Jump to content

Atari Pogostick

Banned
  • Content Count

    95
  • Joined

  • Last visited

Everything posted by Atari Pogostick

  1. Remember when DOOM had an engine so advanced that even "polygonal" game consoles could barely run it despite it being 2D? That should tell you we were not even close to ready for real 3D at the time. Old 3D arcade games still gave N64 a run for its money and that was the best we could do?
  2. Of the major consoles released during the "6th gen", which would include: XBox, PS2, Gacmeube, and DC, which console mascot had the best game? This isn't about whether you like the system itself more than the other, just which mascot game was the best to play in your honest opinion. Poll Included Here are our contenders: 1. Sonic Adventure 2. Halo: Combat Evolved 3. Super Mario Sunshine 4: Jak and Daxter: PL For me it's a tough one between Jak and Halo, but Halo is a lot more fun for me. It's a great fast-paced game that had some superb graphics and atmosphere for the time. Jak shared some of these traits as well, but it was a little too slow for me. Not only that, Jak had some stages that dragged on a bit too long, and the game is based on a tired concept. Sure Jaks is probably the best traditional 3D platformer of all, and the only "collectathon" to have much jumping in the first place, but we've played this game before multiple-times.
  3. The N-Gage sold 3 million units, while that's not too shabby, it was not enough to succeed in the portable market and Nokia lost a ton of money on the project for both variations of the device. The N-Gage was vastly more powerful than the Gameboy, actually had western developers on it, and doubled as a phone with multi-media features including mp3 listening which was hot at the time. $299 was a great price for what you were getting. I know that there was the whole taco thing, and the fact it was $200 more than the GBA, but given the price of multi-media hardware at the time, that $299 was a steal to get an MP3 player, video, internet, and games on a phone. You'd think it would have sold more. The QD model fixed a lot of the firsts problems as well. What do you think went wrong? Even if it couldn't beat the GBA I'd have expected maybe several more million sold. It was either a Razr V3 or a N-Gage, not a hard decision, or at least ti seems like it's not a hard decision. On some carriers you only payed $99 (or free) with contract as well. One consolation is that it did get 2nd place, that's something, I guess.
  4. I think YouTube monetization, at least in its current form since 2013, has killed off a lot of the channels I used to watch from Classic Game Room to Turbo Views. Same goes for patreon. It ironically brings me a new appreciation for Irate gamer who did all the editing and special effects himself and basically almost never asked for money. He did it for fun and for his fans, who asked him if THEY COULD give him money. Now that's how it should be!
  5. Weird it's almost like you didn't read the thread because it's not about the jagaur vs. 3DO, it's about the jaguar and it's 3D. Maybe comprehension isn't your strong suit?
  6. If it was cheaper to put in a back-lit screen back then and the GG and Lynx got lower prices things may have been a bit more competitive. I mean battery life would still be an issue though.
  7. Interesting the others don't get anything for name calling but when i do it later back to them it's fine. Nice modding there.
  8. I don't understand your post. Look at the gif above, WTR has good image quality, as in the image is more clean. Look at AT, that game clearly is better technically but its image clarity is bad. Do you not agree with that? Also it was a response to someone saying that a WTR2 could be better but not much better, and I gave my opinion on what a hypothetical WTR sequel could include. As for sales, yeah the 3DO sold 2 million, but that was at the end of its life. During the time, some people though AVP sales would bring a second life to the Jaguar, of course looking back those thoughts were completely wrong, but AVP was no sloutch so I can see why some people did belief the Jaguar had a chance after AVP. For a short time.
  9. Well most of those are 80's but even then, I'm not the biggest fan of the low quality 3DS screens. Damn shame the Vita was a failure.
  10. it's amazing how you can't explain why all the other consoles didn't focus on 3D and why most of the big hits during that time period were not 3D, but say I'm wrong. and the Industry was all moving to 3D. You also psoted in the wrong thread because you're so angry. You posted your reply in the jaguar thread. try looking before leaping. Yes we do. Now. But we didn't then. Actually you'd think some of these companies would put some of those old scaling games on XBL PSN or something.
  11. I like how the last three posts in this thread before this one are three morons who are responding to the wrong thread. Thsi thread is about the jaguar and the last post by me was agreeing with someone on how much more impressiveWTR could be with more time.. All three reported for thread derailing. Look before leaping.
  12. I think you'd have a better time here if you were not being a moron jumping in to treads specifically to derail them. I did not attack his opinion, I mentioned a different list of games that he did just to see if he liked any of those games or knew about them. Not everybody that had a Lynx know of all it's titles. I know what his point was. If you have nothing to contribute you don't have to post. You can make these types of posts in the YouTube comments.
  13. No, that may actually be right. Because 7800 would sell 1 million by June 88, so 685k Ataris during this time in 87 makes some sense.
  14. Theres nothing anti-N in my post. Those are all real quotes many of which some are still said today, and me being upset they let that happen is completely logical. Also a lot of weird nonsense by fans were ecoed in interviews or mentioned during the 80's and 90's so this whole thing of "it's not Nintendo's fault" is disingenuous at worse, and obtuse at best. They were well aware what was happening and sat on it for personal gain. i don't think any company should do that. Sega fans did that to. Ain't anything Anti-Nintendo about that. I also never said anything about Atari being better or worse either, in fact I'd say Atari might have been just as much of an asshole in terms of what it let happen.. Seems you came in this thread to intentionally jump to conclusions with no basis, at least with my post anyway. Heck I think the only console manufacture, well major console manufacturer, that wasn't a complete moron relatively, is Microsoft. I also find this fascination with Mario interesting as well. Mario has relied more on being bundled than any other franchise in the history of games, and it was already proven with the Wii U, and the Game Cube, and the N64, that if Mario is on a shelf most people won't by it in any significant number. I'm not saying Mario is bad, but it doesn't make sense that people(hardcore Nintendo fans) claim Mario is this amazing revolution in gaming BECAUSE of sales if the sales of the bigger games and even a good chunk of spin-offs are bundled. otherwise I think SMB 2 and up are generally decent games. I generally don't care much about platforms (outside Jak 1) unless they are hybrid action games so eh. I think it's better if games and companies have their fans but hardcore 'fanbois' likely are better off not existing because if you're favorite company does dumb stuff you should point it out. If they get worse, then its time to move. it's why i hate when people do the "I have a strong opinion on this object/company. Now wait a minute, I am neutral because I am a "fanboi" of the other object/company so for some reason this means my opinion is more valid and less bias" even though that's not how this works at all.
  15. You have no idea what you're talking about. The Industry was not fully aware and one dev related to Atari is not the "industry." The Jaguar was designed like the original Saturn, a 3D capable machine with a heavy 2D focus. if they believed 3D was the future they would have added more 3D tools to their dev kits and architecture but they didn't because they believed the they needed to go both ways. Opposite of the 3DO which actually had tools for 3D games, with easy to understand dev kits and an easy developer environment while the jaguar(and Saturn) were hard to make games for when creating 3D software. Every other console or computer hardware at the time was either a similar compromise (bt with lesser 3D capabilities than even the jaguar) all 2D, or going in on FMV. From 1992-1996 when you look at hit games o consoles and home computers it was 2D, Compromise, or FMV. period. This notion the industry was focusing on 3D and scaling games had no market in that time frame is nonsense and is indeed revisionist history. Individuals in interviews have indeed said 3D is the future, but other individuals, and whole companies went where they think the money was and many of them did not think it was 3D, at least at the time. in fact change "many" to "most". Heck when 3D was where most the industry started quickly moving toward FMV still had a market and you saw FMV in a ton of 3D games.
  16. Sony/Capcom literally spend a ridiculous amount of money on Fox Hunt on PSX because they thought FMV had a market along with 3D. Also tons of FMV games on PSX and Sat. Dragons lair is old and we already had older consoles running that game, the 90's scalling games had no hardware that could run it until that time frame. Scalling games were big in arcades during that time so this notion it wouldn't sell on consoles is literally revisionist/. Especially since a good chunk of hardware makers during that time frame did not make their consoles with 3D in mind yet people keep believing for some odd reason everyone was moving to 3D. No those articles you were referring to were later, not the time frame I specified. The Crusin' USA example was on the N64 after it came out, back when Crusin' was new in arcade in 94 people gave it praise and were all over it and it did better then Daytona, which was actually a 3D game. Then you have games like Rayman in 95. Yes its revision. The issue is you believe I'm saying 3D wasn't popular, 3D was popular during those times, however it was still establishing a foothold. It wouldn't be until late 95 into 96 where you started seeing the whole industry rapidly move to 3D instead of some hit titles here and there. Most of the console and computer manufactures again were either going more toward FMV or more toward 32-bit 2D graphics. This wouldn't make sense if 2D was dead around 1992-1996. In fact, as 3D was establishing themselves having scaling games like that would have been a great compromise until the industry moved all-in on 3D. Around late 95, early 96 the tech was there, more templates were out, dev kits were more optimized for 3D, the industry quickly went into the driection of polygons, but in the time frame I specified, popular games were all over the place, it wasn't 3D and everything else is dead as you were implying. people had no clue where the industry was going but 3DO and later PSX. (and some PC developers). The biggest revision to gaming history is "no one played FMV" next to "everyone was jumping in on 3D before 96." I said multiple times that PSX followed 3DO in going the 3D route. Read my posts completely. As for the Saturn i've seen a lot of Sega interviews mention the jaguar but very few that mention 3Do, and I highly doubt Sega understood the 3DO as I'm sure they were not expecting a game like NFS to come out on it. As for the jaguar yeah, Sega did have notes on that, and to not be left behind Sega of America panicked, and with help from SOJ, put the 32X out to beat it on the market. But The Saturn wasn't made to fully go all-in on 3D. In fact, it was designed like the Jaguar, 3D capabilities in the design but a lot of focus on 32-bit 2D capability. (or 64 in the jaguars case) The rest of your post proves my point Sega had no idea what direction the industry was going in.
  17. It's not me saying that,s those are just claims that are still prevalent in 2018 across the net. I think the biggest Asset the Jaguar has, even compared to the N64/PSX, is that it has image quality. it's image quality for it's flat texture polygon games are absolutely amazing. If WTR got a sequel with higher frame rates and some fake lighting and shadow effects you could make the game look amazing despite the game really being shoe boxes rolling around a track with buildings that are gray blocks. Jaguar can do some texturing though, I'm sure that if given time and budget a WTR sequel could add some textures to the road and wheels a little. Maybe an Iron Soldier 3 with more destruction could be done as well wit better optimization (and also higher frame rate)
  18. People like Dirty Larry though, it reviews well. Also that's a weird comment to make, original titles like Awesome Golf, Toki, Super Asteroids Missile Command, Checkered Flag, Rampart, Turbo Sub, Switch II, Chips Challenge (at the time) were all pretty good. Then you had arcade hits that were not on other consoles. I mean sure, it had some genres it lacked in (but to be honest that applies to the GB and GG as well) and it has some very odd titles, (Kung food as you mentioned) but I'd say the majority of its library is playable, and I think that may be one advantage of the small library of the Lynx, well small relative to the GB and GG anyway. Now when you say Neo Geo Pocket, you mean Pocket Color right?
  19. I mean if you were not around then you can just say so because all those quotes were said. These are things that existed. Especially during earlier internet and later, early wikipedia. Some of which are still repeated today buy your favorite "gaming history" youtuber. I swear those popular Youtubers have done more damage to gaming history than...
  20. Because the Genesis couldn't run the vast majority of them. But systems like SAt/3DO could. The ones the Genesis could run were mostly never even close to the arcade. The FX chip also had nothing to do with making things irrelevant. Also the PCE was worse at it than the Genesis, did you see powerdrift on the PCE/ I mean those compromised versions did have their value for a time you're right. But for a good 4-5 years we had computers and consoles that could run the high-end stuff at a time where they could have taken off and we basically got none. But we got plenty of traditional 2D 32-bit games though. Most of which just threw in weird CG artstyles and never really took advantage of the console power (See most Mega Man sat/psx games.)
  21. Eh, no they were not, that's why I specified mid 2000's. The NES clones were the cheap ones, the ones in the mid-2000's were actually made by companies that had an actually history of you know, existing unlike the Nintendo ones which were LLC's or the likes that only existed with a year before. The ones that gobbled up so much money ot made companies go out to get official licensees for theirs.
  22. I mean I don't know what this post has to do with anything. I was responding to Punishers implication the 3DO's power was based on its price. (Also 3D0 launched at $500 and $700 not just $700. Still expensive.) Try reading my post again.
  23. Of the major consoles in the first wave, Gameboy, Lynx, Gamegear, Supervision, which do you go back to PRESENTLY? I recently played with all four of these machines and went through good chunks of their original libraries, however in 2018 I have come to conclusion that the Gameboy(as well as SV) has only a handful of games that are even playable. the rest were either always bad to mediocre, or have aged like cheese sitting out on a picnic table in 80 degree weather. Also the GB(and SV) have tons of technical issues. Even at the time I also though of GB as outdated, but the prices of its games (and console) as well as the limited options back then, made it easy to let GB issues slide, especially for kids whos parents only brought them a gameboy.But in 2018? Ehhh. As for the Lynx and Game Gear, there are a few issues. First is that the Gamegear does have some original games but a good chunk are SMS games. That in itself wouldn't be too much of a problem, if they reformatted the SMS games on GG to look and/or play well on the Game Gears smaller screen. Add to the fact it has the worst battery life of the three, and has a horribly tingy sound chip, the Game Gear hasn't age well. Now that's not to say the Lynx also doesn't have it's issues, it's resolution is tiny and the first edition of it is quite large. However I do believe the LYNX is much easier to go back to than the other three: 1. Resolution aside, it has a better backlight than the Game Gear, and has more reliable hardware because control issues and speaker issues hover over the Gamegear like the plague. 2. Graphics that match in ways, the SNES/GEN/TG16 era, on a portable, basically guarantee that it would graphically age better. 3. 2nd longest battery life. 4. Games that have replay-ability. In many cases, when finishing Gameboy and Game Gear games, even if they are arcade styled, I usually stop playable. Sure, the games aging better may help with that, but even back then it just seemed more fun to play link games multiple times than replaying Bugs crazy 2, or Mega Man II GB, or Sonic 1 or 2 SMS. Of course that's just my opinion. What's yours?
×
×
  • Create New...