∞ Vince ∞
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Posts posted by ∞ Vince ∞
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Trying to get to £1500 target. I think Sue will be closing it soon so anyone wanting to donate should do asap.
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I actually posted about this weeks ago and got shot down for it. He's a lovely bloke and I donated. Thanks to you guys for doing so also. It will really help! 👍
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I'm after any reasonably priced good or better condition Hit Squad games for the C64.
I'm open to Spectrum or Amstrad versions also. Or any other system as long as it is a Hit Squad I'd be interested.
Also have an interest in Atlantis , Players and Hi-Tec games also...
Feel free to email me a list of what you have and what you want.
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that's fair comment zzip. They were the pioneer of the cheap and cheerful re-releases and I can't be mad at them for it, I for one, could only afford budget games for most of the time I had my c64, and I had hundreds to choose from from 1.99. Then Code Masters came forth from 2 ex Mastertronic coders. It made it possible for me to enjoy all these games.
I'd say Mastertronic put out a few classics as well but much like Code Masters and BT's numerous branches, it was pretty much a production line.
At lease you never had time to be bored. New games were always on the way. If I'd paid £8.99 for a game and it was iffy, I'd be gutted, but at pocket money prices you picked the odd bad one you wrote it off. If you kept an eye on the mags and were a bit savvy you tended only to get the occasional dud. Good times. -
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No I agree the games fit 2D perfectly and not 3D. I liked Tales but couldn't get into it as much as I try and '4' I got stuck in some kind of thing I couldn't do, the 3d made it quite quite difficult to grab an object at the right time. Put me off.
I like 3 but I get bored at some point midway through. I've only completed 1 and 2 and I've completed them a good dozen or so times each. Thimbleweed Park showed what should be done with Point and Click games in the modern era. I just hope '6' returns to 2D.
Could always have 2D with layers of parallax and all kinds of interesting added touches. They should do it 2D, and go back and make the others in 2D.Reminder of the incredible Box Art for the Best one, '2: Le Chuck's Revenge'.
Shame about the endings. Thimbleweed Park's ending is a dud as well. -
Nice one. Thanks for this contribution DanBoris.
I have always been a fan of Monkey Island games but felt the box art of the latter games far outweighed the efforts of the teams behind the games.
Might sound harsh, but to me, after the second game the quality dropped a bit in the third and then fell dramatically for the forth (Escape, shown here). -
On 5/9/2020 at 2:13 AM, krslam said:Looks like Genesis/Megadrive, with 817
Niiiiice!
On 5/9/2020 at 2:13 AM, krslam said:Other contenders are NES (765)
Niiiice!
On 5/9/2020 at 2:13 AM, krslam said:SNES (735)
Very nice!!!!
On 5/9/2020 at 2:13 AM, krslam said:and PS1 (713)
Make room, make room, Super Collector coming through!
On 5/9/2020 at 2:13 AM, krslam said:I'm probably somewhere around 700 for the C64, too, but don't keep good records of non-cartridge software for that machine.
Get in there! Well done. I'm probably at 350 maybe 400 as of yesterday but there are so many brilliant games for the C64.
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Great collection there Deepfb. The Amstrad collection especially impressive.
If you're after any Mastertronic titles, let me know. I've got a bunch New Old Stock, Amstrad & Spectrum.
Here in the UK the 8 bits were dominated by C64, then Spectrum then Amstrad.
The c64 had a lot of titles which were on 16 bits like the ST and Amiga that didn't come out on the Spectrum or the Amstrad.
I think a lot of people forget that in Europe Tape was king. It was a cheap format and we could all afford tape and the Tape player came free with the machine so no expensive Disk Drive to pay for. A whole lot of games released in the UK and Europe didn't even reach America. In America Disk Drives were the main thing.
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- Electronic Games ran for less than 4 years and died in the spring of 1985.
- For one thing there are around 20,000 c64 games if you include public domain and hacks. Which a lot of collectors of console games do in their collections. Not including SEUCK games or games created using the numerous Game Makers.
- A lot of collectors DO collect all the different release versions of titles, so why should they be discounted in a collection that is hoping to be definitive? The whole point, surely?
- Quality game titles are still developed and released every month for the 64.
- There have been over 200 titles released in recent years that are not even listed on the Lemon64 database.
- Plus every regional release.
It's a fact that is impossible to get any 'real' figures and all numbers back then and indeed now can only be 'best estimates'.UK developers alone produced thousands of c64 games.
>> Also, you missed my whole point by a mile and fell out of the boat. My point was Megadrive, SNES, Gameboy.
They have official releases. There are definitive lists.That isn't possible with a computer where hundreds of home development - 1 man outfits - sold their own games in tiny classified ads in the mags.
If I am not mistaken the TOSEC collection for C64 is bigger than Apple ][.
My collections on my Mame+ arcade machines only have around 550-600? Apple ][ games and my C64 one has more than 2,500 unique games.
It's a good system, but the 64 smashes it with a hammer.
My point was collecting 100-200 games is generally easier than hunting down thousands.
5 hours ago, high voltage said:Trust me
nope. You're just a random voice to me fella. What makes you an authority ? Find some firm real world numbers and I'll consider what you claim.
Moving on...
5 hours ago, high voltage said:Electronic Games magazine was famous, and so where its writers.
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I don't agree with you, the mag states software it means software. The points you make also apply to Apple ][.
It's to be expected, I said 8,000.Even if it was 6,000.
The most popular computer of all time is bound to be the most difficult to collect for. No one in the world could possibly have a complete c64 collection because the numbers are fluid.
SNES and Genesis collections are pretty fixed numbers wise, whereas a lot of early 64 games were released commercially by mail order 1 person outfits. A lot of those would be hard to source for example.I doubt in reality the Apple ][ has more games than the mighty CMB 64.
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6 hours ago, cvga said:Lots of them (257 by my count) are homebrews or hacks. I'm also counting Sears titles separately (i.e. I have two Asteroids - one by Atari and one by Sears). I also have some foreign (to me) releases like Bobby is Going Home, Snail and Squirrel, etc. I try not to purchase foreign releases of games that I already have otherwise the count would be much higher. I also have a few protos (maybe 20 or so) that are in my database and were included in the total count.
Yeah; I knew it was a popular machine in the US. I was guessing at around 500? Official games.
Once you voluntarily go down the rabbit hole of hacks you're off the map. Bit like including Public Domain in Amiga or C64, go doing that and your numbers almost double.
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2 hours ago, high voltage said:Fair play! Wow. I didn't know that many for the Apple ][.
The point I was making was that, with a console, you tend to have a specific locked-in number of titles to hunt down. Where it is something like the C64, it never ends.
You could collect a full set of Megadrive, SNES, Master System but you're never going to have a full set 64.
Also, that says 'software' a good chunk won't be games. Apple ][ probably has a collection on par with the Mighty 64.
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Collecting for the C64 is a whole different ballgame- of course I appreciate the values some of the 2600 games and other system tittles go for,
but the C64 had more than 10,000 games.
Probably around 8,000 worth collecting. The Hit Squad collection alone amounts to over 120 releases. Some of which go for over £250 a pop. -
Put that comment into perspective, the 893 A2600 response:
I think 714 official releases for the NES.
I think the 7800 had just 60 or so and the 5200 about the same or a few more.
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52 minutes ago, cvga said:Personally, I have more games for the 2600 (893) than any other system.
Wow! I lost everything I had all my old systems all my old games. I never got beyond 200 for any system back in , but now , rebuilding, I have quite an extensive collection of games + all the systems I had as well as my arcades with all the roms...
893! I didn't realise so many had come out for the 2600.
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300+ for the Commodore 64
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3 hours ago, christo930 said:Yeah, I saw it a few months ago. Great music in both versions.
Yeah, this guy has a tendency to use old rock tunes for 'inspiration'.
3 hours ago, christo930 said:I think that was the longest wait for a game sequel ever!
Yeah. It's not by the original team/guy but I spoke to the graphics guy, and he assures me they did seek and get permission from the original guy before doing it, which is fair enough.
From what I understand, it is the same code-base, with the sound and graphics swapped over.-
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Yeah, I've got a few Space Invaders Tees. My favourite is them all lined up in a row in different colours and the words Class of 78 beneath.
I sometimes get custom shirts done which can be quite cryptic, to other people, but they mean something to me. Sometimes something written in binary or something obscure that I find funny but that you'd really have to know your games to know.
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6 hours ago, christo930 said:I lost a lot of hours to Frantic Freddie on the C64.
Are you aware that a sequel, which basically replaces levels and music has been put together recently by some of the people over on Lemon64?
Download :
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Thanks guys. I think it was 'Combat'. I've now acquired a cart. So I have the three I had now, Combat, Missle Command and Joust.

Have just read in June 2020's Retro Gamer magazine
in Atari 8-Bit Computers
Posted
Yeah. I was pretty rough for a good while but obviously I've been very lucky. I thought that was you from L64.
Not sure what you mean?
I hope so, but I doubt he is up to any of this as yes.