Atari Pogostick
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Posts posted by Atari Pogostick
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OMG not this thread again...

Use the forum search
I typed in "Arcade games never ported to home", "'arcade games never brought to home'. and "arcade games never released to home" and only the first one gives me 1 result and it shows this exact thread. If there is already a thread on this I apologize but i did use the search function before making this.
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I think the 25–30 million 2600’s was lifetime sales, not for one year.
A user before has mentioned that the 2600 sold 25 million by 1988. Since 30 million is commonly cited as the final LTD for the 2600, and Atari sadly discontinued the 2600 in 92, i figured that would mean the 2600 sold 5 million between 1988-1992 which is an incredible number for a machine that old!

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Bump
I hope there's some guys with old magazine scans out there that can add to the topic because I'm really curious about how well these old guys did in the post-crash period.
Also I do have one question, someone in this thread said that Atari claimed 25 Million 2600's sold in 1988. Wouldn't that means the Atari 2600 sold 5 million from 1988-1992? That seems rather far fetched doesn't it? It's an interesting though though, people really did love that old machine.
By they way, wasn't there a guy named curt who posted the 7800 stuff? Didn't he post 2600 hardware numbers as well? I tried searching but the results arent coming up correctly.
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Do you think Nintendo would’ve been better served to release the Gameboy Light here in the US instead of releasing the Gameboy Color?
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No because the whole reason Nintendo put out the Gameboy Color was because developers wanted something more powerful. Since the GBC was $70 or so, I think what they should have done was combine the GBC with the gameboy light. The Lynx and Gamgear had lit screens in the late 80's and now it was 1996. Surely they could have put a lit screen on the GBC I would think. It would have likely sold more GBCs as well.
Wants funny is none of the other consoles in this thread had a lit screen either, well not until the 2nd and 3rd revisions of the game.com.
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Spoony basically threw his viewers under the bus and is still asking for money. Faking a lot of problems that suddenly disappear, and doing donation streams. He still has his Patreon up despite providing no content. if you had followed his forums before they closed, or his currently active reddit, people are pissed at what he's doing.
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You had me up until you mentuoned Irate Gamer...lol, yes, he did use a lot of effects, but hardly was a pioneer. He ripped off AVGN big time and was possbly the first coat tail rider in the retro gaming youtube scene. Won't rant too much but man...did not like that channel.
I know that Irate is polarizing but he was one of the first to put effort on effects in YouTube and he also did it by himself, which let to the droughts in content later down the road.
Also while we are talking about gaming YouTube celebrities I am reminded of the sad sad tale of the Spoony one.
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In 1980 about 200k intellivisions sold. In 1981 about 1 million intellivisions sold and Mattel had about 20% of the market. I haven't seen numbers for 1982, but 750k intellivisions were sold in 1983. The three million Intellivisions was a total lifetime estimate which is probably more like 3.5 million. Mattel's market share was around 20% in 1981, higher than it was in 1980. In 1982 my guess is their market share went down slightly. So yeah I'd say they hit a wall in 1982 in terms of growth but they still had significant market share. In 1982 Atari 2600 sales were about the same as 1981 and that includes the 1982 pac-man hype which boosted console sales. Still, like Intellivision, the 2600 market share was slightly down as well.
The Intellivision having better graphics than the 2600 is arguable. Atari has more colours, has double the vertical lines of resolution and the same sprite resolution. Intellivision was easier to program so most of their games looked better.
I'm not entirely sure the 2600 could run some of the post-crash games released on the Intellivision. I know that the Intellivision has a much better CPU with 16-bits in bus. Although I'm not sure how much software took advantage of that.
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The 2nd wave of portable consoles is seldom talked about for some reason despite some interesting hardware coming out. the 2nd wave and handheld consoles included: The Neo-Geo Pocket (and the short-lived color version), The Sega Nomad, The Gameboy Color, the Game.com bubble, and the Wonerswan consoles.
The Gameboy Color, while not as hot selling as the Gameboy for obvious reasons, easily outside all their foes. The Neo-Geo pocket/Color was a bit mismanged and helped with SNK's bankruptcy, the Game.com was innovative, but Tiger really should have waited and launched a complete vision of the console instead of 4 different versions, the Wonderswan gave a bit of a fight but the lack of a launch outside japan along with Banddai not spending enough on courting developers brought it down, and the Nomad, while a portable Genesis, was only released in America and cost $180.
One thing to note is that, all the consoles of the 2nd wave of handheld consoles had some great games on them. So it's a bit sad that these machines are so seldom talked about.
Personally I liked the idea of the Game.com and it had some good games. It was an attempt to combine a portable gaming device with a PDA, and while they made numerous mistakes in making this idea successful, it was still an experience to behold. Outside of a multi-colored screen, the Pro-light model was the best we were going to get at an affordable price point for a PDA/Console hybrid.
The WonderSwan is a little mixed for me, I had got one from a store with a handful of games, about 6 of them were playable without knowing japanese of the 10 I got but they seemed to be even less than Gameboy Color levels at the time. When I eventually got a Swan Crystal some years later and another batch of games things were different but that was around the end of the machines life. I think the Woderswan was more of a pet project from Bandai than a serious entry. Rumor is, Bandai already could have put out a better graphics chip and sound chip, but cut corners. To be honest, I don't think that it's far-fetched to believe that, especially the latter. It has a good selection of fun titles, I just don't think Bandai took it seriously.
I didn't get a Nomad until around 2002. Stores were dropping the Nomad fast and in my area I never could find one for a long time. I ended up buying the one at a second-hand store. It's a portable Genesis, and it's bulky with poor battery life. Otherwise, it's a neat idea, but I think they released the NOMAD way to late to even grab a niche audience. NOMAD at latest should have came out in late 93 if they wanted to try a portable Genesis idea. Of course the Nomad uses the Genesis Library, which is superb.
Gameboy Color was ok for what it was. I think a lot of devs just kind of upgraded their existing game boy games to work with the colors, well, uh, color. But never really took advantage of the improved specs. Some games did and it brought in a breath of fresh air, but the GBC felt more like a stop-gap to me for the GBA to be honest. It still has some good games and also mostly complete BC with the original GB library.
Neo-Geo pocket was given to me by a friend who got it imported and no longer wanted it. Well sucks for him! Got the Neo-Geo pocket color at launch. While the NGP was no slouch, SNK really should have released the color version in the first place. The NGP consoles were supposed to help SNK with their financial issues but they made quite a few missteps. As I said before the NGP color should have been the portable released from the start. It was way too late for a B&W handheld to do well when the original NGP was released, which also was japanese exclusive. It's clear they were thinking they would grab some of the domestic market for some easy profit but that didn't end up happening. As a result the NGP Color came out worldwide while betting the farm, and it should have never gotten to that point. The NGP consoles had some great games from SNK and third-parties, including possibly the best portable Sonic game ever made (at that time). It replaced the D-pad with a mini joystick and that control choice was brilliant. Why nobody else though to take that idea, I have no clue. Also you get UI when you turn it on without a game, a neat extra touch.
These consoles are usually the least talked about when handheld discussions occur, however they all have some great games, very innovative ideas, and are great fun!

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That the XBOX 360 was rushed to market doesn't mean that Microsoft intended for their consoles to fail. It was just a stupid decision.
yes it was done intentionally. They knew about the problems before launch and decided to launch it anyway. So it's not really "rushed to market" than "we wanted the money so we'll release it with issues now and maybe see if we can fix them later, now"
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"The RROD debacle was unacceptable, and we now have enough information to know that it was likely done intentionally."
They intentionally sabotaged their own console and made people not want to buy it because.... reasons?
The tinfoil hat is strong with this one.
BTW I have had two Xboxen in my life: one manufactured in mid-2006 and another I got when the Xbox 360 E started shipping. That supposed intentionally-sabotaged system lasted me like 6 years and i only replaced it when I got a TV with no component video.
Ummmm
“The problems began before the Xbox 360s got to the market. The testing machines were not ready, and the battery of tests that they ran were not fully developed. That meant the testing machines would inspect the Xbox 360s coming off the line and approve them for shipment, even though there were likely flaws.
“The test machines were not properly debugged, due to an ill-advised cost-cutting initiative that shaved $2 million from $25 million paid to Cimtek, a test-machine maker in Canada. The Microsoft team decided not to pay the consulting fee to Cimtek to build, manage, and debug the test machines. Sources familiar with the matter said there were only about 500 test machines at the time of launch, a third of the 1,500 needed.
“‘There were so many problems, you didn’t know what was wrong,’ said one source about the test machines. ‘The [test engineers] didn’t have enough time to get up and running.’”
By August 2005, three months before launch, Microsoft engineers reported a plethora of issues with the system, almost all of which came down to one problem: heat. The system was packed with too much tech with little room to breathe, and the overheating issues were manifesting in various failed components. At this stage in production, thousands of units were expected to be created every week, not the hundreds they currently had. Beyond that, the defect rate for the systems coming off the line was an atrocious and unacceptable 68 percent... this meant that for every 100 units created, 68 were deemed unshippable, three months before launch.
Engineers pleaded with higher-ups to shut down production. They needed time to source the malfunctions, but ultimately, Bach and Moore made the decision to launch. As the date approached, the media got wind from retailers that supplies coming in for the system were well under what was ordered, the first sign of trouble to the general public. Despite this, Xbox 360 launched on Nov. 22, 2015, one year ahead of its competitor (even though the Xbox 360 began production after the PS3), at two price points: $399.99 or $299.99.
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I just watched a video of Scrapyard dog. Its impressive looking for sure. In SMB defense though it looks like Scrapyard dog runs at half the framerate and a lower resolution. This is just judging by a Youtube video though.
SYD runs better than some of the YouTube videos I looked up, but at the same time I don't really say SYD is the best example of the 7800 horizontal software scrolling abilities, that would likely go to Kung Fu master or Choplifter
Mgy understanding is that the generally used 7800 resolution is a tad lower than the generally used NES resolution. I do like Scrapyard Dog and have never really looked in the framerate (keep in mind that youtube caps SD videos at a pretty low framerate), but it's true that it plays a little less smoothly than Super Mario Bros, in my experience. A little jerkier, I guess you could say?
The 7800 is capable of a higher resolution than NES, however like two games ended up doing that from what I recall. SYD scrolling is indeed jerkier than the NES but as I said above I don't think that's the best example of the 7800's scrolling. SYD was also poorly optimized and rushed out, you wouldn't get the full SYD until the Lynx version.S SYD on 7800 was supposed to have more colors and background detail. -
What do you mean about the Intellivision losing steam so fast? It's normal for consoles to lose steam after 4 or 5 years. Console generations typically last about 5 years.
around 82 it was basically brushed aside. Intellivision wasn't even in the market much more than 2 years by that point. Atari 2600 still had momentum, but the Intellivision did not.
While I understand Coleco and the 5200 had better graphics as the other poster said, the Intellivision had a good library, a cheap price, and better graphics than the 2600 with a ton of sports, rpg, and strategy titles. Yet the Intellivision basically hit a wall in overall growth compared to before. I find that very strange because none of the other consoles had the type of games the Intellivision library had in droves.
When the coleco vision, atari 5200, and commodore 64 came out in 1982 they had higher resolution. Graphics were everything at the time so the Atari 2600 and Intellivision were relegated to budget systems. Mattel had a next generation system in engineering, now known as Intellivison IV, but Mattel decided to get out of hardware in mid 1983 and focus on software. By January 1984 Mattel Electronics closed.
Mattel never competed for the big arcade licenses, in the early 1980s. Arcade titles were huge and helped atari and coleco sell consoles. Still Mattel sold 750 thousand Intellivisions in 1983, that's not that far behind the others.
By the time of 1983 however Mattel was already approaching near the 3 million LTD figure it was known for. It seems most of its sales were 82 and before, and then kind of died after, even before the crash. Which given the type of library it had, just seemed a bit strange to me. I get arcade games were generally more popular than the types of games in the Intellivisons library, but it also seemed like the base that brought the Intellivision before also vanished.One theory i read about on another Atari board is the Aquarius failure pushed some previous Intellivision buyers to computers were those types of genres were frequent, but I'm not sure how true that is. -
The Xbox 360 from the time it was out until the release of the Xbox One, was my primary console. Me and millions of others let a lot of earlier mistakes slide, played it's diverse and large library, and continued to experience one of the most spectacular comes backs I've seen in the Industry.
But to be honest looking back, I still prefer the 360 to the other consoles in that era. However I think looking at the 360 now after the smoke has cleared had made it easier easier to digest a lot of its problems:
1. The RROD debacle was unacceptable, and we now have enough information to know that it was likely done intentionally. Even with the warranties, your failure rate shouldn't have been that high. Even YLOD, which became an increasing problem later on for original PS3 models, wasn't even half the failure rate. I understand that some models failed more than others, but it should have never been to that level. I don't care how fast Microsoft thought they could fix it, there were people who would never by a 360 due to it.
2. The Kinect i was a mistake, but not the device itself, but more how it was advertised and how it effected Microsoft's development studios. Kinect was a massive success selling 25 million units(!) and brought in a lot of dough for MS. However, they did not sell the Kinect as an evolution in game design, even if it wasn't, they didn't advertise it as an opportunity to add to the game experience, they advertised it as a stand-alone-casual fad focused on shock value. The sales of the software speak for itself, it has a few games that sold really well and the rest were basically thrown to the way side. The audience MS was targeting with Kinect was not the correct audience. They don't buy many games, they usually buy a few games and then that's it. MS didn't realize this so they created and converted multiple studios to work with Kinect assuming software would sell in millions across the board.
When Kinect slowed down massively, MS still though they could bring it back with a second iteration. However, that did not take off and they quickly shuddered all studios that were converted to make games for Kinect except 1 (Rare) and so they ended up losing a bunch of studios that should have never been converted in the first place.
3. I think Microsoft made a big mistake adding Windows 8 to the 360 dashboard. The NXE being updated would have been a much more effective and less irritating solution to fixing the outdated dashboard. I believe that adding the 360 to MS's "LIne of Windows devices" was a mistake. It caused a lot of people to talk about whether the next Xbox would just be a PC with a gaming OS. Which had MS double down on Kinect due to stalling sales.
4. Tiered models. I'm not a fan of different "models" of consoles outside limited editions. The Arcade/Pro/Elite should have been just one complete console from the start. It was discovered by 2007 there was no reason that the Elite shouldn't have been the main SKU. They could have sold it at the same price as an arcade and just added a bit more for the hard-drive. Having one SKU would have greatly reduced or eliminated hardware issues. The arcades (and previously cores) were rushed and prone to RROD.
Other than those problems, I still think the Xbox 360 holds up really well and to me still the best of the 3 consoles. I think it was amazing seeing MS come from the original Xbox, that was losing BILLIONS of dollars, and come back strong selling over 84 million units and above eating Sonys lunch and even surpassing the WII in NA and the UK. I do think they made several mistakes that could have skyrocketed the 360 above the Wii's LTD, but despite some of these mistakes being quite problematic they quickly turned it around, and I mean really quick. Microsoft has a fast response team. Sure the damage was done, but it could have been worse.
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The Intellivision was the main competitor to Atari technically between 79-82. It gave use a completely different take on games than Atari did, Mattel focused on strategy, puzzles, and RPG type of games, while the 2600 focused primarily on arcade ports. The Intellivision has arcade ports as well, and usually did better than the 2600 on cross-platforms titles, but generally focused on more mind-exercising games.
Now by the time the ColecoVision came out, the 2600 suddenly started beating on the Intellivision much more than before. ColecoVision ate it's lunch before it even released, and Mattel was barely seen in commercials anymore. It's almost like the Intellivision fell off the map.
Was Mattel not able to keep the momentum going for the Intellivision. For awhile it seemed like long-term competition to the 2600, and then it kind of vanished. Not completely of course, but it did not have anywhere close to the presence it had before. You even occasionally heard of the Odyssey2 at times.
I know Mattel made a few wrong moves like broken release dates, and the Aquaris debacle, but you'd think that Mattel had enough of a library to establish itself and it's like momentum hit a brick wall and never came back.
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I was gonna say, the 7800 doesn't have hardware scrolling abilities, right? I thought scrapyard dog, Bentley Bear etc door in software.
No It doesn't (well horizontally). However, Scrapyard dog visually and graphically is superior to SMB by quite a notable margin. The MMC chips are what bring up the debate about whether or not the NES was stronger than the 7800.
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Since you quoted me, that must be directed at me, and I'll ask you to cite where I said that Mario wasn't Nintendo's mascot. I'll wait.
Your first sentence clearly states that I was attacking people for disagreeing with the facts in this thread. being those game franchises in the poll are(were) those companies mascots.
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MSX/CV lacks good scrolling. NES has hardware scrolling as well as better sprites. I can't find the CV homebrew you're referring to.
A ton of MSX games scroll and even several CV ones. yeah, it's not in the hardware but software can do it.
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Maybe you should learn to write more clearly because you say here that the SNES could have done it but nobody bothered to invest in it. You're making so many arguments that you can't keep track of them, and you're being dickishly combative when someone disagrees with one of them. Grow up.
Yeah, if they invested in it it could have "ADDED IT IN" why is that hard for you to understand? I wouldn't have talked about Mode-7 if I meant the hardware already supported it.
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It's like Game of Thrones -- if you don't win, you die.
N*gage never came close to winning. It died.
Ever wonder why there aren't any other boutique, upstart players in the smartphone scene lately?
This thread is about when it was relevant. Why are you bringing up it being dead?
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You can't play those kinds of equivalence games. There's a huge difference in what constitutes a smartphone today and the way you're using the term. Today we'd call the Blackberry Bold a "feature phone".
That's nice but we are talking about a thread focusing on the shelf-life of this device when it was active. Which in 2003, BB and Windows phones were "smart phones", but notice I didn't say that the Nokia was considered a smartphone, I even said it wasn't. Just confused as to why it wasn't considered one back then.
Yup. To elaborate: I had a BlackBerry Bold (and many of its predecessors) for work starting around 2000. It had a primitive web browser (best for WAP text links), and a very limited app store. It was more like Symbian, which was indeed the prevalent mobile OS at the time -- which really isn't saying much. None of these devices were mainstream in the least, and it's revisionist history to pretend like they were.
iOS and Android changed that, but it wasn't for many years later. You get a network effect (gets better the more people using it) with mobile devices when cameras and GPS hit the scene, along with mobile browsers and apps that were more compelling than T9 on a keypad. OP doesn't seem to understand just how crude and limited the N*Gage was, much like the "if only Atari had put everything on the failing 5200" thread.
If we're going to talk about N*gage competing with anything, compare it to Palm Pilot, Pocket PC, Tapwave Zodiac, Handspring Visor, and probably other things I've forgotten. Lifetime sales of all of that combined wouldn't add up to a single month of GameBoy Advance revenue.
The thread is about the N-gage succeeding in the market not about whether it was going to outsell the gameboy advance or if it sold Iphone levels for a phone.
Yup. To elaborate: I had a BlackBerry Bold (and many of its predecessors) for work starting around 2000. It had a primitive web browser (best for WAP text links), and a very limited app store. It was more like Symbian, which was indeed the prevalent mobile OS at the time -- which really isn't saying much. None of these devices were mainstream in the least, and it's revisionist history to pretend like they were.
iOS and Android changed that, but it wasn't for many years later. You get a network effect (gets better the more people using it) with mobile devices when cameras and GPS hit the scene, along with mobile browsers and apps that were more compelling than T9 on a keypad. OP doesn't seem to understand just how crude and limited the N*Gage was, much like the "if only Atari had put everything on the failing 5200" thread.
If we're going to talk about N*gage competing with anything, compare it to Palm Pilot, Pocket PC, Tapwave Zodiac, Handspring Visor, and probably other things I've forgotten. Lifetime sales of all of that combined wouldn't add up to a single month of GameBoy Advance revenue.
The thread is about the N-gage succeeding in the market not about whether it was going to outsell the gameboy advance or if it sold Iphone levels for a phone.
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lol- 'THIS IS WHY YOUR OPINION IS INVALID'
dude, i'm done with giving you my opinion on your posts. enjoy your billion other 'versus' or 'what if' threads where you don't want to hear anyone's differing opinion.
Uh these are FACTUAL Mascots for these companies. You don't have an "opinion: here. You are literally degrading before my eyes. You can't have an "opinion" that Sonic isn't the mascot of Sega just like you can't have an "Opinion" ratchet was a mascot for a PS2, when Sony directly temporarily advertised Jak as a mascot for around two years. Morons.
Yep. One guy making tons of threads and then telling everyone to eat shit if they disagree in each one really poisons the Classic Gaming forum.
BTW sales after the fact doesn't make a game a mascot or not. It's how it was marketed at the time. R&C was as much the marketing face of the PS2 as Jak and Daxter.
I see you disagree Mario is the mascot from Nintendo. Even those that's a fact. Weird. I also never said Sales was the reason Jak was the mascot, but hey reading comprehension seems to be a forum wide problem here.
Okay, so another "here's my opinion what do you think I don't really care what you think shut up" post.
Yes, because Halo isn't the mascot of Microsoft and Mario isn't th- are you on drugs? is that the problem here? you guys have picked some of the dumbest fights in these threads but this one has got to be the one where you show how low the average IQ among you is. This is a thread about the best "MASCOT game" among the PS2/XB/DC/GC and it's so simple i though anyone could understand the thread title, even a 1st grader.
instead we got idiots who don't know what a mascot is, and idiots saying that mascots are an "opinion" when the damn company themselves have made that "opinion" the official mascot. You wonder why the general levels of engagement are down on sites like these, it's like how Neogaf used to be, a bunch of morons that attack new guys for no reason, will constantly misunderstand things and instead of acknowledging that they just come together to dogpile on a user to protect their egos, usually using methods that the average 6 year old in the YouTube comment section uses. You all are too damn afraid to to have a discussion so you need your boys to screw up the discussion so everyone forgets what the topic is about.
You'd think the average "atari gamer" on here was a 5 year old kid. If you're that stupid to say that a mascot is an "opinion" then clearly you need to get off your computer and reflect because you have bigger problems. Now of course the dogs will pile on this post in kind proving my point but hey, whatever.
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First of all, a moment of derp on my part: Mode 7 is well documented to only work on background layers, not sprites, and so that's an error in my post unless each sprite was a background layer. So we're both wrong, the SNES couldn't possibly use hardware scaling for a game like Afterburner or Space Harrier.
The Neo Geo only scaled one direction: sprite shrinking. You'd have to start with a series of sprites and shrink them downward. The Neo Geo didn't have the VRAM for that, so no, I don't think it could have done it. Because of the RAM limitation, it didn't have the capability to store a linked list of sprites in RAM, so there would be a performance hit as it looked up the next sprite in series, load it into memory, and then shrink it (so it could zoom in) all before displaying it. Meanwhile System 32 would just call something like "currentSprite = currentSprite.next()" and get the next in series and draw it. The object itself and a pointer to it were all in memory already.
I said the SNES couldn't do scaling, I only mentioned Mode-7 as one of the reasons Nintendo didn't bother to try and add it. Mode-7 was more than what other consoles did at the time so it had enough wow-factor alone to get people to buy an SNES.
I mentioned that the Neo-Geo couldn't do it, however the Neo-Geo could Zoom sprites in and out, a common trick they used to fake scaling for their fighting games among others.
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raycasting (not tracing tracing is even worse but at least its "real" 3d) is a hog on cpu power to fake 3d, doommmmm and the like were able to do their thing thanks to heavily optimised low level code, the ports however were just trying to get a game out, not make a technical wonder
Carmack trying to max out the Jaguar version and the 3DO version (originally intended to be an enhanced extended version of the original game) disagree with this statement, and nether could run PC doom despite being "polygonal machines" and that's ignoring the 3DO version that was released, guys have tried to get the regular game to run a few levels on the 3Do and they can't get it to run like the PC version without compromises just like the Jaguar.
All I'm saying it that consoles likely were not ready for 3D until around 1998 or so. Which is also around the time 3D compatible chips and software dropped down in price. What we had before that were games running often sub-30fps with weak central processing and heavy fog use.

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in Classic Console Discussion
Posted · Edited by Atari Pogostick
Thought this would be a fun threads to bring up obscure games, but i guess it's just not a good time for it right now. Will change title.
Bad time to have posted, bad image needs to calm down. Maybe in a week or two things be better.