2

  4.  

    Alright, thanks for the clarification guys.

    I've watched the video.

    For my two pence (read cents if you like) I don't think 'mobile' and 'console' games are interchangeable and neither are the audiences.

     

    What I mean is, I've never played a mobile game I thought could be ported straight to a console. That I thought would work as a console game.

    Mobile games tend to be very low on dynamics and simple simple controls - Flappy Bird gravity type things -

    Console games even Retro Games have much more complexity in design, controls and objectives. 

    The quick five minuters and the I'll play this until I've unlocked everything hardcore gamers.

     

    Does sound a bit like:
    People behind the project: But I want all the coins!

     

    TLDR: Trying to catch every customer can be a dangerous strategy because you risk the possibility of falling between stalls and then no-one's happy!

     

     

    • Like 5

  5. 2 hours ago, Seedy1812 said:

    They did another isometric game later on the GBA https://en.wikipedia.org/wiki/Monster_Max

    Yes, that is right, Seedy, they did, and it fitted the target platform (and the speccy like hardware too) - Game Boy - perfectly.

    Quote

    Does Piko still own the rights to Head over Heels.

    I don't know, you would need to ask Eli, but usually, if you had the rights at the time you developed your version of something, even if you sold them on, you still have the rights to sell your version irrespective of any deal made. It all depends on the terms of the deal.

     

    Or, more likely, perhaps they got a licence to do a Spectrum Next version specifically, a whole different thing to buying the full IP rights.

     


  6. 20 minutes ago, Buffalo Biff Burgertime said:

    I haven't played it, but! While writing that post I knew I had seen other games that are very similar. Only Landstalker on Genesis was coming to mind, but it wasn't that. Couldn't figure out if I was just making it up, but you might've solved the mystery.

    That's not to say HoH did not inspire other games. I think it did. The thing with HoH is, it was a massive technical achievement on the base system it appeared on, the Spectrum. Jon Ritman & Bernie Drummond had made a game similar previous to this, Batman ('86), which was a wonderful take on the licence rather than the routine platformers Ocean used to pump out.

     

     

     


  7. 9 hours ago, Buffalo Biff Burgertime said:

    I'm in the USA so neither of these were released on platforms very accessible to me.

    Originated on the Spectrum.

    9 hours ago, Buffalo Biff Burgertime said:

    Never heard of Head Over Heels so I looked it up on YouTube, looks a lot like Solstice on the NES. Solstice was released a couple years later, so maybe it was inspired by Head Over Heels.

    Um... Well. Head Over Heels was a great game and innovative in some ways but I think it is fair to say that it, and others, owe a bit of a debt to Knight Lore from Tim and Chris Stamper. From 1984.

    9 hours ago, Buffalo Biff Burgertime said:

    Impossamole I've heard of thanks to Turbo Views which I highly recommend if you're ever interested in a TG-16 game but want a short video review before buying. He's been at it since 2009 and it's the most consistent show on YouTube, if you showed someone the 1st and last episodes they wouldn't be able to tell which was which. It's still a small channel after all this time so it must be a labor of love.

    Nice one! I'll check it out.

     

     

    9 hours ago, Buffalo Biff Burgertime said:

    Never heard of Head Over Heels so I looked it up on YouTube, looks a lot like Solstice on the NES. Solstice was released a couple years later, so maybe it was inspired by Head Over Heels.

    Have you played Equinox (Solstice 2) ? It came out on the Super NES. It's by the Pickford Brothers rather than the original developer however.


  8. Impossamole is one of my favourite games ever.

    I loved it on the '64. The Amiga version was a good laugh as well. Never played the ST version, which I am assuming this is, with bells. Personally think the slatings it got first time out were mainly unjustified and as a result of people's love for the first four Monty games. Irony is, I enjoyed this more than the other Monties.  😊


  9. Well, at least we have an opportunity to give feedback and I am fairly confident they will reach out themselves after the results come in to see what can be done, fingers crossed.

     

    I used to have more faith. Infact ironically Future who now own RG were 100% spot on with Subs BITD as they ran all the major computer / console mags here.

     

    When one of my mags was shut down, they gave me a whole year of another one for free. I only had 2 months remaining I think it was.

     

     

    Of course this global situation has not helped, but on the other hand, one of the few groups of people who were excluded / out and about working during Lockdown was the post office workers.

    ________________

    I personally am working on a retro themed magazine. I hoped to have the preview mini issue ready for download by now, but that got delayed for obvious reasons that you may have gathered, but when I launch it proper I am going to have someone / a contact in the USA making sure the physical issues are printed and distributed locally.

     

    I think for a big market like the US, that is a 'no-brainer' as we say here. Also you can put the words ' Printed in the USA ' on them.


  10. 5 hours ago, www.atarimania.com said:

     

    For the record, there ARE more games on the Apple than on the Commodore 64, it's just that the vast majority of the software is educational.

    Wrong. You're way off the mark, but nevermind. You can't go clumping every configuration of Apple ][ into the same group.

     

    +Educational games don't even count.

     

    You won't convince me any different. Feel free to keep replying and I will do the same but that's likely to derail the thread and I'd prefer we stick to the topic, how Retro Gamer has nosedived. Thanks


  11. 205 was that the one where they were facing the Megadrive off against the Super Nes. Good issue.

     

    I tried joining the RG Forum so I could flag this issue and maybe get some kind of answer for you guys but they haven't sent me a confirmation email yet.

     

    This is the current issue... Mine hasn't turned up yet, and I am in the UK.

    EjPBZUxXYAEvro2 (1).jpg


  12. 7 hours ago, Zoyous said:

    Also, the fact that the UK games industry began like a punk rock scene with games sold on cassettes in plastic bags is really cool.

    not sure about the 'plastic bags' bit, usually they were in plastic cassette tape cases. but I got the rest and agree- very underground, DIY. to begin with thousands of people making games from home and selling them in mags in little ads. *

    then bang became a massive industry... Until the mid 90s when Infogrames Atari  Pacmann'd the fucking lot.

     

    We're getting back though...

     

    * some joker on AA tried to say the A][ had more games than the C64 but he didn't take into account any of this of course.


  13.  

    I'm really disappointed to hear this. A UK magazine that when it is good is bloody good, and I was hoping that for all you who paid through the nose to get it in The States would be treated better than this, though the damage has to be put down mainly to the US? Post service.

    On the Subs front. I got an email telling me they were taking over (Future) distribution of the mags, so. They might pull it together and sort you all out. Fingers crossed.

    As much as I may be annoyed by it, I still love it. When it is good it is brilliant. I'll stick with it, because before RG there were no mags like this, so I think maybe they have earned a bit of slack (from me at least).

     

    On 9/17/2020 at 5:48 AM, Cafeman said:

    I used to love reading it. Over time, it started to seem I had already read it all and there were fewer things in the mag that interested me.

    100%.

    On 9/17/2020 at 5:48 AM, Cafeman said:

    I'm from USA mind you, and I can only take so much Speccy content since I never even saw that hardware in person.

    I used to have a Speccy before my c64 and can only stand so much Speccy myself, too. I am a Commodore fan mainly. There are some great Speccy games but they do seem a bit fixated sometimes.

    On 9/17/2020 at 5:48 AM, Cafeman said:

    I always picked up the issues that interested me at Barnes & Noble, which I have not visited for about half a year. I have stacks of the magazine and I will likely reread many of those someday soon.  Can't comment on the most recent issues. 

    One of my problems is, as a subscriber, they give you the 'no text' cover version which makes this kind of thing difficult because aside from the one hint you have no idea to the rest of the contents in that issue! 

    • Like 1

  14.  

    Yeah so...

    This month's Retro Gamer.

     

    98 pages. 64 pages if you exclude ads and filler. Hmmm.

     

    As a subscriber I don't like these no text covers. I am assuming they think they are doing something creative and arty, but it just comes across as pretentious.

     

    So in a couple of years when I want to take out my old RGs and have a good read, like I do with my The Ones, C&VGs and Zapp64s I have to just guess what is in the fucking magazine.

     

    Marvellous!

     

    I think they want us all to go out and buy a second copy.

     

    I'd prefer a copy like the punter in the street has. They are better designed. Now I come to think, they probably do this as it buys time just to bang a one image down over the logo.

     

    This month's cover star is a disassembled SNES in all its blueprint 'glory'. Which seems very familiar as they have done that before. Maybe a Megadrive?

     

    Bloody pretentiousness.

     

    No TMR (Jason Kelk).

     

    My favourite section (by far). Home Brew / Public Domain.

     

    Well put together and every page packed. Even manages to feature profiles of the developers, jam competitions and all sorts.

     

    Sadly TMR has been very sick. Get well Jason!

     

    Thankfully rather than just bung in some old bollocks about the Amstrad winning the 8bit war as they did the first month, they have not put anything there.


    I miss TMR. I miss him answering my bloody dumb coding questions and I miss his brilliant contribution to this ailing mag.

     

    For some reason some time ago Jason got demoted from the  'Loading...' page wall of sketch images.

     

    Maybe he told Darran what a cushy number he is on. No wonder he looks so smug.

     

    Too many two page filler screenshots with Darran Jones' boat staring out at me.

     

    Don't get me wrong, I don't not like him. He might be a nice man. A very nice man. A very very nice man.

     

    I've never met him, but I tell you this! after 170+ mags and 15+ years of seeing him gazing glassily out at me from the pages of his magazine, I could probably recognise him in any crowd.

     

    One issue had so many pictures of him, his family (I assume) and assorted mates and colleagues I thought I had not bought a copy of Retro Gamer magazine at all, but one of his family's photo albums by mistake. 

     

    Bloody Ian Lee. I hate him. I don't know why. It is irrational. I have never met or spoken to him.

    Got an air of the 'bluffer' / 'chancer' about him. Annoying tv rent-a-nodding-dog.

     

    Nick Thorpe seems to still be doing the business. I've not read his SNES piece yet, but I have always enjoyed his stuff in the past.

     

    No contribution from Graeme Mason this month, so there is that at least. The man who thought Mayhem in Monsterland was a home-brew.

     

    Lure of the Temptress is one I will get stuck into but outside of that and the aforementioned SNES section... ?

     

    Also going to read the section on Joe Blade 4. JB was one of my favourites. I know it is very simple but I enjoy it none-the-less.

     

     

    David Jones's Knight Tyme gets a feature. I spoke to him once about his work, seems like a very nice bloke so I'll be devouring that section.


    Magazine just seems to be drifting...

     

    This month there is some stuff for me (4 bits). Last couple of months very little. I don't read them cover to cover like I used to.

     

    None of the sections have not been featured in other magazines. I suppose there is nothing more retro than recycling features from old magazines and I don't have a problem with that, but occasionally it feels like they're just 'phoning it in.'

     

    I've been a subscriber for many years, on and off, and I got every issue of the original magazine, before it was rebooted, with better layout and better quality paper, granted, so I've earnt my right to say my bit, but maybe I will stop now. Subscribing that is.

     

    I don't know.

     

    They had that clown Kizza/The Laird/* Insert all known socks here * working on the mag for years. He was getting paid by them. He knows nothing. How can I trust a magazine that published anything that arsehole put together ?

     

    Is this a rant ? Am I wrong ? What do others think of Retro Gamer these days?


  15. 9 hours ago, tman03 said:

    I got an idea!! My first game will be a port of Karateka, better than that lousy 7800 one!

    Wow!

    As a first game goes you've gone all in ambitious.

     

    First game should be:

    Guy at top of a wall dropping bombs. You at the bottom must move left or right to avoid them (my first ever game). Something like that.

     

     

     

    It works like this. Read a lot of coding books. Design your game out on paper. Make it simple. Write your game. Finish it. Then write a better version.

    Then work on a relatively bigger game but stay small. Eventually you will have the skills and experience to work on such an ambitious game.

     

    But don't try to do more than you are capable of, you will just get frustrated and give up.

     

    Imagine you wanted to be a painter. How much time, effort and work do you think that takes ? 

    • Like 2

  16. 6 hours ago, Landstalker said:

    Look who's floated back up round the s bend!

    2020-08-26_17-56-03.png.db47d01e0592d70f4e6fd472bb5fe5ce.png

    To clarify.

     

    I have never been, wanted to be, or wish to be, under any circumstances a friend of one Kieren William Hawken (sorry I can't fit all your aliases here. Though people should know JS is just my profile name for my Amazon account and Rang3rs is my Ebay handle. Nothing sinister despite what he is trying to imply. I suppose I should use my full name for those ?)

     

    In a message exchange, a while ago, with Kieren (who is not my friend, please know that. Please!) I expressed that I did not like one or more of the users on this thread.

     

    I have expressed the same sentiments to those said people directly in messages. 

     

    After my message exchange, I wrongly had a go at someone because I took his bate. I apologised and I went on to then say that I found that person boring and verbose.


    I have also had fallings out with the other couple mentioned. On this tread and in messages, so those people know. I have nothing to hide.

     

    I am an open person with my feelings and let people know if I don't like them. That does not gain friends in this world but that's why I am a marmite person.

     

    Unlike when Kieren who divulged his murky past. Good luck with that documentary Kieren. I hope they make it.

     

    Investigative journalists are your immediate problem, not me.

     

    Ps. Not long ago one of Kieren's other Twitter accounts kept telling me how right I was on here. Over and over. Do you remember that, go look!

     

    I am VERY HAPPY he has returned to not liking me.

     

    Useless, talentless, middle-class cushy upbringing, short-arse ginger weasel.

     

    FYI I don't have any friends on this thread. I respect a handful of them for their talents but outside of that none of us are mates. As yet, though I would happily buy most of them a pint. 

     

    We were thrown together in this whirlwind celebration of the life and times of Keiro the Zero.

     

    You know I am not on farcebook , twatter, instagran so you put this up behind my back. Typical MO of a NPD person. He's most upset that I told him straight he doesn't have autism, but as someone who knows a few people who are autistic I can say that with confidence.

     

    He's not a high functioning aspie, he's got Narcissistic Personality Disorder.

    I've got nothing else to say, for I have better things to do.

    Stay safe people

     

    • Like 1
    • Haha 1

  17. On 8/24/2020 at 9:17 PM, zeropolis79 said:

    When he died, I was running a (now closed) channel and I did a tribute video of ten of his best tunes. But I rated him very well, especially loving his themes to the MASK games. That was one of my most viewed videos, but also one of my more liked ones. 

    Bloody talented guy. Saw him live once at an event with that TDK chap. Seems like he was a much loved, lovely bloke. I was very sad when I heard.

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