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∞ Vince ∞

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Posts posted by ∞ Vince ∞


  1. Interesting... If you click images and then type Kieren Hawken into google you will get a bunch of pictures of his pudgy face. This man. This man who claims he does not seek fame. 

     

     

    Brett Weiss's sickeningly sweet ode to old Lard himself. 'All round good egg' apparently...

     

    http://www.brettweisswords.com/2019/02/snes-omnibus-writer-spotlight-42-kieren.html

    • Haha 1

  2.  

    27 minutes ago, blot said:

    2019 his math is well off.

    His maths are well off. He figures if you can't see it now, he can make up any old bollocks, pluck a big number out of the sky, '17,000', and claim ownership of it, and as you can't see it, it IS TRUE.

     

    In his head, anyway.

     

    The only time his channel got any traction at all, is when he was ripping off good footage from other people like that Andy Remic (was it?) footage from one of the Revivals. Or his 'Tribute' to Ben Daglish which was a shameless ugly cash in, on someone he had previously slated extensively.

     

    Let's not forget all his game footage that was lifted from the depository on 'Sector'.

     

    Lazy lazy lazy bastard. But like the thief that he is, when he didn't get caught and done for it, he kept on doing it.

     

    He could get shedloads of followers and hits.

     

    If he came out and addressed every accusation levelled at him in a video of him talking about them. It would have a good dose of the 'Tiger King' about it.

     

    They would be attracted by the nutty nature of him, a bit like that angry gamer nonsense.


  3. On 7/13/2020 at 3:49 PM, davyK said:

    Custer's Revenge has to be in folks' top 10. There's the subject matter to start with. That alone. But the horrific implementation consisting of gameplay with next to zero skill and no variety. Horrific sounds as well. 

     

    A few UK folk mentioned tape above. That era almost put me off videogaming for good. I have very little in the way of happy memories of it. I was 16 in 1982. In the mid-80s I went from the 2600 to the 8bit micro era which was a car crash as far I was concerned. The immediacy was removed. The video circuitry was cheap and gave you a crap image on the TV.

     

    While it was a great nursery for fledgling talent the vast majority of the games were shit. They looked like shit. They sounded like shit. The design was shit. The frame rates were shit. The jerky movement and animation was shit. The overall implementation was shit. Difficulty curves were all over the place. They were slow, unresponsive trash even compared to mid-tier 2600 games that made up for their relative simplicity with their craftmanship. Going from masterpieces of game design in the arcade to this trash simply didn't cut the mustard.

     

    There are a handful of games worth even looking at now.....Thrust, Jet Set Willy, Chuckie Egg would be 3 that would be still playable today. Boulderdash would be another.  I got a fair few hours of pleasure out of the micro era but the compromises were too much. Too many games were simply too ambitious for the platforms - the ultimate sin being multi load games.  I still remember the pain of Epyx and their multi-event sports games. Bloody awful.

     

    The devs were cutting their teeth and learning their trade. And most of what they made should have stayed on the workshop floor. Hideous time. If I had been able to afford an Atari 800 and carts or a BBC-B and a hard drive I may have thought better of it. But I didn't.

     

    Tape loading was bad enough but to have to rewind and load again if you got a game over in New Zealand Story was inexcusable. I binned that hardware without a tear when I got a NES. Good riddance to bad rubbish. I got more fun out of coding simple stuff myself and even taught myself a bit of assembler but I didn't have the drive to create anything worthy of playing. It's a pity a lot more people didn't think the same.

     

    The proof of the pudding is in the eating. I still play 2600 games today - emulated and on real hardware. Spectrum? C64? CPC464? Give me a break. I briefly looked at the emulators - it was even worse than I remembered even with the loadtimes removed.

     

    F**k it all in the bin.  Rant over.

     

     

    Wow Davy. Bit of the Irish temper coming out there? ;)

     

    I respect your views, but I really can't agree in any way. My experience was the opposite. My first experience of gaming was a TV Pong Game. I then went handheld Donkey Kong Game and Watch. I had a Spectrum then C16+4, Commodore 64 Console, GameBoy C64 and others. 

    But I absolutely adored my C64. The games. How the coders (to me) pulled out things the system should not have been able to do. The quality of game design and depth they managed to convey.

     

    Tape games made them affordable. I grew up working class on a tough poor estate so when £4 could buy me 2 full games it was really good times.

     

    They were cheap enough that, if a game was crap, you either returned it and pretended it would not load, or you just got a new game next week.

    I suppose it does really depend on what games you experienced and so how you came to think about the systems off the back of that.

     

    I too have a thing for very immediate get stuck in games. My favourite games are Bubble Bobble, Flicky, Pac-Man. Games with simple ideas but hidden depth.

     

    I was 8 when I got my first computer, I was 10 when I wrote my first game. I had my 2600 in 88 and by then I was coding more complex and attractive games than those on my 2600. I really have an aversion to the 2600 aside from my favourite games, Joust and Missile Command.

     

    I'd loved to have had a XLXE like a friend had. Which was ultra rare here in the UK, the playgrounds were full of mainly C64, then Speccy then Amstrad owners with a few BBC Micro and C16+4 users.

     

    I stuck to computers because budget games existed. I couldn't afford £25 a pop for Amiga games unless it was Christmas or my Birthday, but I could get the occasional £7.99 or £9.99 game and when I had saved for a month maybe a £16.99 Kixx XL graphic adventure.

     

    I also love the music and loading screens. Ocean in particular. I used to be watching the Robocop screen being drawn and it felt like when it had finished displaying that the game had loaded.

     

    Other games had mini games you could play as it loaded.

     

    Some of the best times of my life, but, everyone's own experience is what matters and as I say, still respect your opinions. You are 13,14 years older than me, so I expect your view to be different. I have three brothers who are all older and they might feel the same.

    • Haha 1

  4. 3 hours ago, markopoloman said:

    17000 people subbed to his channel?!

     

    That's some HUGE puppet show! Also, at least I know where all the lost socks go :D

    If you pay some dodgy company enough then yeah you can get all those subs and likes just like on his old twatter, and facebook; but they know and they (youtube and twatter at least) disable them eventually.

     

    There are hundreds of people in Chinese computer based sweat shops stealing peoples names information and photos off facebook, instagram and other sites.

     

    This is where a lot of the female profiles on dating sites come from. 

     

    It is strange, he tells me he doesn't want fame, but look at him go right there!

     

    Facebook doesn't disable the vast majority of fake or duplicate profiles.

     

    I tried to get an old one of mine closed and 14? years later it is still there.
     
    It has a picture of two large amplifiers / speakers.

     

    Facebook doesn't disable fakes- so they can shout from the rooftops about how many 'users' they have- the real number is probably a 1/3rd.


  5. Priceless. 

     

    "I Didn't!" Then goes on to explain that, contrary to what he has just said, he did delete the channel. 

     

    It doesn't matter if Kevin the Gerbil from Roland Rat had his hand forced to delete it (as he feels) or not, he did delete it, but in explaining that he did he still can't bring himself to believe it!

     

    Nothing he says is true.

     

    Pathological lying. Pathological lying, also known as mythomania and pseudologia fantastica, is the chronic behaviour of compulsive or habitual lying. Unlike telling the occasional white lie to avoid hurting someone's feelings or getting in trouble, a pathological liar seems to lie for no apparent reason.

    Untitled.png

    Kevin the gerbil 1980s poser.jpg

    • Like 2
    • Haha 2

  6. If you are expecting me to say something offensive about Wales, you'll be disappointed, I've some distant Welsh ancestry, Also your the guy who thinks 'Europe' is a country, says it all.
    ____
    In my opinion one of the worst 2600 was Custer's Revenge . I don't think rape should be the basis of anything, other than condemnation that is.

     

    ...let alone a game. Especially in an era when games machines were primarily owned by kids. Reminds me of another messed up one, Mad Nurse. So yeah to be Custer's Revenge is the worst Atari 2600 game.

     

    What the hell was the developer thinking! Or the Publisher. Jesus!

    • Like 1

  7. 22 hours ago, Galahad said:

    I love how stupid Kieren is, he simply has no clue what he's talking about, and has hung himself by his own petard!

     

    So, if you check out one of the screenshots, the last screenshot has "Ninja Rope  < Airstrike < Holy Hand Gre" written in it.

     

    "Holy Hand Gre" refers to "Holy Hand Grenade".

     

    So far so good, nothing wrong with that.... or is there?

     

    Considering the article states that the Teletext version came about because " “In line with bringing our popular Amiga title to home consoles"

     

    Can you see the problem yet?  The Holy Hand Grenade wasn't in the original Worms, in fact it wasn't introduced until Worms: The Directors Cut in 1997.

     

    That's a good catch, Galahad. 

    16 hours ago, Mindlink said:

    He was the one who made that April Loofs name, that's not on the Team17 page, nor is the fake quote from the PR manager.

    |Thanks for clarifying that, Mr 1 post...


  8. 3 minutes ago, high voltage said:

    That was just a marketing ploy, some or many of those never sold a million...

    They sold 250,000 each (outside of the compilation sales) and there were four in each compilation. You know nothing about the British scene and I wonder why you keep trying to pretend that you do.

     

    I refer you to my reply to your Apple ][ nonsense:

     

    you can make your magniloquent, bombastic remarks all you like, but better than me have put you back in your box over the same assertion, so I will withdraw from the discussion and concede that you can't tell a fool he's being foolish.

     


  9. 16 hours ago, KaeruYojimbo said:

    That's what I had in mind more than just badly drawn sprites (and personally, I don't think the graphics in Joust or Missile Command are bad at all as 2600 games go).

    Ah bit I had already had a Spectrum and a C16+4 by this point. I was very late to the 2600 party, and I was making my own games which looked / played better than a lot of the 2600 games by this point.

    16 hours ago, KaeruYojimbo said:

    A couple of examples would be Congo Bongo and Mr. Do's Castle. Games where they tried to do too much and the screen just became a muddled mess.

    I think CB is an amazing effort, considering. Mr. Do's Castle, is that the one that is a clone of Space Panic? I didn't see too much wrong with it, though it might be different on later levels. The Spectrum was notorious for muddy graphics.


  10. 39 minutes ago, CapitanClassic said:

    I would expect that piracy of tape games was a huge hindrance to software development companies. In the USA, you at least had to have your game cracked (happened fairly quickly)  go to a local group that connected to a BBS to download the latest cracked software,  and copy the disk using something a little more expensive than a tape player with 2 decks (that everyone had).

    Piracy was a problem, but only really towards the end of the life of the machines. Up until 1991 they were still selling by the truckload. Of course the industry claimed it was dying on its arse, but the record revenues contradicted this.

     

    Consider that most budget games were so cheap it wasn't worth copying, at £1.99,£2.99 and £3.99 they were very affordable pocket money prices.

     

    A lot of the games had copy protection, but of course it always got broken, eventually, as is the way of life, all tech created by man can be broke by man, that's my personal view but I think it holds.

     

    I used to have a program for my Amiga that would copy any disk any disk at all copy protection and all.

     

    I don't think disks are much harder to break than tapes. As someone who has never pirated anything, I'd have to ask that Q, but I think I am right.

     

    The budget houses sold so many copies of the games during the golden, era, a whole lot.

     

    And not just the budget games. Some Ocean compilations like They Sold A Million show just how many copies some games were shifting.

     

    And if it wasn't profitable they would have stopped.

     

    Even Carts can be broken. Don't forget the Action Replays, Game Genies and things. That's how we have rom images now I should imagine.


  11. On 5/5/2020 at 4:21 PM, cvga said:

    I don't think they left gaming. I was one of those people and I simply moved from video game consoles to home computers. The Commodore 64 was out and I was busy buying games (and blank discs for more games) during that period. There were tons of people like me.

    100% right.

    Here in the UK after the C64 came out in 82, there was a slow but steady amount of software coming out primarily by 1 or 2 man developers selling games in mags by mail order. It just kept growing, cheap affordable 8 bits were everywhere and at some point it went Bang! and the industry just grew and grew and a huge gaming industry now exists.

     

    Here Tape was king, and Tape was/is the cheap format that could be mass produced and you wouldn't lose money on a poor game, you could do all sorts, discount it, bundle it.

    Worse case, copy a new game over and relabel them, you cant do that with carts.
     

    The huge cost of Carts is why a lot of UK Devs suffered in the 16 bit era, but in the years 1982-1990-ish they thrived.


  12. 5 hours ago, KaeruYojimbo said:

    There are plenty of games out there with graphics that are bad, even by 2600 standards. Truly awful graphics can do a lot to detract from a game, even if the gameplay is good.

    I'm of the opinion that Gameplay is king. I saw through the terrible graphics of Missile Command and Joust and loved the games they were.

     

    Saying that, you have a right to your opinion and in that I respect your view! :)

     

    The only time I've felt like that was occasionally on the Spectrum when the colours or clash make the screen very muddy and hard to see the main sprites, in those cases the graphics have ruined the game, sure.

    • Like 1

  13. one thing that I found interesting is how Jizza attempts to convey a sense of knowledge about the game, it reads that he distinctly remembers it, that it was released on 1st Jan exactly, despite the T17 spoof not saying that at all, that it was up six weeks to T17, but 'just under 3 months' to Jizza. If he had put 'removed exactly 3 months later' then you might believe his 'clues' but did he really have the inside track at Team 17?

     

    And lastly, seems to have cribbed the whole 'do you remember' bit from a guy called Peter Ward over on http://www.retrogamesmaster.co.uk/ , now Peter may have seen Jizza's article first, but knowing Jizza's M.O, what do we think is more likely?

     

    Over on RVG it is clear they know it is a spoof, because the date placement right above the 'title screen'. You are here: 

    Do you remember Teletext Worms?

     

    I might be wrong, but go see for yourself.

     

    ____
    The biggest clue that this was a spoof would not be the date, not that Teletext was incapable of being so responsive, but the missing copyright notice.

     

     

    ____

    The T17 article is bloody hilarious. How he never twigged...

     

    Sadly, all source code and art assets for Worms For Teletext were tragically lost in the summer of 1998 when a junior programmer accidentally spilled a large jug of Dandelion & Burdock over an Amiga 4000, frazzling the hard drive within. We all promptly forgot about the game and hadn’t paid it another thought until it was re-discovered this week.
     
    • Thanks 1

  14. On 6/12/2020 at 4:27 AM, 8bitgamer said:

    My reputation is fine. 

    I'm sorry, Brett. I don't know you from Adam. I see you have written a lot of books, played a lot of games, been freelance since what, the mid 90s? Fair play, but you just tanked your reputation in one swift swoop.

    On 6/12/2020 at 4:27 AM, 8bitgamer said:

    He has very interesting stories to tell about playing his friend's console when they were kids.

    Oh yes, complete fabrications. I can't think of many who HATE the NES more than him. Go do some journalistic research?

    On 6/12/2020 at 4:27 AM, 8bitgamer said:

    So far so good. I've been at this for a very long time: gaming since 1975, professional gaming writer since 1997, first book published in 2007.

    That means nothing. I've been working on a book since 1995, does that mean that you are exempt from criticism? Of course not. I take it you have reviewed games? If Team 17 said to you, but we wrote... what does that mean? Nothing.

    On 6/12/2020 at 4:27 AM, 8bitgamer said:

    But I can't please everyone or mediate everyone's disputes.

     

    So, peace out.  

    Cheap cop-out, catch-all, get-out-of-jail-free card nonsense. You live in the world, you make your own judgment calls. You decide who you do or do not work with, you have autonomy over your own actions. There is no dispute here, this guy is a bully, a misogynist, a homophobe and all round despicable excuse for a human being.

    ______________________________________

    How could I (or anyone else for that matter) take anything you say seriously in your books when I know that you have hired someone who knows literally *nothing about games, coding, hardware and yet claims to know everything and every game.

    ______________________________________

    You sound like an actor who just got made for working with Roman Polański or Woody Allen.

     

    You've now got blood on your hands now, and you, I have to infer, are as bad as him.

     

    Your one motivation must be for financial gain above all else.

     

    Well done!
    Good luck to you. I had wish-listed a number of your books for Christmas, but they're gone now.


  15. On 6/12/2020 at 12:01 AM, 8bitgamer said:
    I'm fully aware of who Kieren Hawken is
     
    He shared some nostalgic stories of playing the NES when he was growing up. They are authentic and really good. Great comparisons to the computer versions. 

    Ha! He hates Nintendo with a passion, you have been duped, sir.
    Authenticity and Kieren Hawken are not two things that belong together.

     

      

    On 6/12/2020 at 4:16 AM, CyranoJ said:

    Then this speaks volumes about you.

     

    This would be the NES he has said he never owned, and has posted on more than one occasion and site that he hates, yes?
     

    Oh don't worry, Kieren will bring that to you.

    We have a winner. 


  16. GAMINGForgotten Teletext Version of Worms Discovered Again!

    The boy blunder falls for an April Fools Joke by Team 17 and promptly reports it as News on Geekly. Niiice. 

    https://geekly.co.uk/forgotten-teletext-version-of-worms-discovered-again/

    Not only that, but he tries to give the air that he remembers it clearly!

     

    It's even got April 1 in the shots ffs.

     

    On top of which, we get a classic molerat nonsense moment 'Forgotten...Discovered Again!' what?

     

    https://www.team17.com/worms-for-teletext-the-story-behind-a-long-lost-technical-marvel/worms/

    Original Spoof piece on T17 official website.

     

     

     


  17. 1 hour ago, agradeneu said:

    You seem to struggle to let go your prejudgements, based on guesswork.

    That's not correct. Far from it. A wise man knows to question everything and not just take one persons opinion as fact.

     

    If you really believe that the design team intended to produce what is a very flawed system, then that is up to you.

     

    Opinions are opinions and you are entitled to yours as much as I mine, even if I disagree, I won't drop to your level.

     

    You have castigated people for going all guns at each other, and on the other you are throwing slights left right centre at me. 

     

    The high ground is not there for people to get a better aim when throwing diatribes.

    Quote

    Waste of time. Bye.

    I don't know you from Adam, and as such this means nothing.

     

    So you are staying now are you? Good stuff.

     

    I jump because I have no need to have petty granular level arguments, you stay and continue to stir the pot.

     

    Besides which, our conversation has veered very much off topic. 


  18. Just now, agradeneu said:

    John Mathieson was working for Atari till they closed down their business in 1996. He was head of the Jaguar hardware development for the time. 

    I'm not saying it is bullshit, this is the problem, don't read things in that I have not said. If he thought his assertion was right, even if it were incorrect, it would not be bollocks, it would be his perception of the truth.

     

    If he stated that it was 100% their original design, which I doubt, then he is found wanting in his role. He and his team would be culpable but I personally suspect the manufacturing process knocked some of the sparks/magic out of the machine.


  19.  

    10 hours ago, agradeneu said:

    In an interview he basically said that the Jaguar did (perform) what they intended. The system was not "chopped down" by the bugs, that is a myth. The bugs made it harder to program. It was not designed for fast texture mapping, that's it. The design was later improved with Jaguar 2.

    But is that true?

     

    Did the designers actually have proper access to the retail machine after it had been manufactured?

     

    The prototype machine might have been 100% their design, and that might have been the point they stopped being part of it, I don't know, but as others have pointed out, the manufacturing and costing processes certainly change things. Components wise.

     

    They did for Playstation, they did for XBox, they did for Megadrive and Snes, so why would compromises/hard choices not have been made here as well?

     

    If you are telling me that you think what ended up as the machine we all know now was 100% their original design spec, I would doubt that. Brennan for example is an awesome designer, I love my B2.

     

     That isn't the point I was making. The 'Chopped Down' comment was about how the transition from design to actual hardware can radically alter the design. The bugs are a side effect of a crunching deadline and not enough time to test.

    They rushed everything toward the end and the machine suffered as a consequence. 

     

    Whoever designed the controller 😒

    _____

    Throwing Kizza's name about is a low blow. You are equating that guy with this guy and even if your opinions differ radically, Kizza is the ultimate tool.

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