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Everything posted by jammajup
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Well fukin excuse me guys! ,forgive me i do appologise i didnt realise this was strictly a N.american anti Pal website. goodbye!
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serial numbers for all mine: ATARI 6-switch/wood effect/Atari-wong/CX-2600 U/s.n 548090451 ATARI 6-switch/wood effect/Atari-wong/CX-2600 U/S.N 548560132 ATARI 6-switch/wood effect/Atari-wong/CX-2600 U/S.N 548432257 ATATI 6-switch/wood effect/Atari/CX-2600/S.N 88106 http://www.jammajup.pwp.blueyonder.co.uk/atari.html
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I am sure i have a rainbow version of the atari2600 somewhere that had a black horizontal strip instead of a silver one and has made in ireland on rear.
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I do remember here in the UK during the final stages of the atari2600 the local Woolworths selling the silver boxed games as pairs for £30
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Excluding Pac-Man and ET, which is the worst game?
jammajup replied to HP Atari King of Michigan's topic in Atari 2600
Haunted house is one of my all time favs and i am very surprised Riddle of the sphinx has been mentioned we had fun on that back then and i always remember my school friend messing about and instead of heading up screen he started reversing going downwards at the begining of the game to the first oasis and finding an object we had been searching for in the game for weeks! -
Excluding Pac-Man and ET, which is the worst game?
jammajup replied to HP Atari King of Michigan's topic in Atari 2600
Pacman and ET are far from the worst games,if my memory serves me correctly ET was quite hard to get hold of here in UK back then.Ionly ever remember one friend ever getting hold of an ET cart and we would be on that game searching for phone pieces for a long time...surely Sky Diver must be a candidate for worst game?. -
Compiling lists of Atari, Corp. (re-release) label variants
jammajup replied to Christophero Sly's topic in Atari 2600
Great archive! Can I assume that everything is PAL? 912781[/snapback] I believe so but they are all strored away due to lack of space.I must get them out sometime and have a better look. -
Hi Potato H Did you (or do you) use the WARPS much?
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Compiling lists of Atari, Corp. (re-release) label variants
jammajup replied to Christophero Sly's topic in Atari 2600
I have been through the Atari cart scan thing before LOL very time consuming...but fun http://www.jammajup.pwp.blueyonder.co.uk/atari.html -
Hi World Heros,Golden axe,Rastan Saga and Bobble Bobble(bootleg) Rastan was the most satisfying
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80-Year-Old Wants to Reclaim Q*Bert Record
jammajup replied to FujiSkunk's topic in Arcade and Pinball
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Hi guys Purchased another joblot of boards from ebay(UK) i recognise most of them such as Paddlemania,Bottom Of The Ninth and Spectar.There are two games i have not seen before,one called Sports Match which is on KLOV,and a Vegas Roulette board which runs fine but has no manufacturer on the board or display the game is not on klov so i was wandering if any of you guys had seen anything like this or know anything about it.It is JAMMA with UP acting as a third button. http://www.jammajup.pwp.blueyonder.co.uk/otherpics/vr1.jpg http://www.jammajup.pwp.blueyonder.co.uk/otherpics/vr2.jpg http://www.jammajup.pwp.blueyonder.co.uk/otherpics/vr3.jpg
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Thanks for that mr Tower but i did not actually state it was a Jamma game,the fact it is not Jamma is why i need to make Jamma adaptor for it to work in cab /test rig. Anyhow i have just had confirmation from 3 other forums that you can tie Hsync/Vsync wires together from the board to the Jamma adaptor comp sync terminal.This was the first thing i tried but it had no effect which is why i have posted to forums,so the board may have a sync prob. http://forums.webmagic.com/ubbthreads/show...sb=5&o=&fpart=1
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Hi all Sorry for such an odd question but i have never encounted this before. I have a Super Off Road on the rig at the mo,i have made molex-jamma connections and it powers up but i have seperate pins for Video Hor and Ver sync (Connector P1 pin8/9), so how can i combine these two hor/ver signals to enable comp sync for normal use in cab/test rig etc.
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Hi all I voted for Pacland i loved it from the moment i first played it althought i like all pacman games Pacland reminds me of the Pacman cartoon/scratch cards in my younger days I am surprised at the votes for Super Pacman,i was under the impression that this was not popular amongst arcade collectors/enthusiasts but voting here would suggest otherwise Pirahna is sort of cool for a hack
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Hi Guys I need the value of a few components missing from a Midnight Restance board which i have on the rig at the moment, its runs fine but it has two caps which have broken from the board i would like to replace them as they obviously serve a purpose The first is C125 top right corner near the edge connector and the second is halfway down the same side C42 near transistor ic13
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Hi I warn u now its around 200 pages! http://www.crazykong.com/manuals/CongoBongo.man.pdf ( http://www.crazykong.com ) you may also find it here:(try under pdf manuals and schematics) http://arcarc.xmission.com/archive/ (arcarc.xmission.com)
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Same with me too many to choose but it would be close between Pacman,Berzerk or Pengo but i voted Pacman
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845086[/snapback] I agree - that timer stuff was very helpful. Though some of the "Ghost Psychology" stuff contradicts your quote - they claim that Red is fastest while the others are all the same speed. But in any case, what I am looking for is something about how a ghost decides which way to go at an intersection. 845136[/snapback] In theory the ghosts should take the shortest route but you find that Blinky and Pinky work as a pair with one chasing and the other heading along side,Inky is said to be a bully and if you head towards him sometimes he turns off down a differant corridor but generally only when he is on his own.Clyde is supposed to be the `Ralph Wigam` of the ghost world he wanders around on his own but still causes problems, if your being chased for example at the top of the maze by Clyde,Pinky and Inky and manage to find an escape route through them as you head downwards through the maze slow clyde is still heading upwards and very often gets in the way (doh"!)
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Hi Ranger! Several dedicated games could appear in a cabaret (3/4) cab and i have seen a few with jamma connectors inside which increases the games available to use inside of one.But i understand that they saved space because of the cabarets narrow dimensions which meant perhaps an arcade operator might be able to fit more games into his arcade,but i personaly do not recall ever seeing any arcades with many cabarets in (not here in the uk anyway.). Like most things its really personal opinion,the general opinion i have found is that they are useful if you are a collector with a problem with space but on the whole Cabarets are considered tobe ugly! at least thats what i have found. I do not mind and have a cabaret Vanguard of my own,inside it has a mains plug(uk) and a light socket which i thought was kinda qute! U can see pics of it and its insides on my webpage: cabpics including Vanguard cabaret with front open( on chain) I did find a collectors site sometime ago and he collected just Cabarets if i find it again i will post the link
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Heavy Unit-Resistor values(Video circuit)
jammajup replied to jammajup's topic in Arcade and Pinball
Hi Mark WOW! thanks for the very quick response. Now this is what forums are for!! -
Hi to all! I have a Heavy Unit board(Taito) on the Test Rig at the moment with a darker than normal picture.Several resistors in the upper left of the board appear to have burned out to such a degree i am unable to read the color code value.Could anybody please help me with the values of the following resistors? R31,32,34,35,39,42,43,44 Many Thanks
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Hi guys! Problem with sound solved,during the re-building of my test rig i had reconnected two of the wires to the incorect places!, SP- on board connector to a Gnd in rig and visa-versa (one of the Gnd on board connector wired to SP- in rig) what was confusing me was the fact that the sound on some boards were actually working fine this way. To make things worse a Gnd connection on one of my cabs had become disconnected some boards that worked on rig did not in this cab,etc just one of those things i guess! Thanks for the help anyway Jj
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Hi I have heard of this problem with the seperate ground too but i always thought that all grounds were connected somewhere on the circuit and so have never thought anything of it. All the grounds are connected on my rig to form one ground line,i could will try to isolate the speaker ground to the psu but do not all grounds connect to the psu anyway?