Jump to content

BettyHordeClinic

New Members
  • Content Count

    75
  • Joined

  • Last visited

Posts posted by BettyHordeClinic


  1. 😀 Hello all 

     

    Did you miss me? Back with another game review this time Burning Fight. Its a good beat'em up but unfortunately got crowded out back in the day. 

    Feel free to check out my game review, hope you enjoy it.

     

    Anthony hope I got this right LOL as the format has changed a little and its been a while.

     

     


  2. Hi guys,

     

    1. 【お知らせ】 SNKオンラインショップでは、お酒関連商品が大人気です! 『純米吟醸 侍魂』、『純米大吟醸ネオジオ』、『ねおじおちょこ』、『NEOGEOビールジョッキ』大好評販売中!一人呑みやコレクションなどにもピッタリ! 無くなる前にぜひGETしてくださいね♪ https://buff.ly/2YvoCn1 pic.twitter.com/fRHYVFJGfG

      Translate Tweet
      Translated from Japanese by Microsoft

       

      Notice The SNK online shop is very popular for sake-related products! "Junmai Ginjo Samurai Soul", "Junmai Daiginjo NeoGeo", "Ooyomoku", [NEOGEO beer mug] is popular sale! It is perfect for a person drinking and collection! Please GET it before it ♪ disappears! https://buff.ly/2YvoCn1

       

      D65e1DUX4AI8Fn8.jpg
      D65e1CfXsAA07R_.jpg
      D65e1CZWsAAz5cI.jpg
      D65e1CXXkAEFVNS.jpg

    Anthony...

     

    Great stuff who don't want a SNK beer glass

    • Like 2

  3. Hi guys,

     

    More regarding the new Neo Geo Mini from madlittlepixel. Enjoy. :)

     

    From the Description,

    "SNK just announced 3 new Neo Geo Mini consoles. We have been talking about these for a while now, but now we have the details!"

     

     

    Anthony...

     

    And how cool are these Anthony absolutely fantastic :lust:

    • Like 1

  4. Hi guys,

     

    1. 新作『SAMURAI SPIRITS』とっても盛り上がっております!! 4月20日(土)からのコトブキヤ秋葉原館のイベントも現在絶賛準備中! 写真撮影が楽しいパネル展示やNEOGEO miniの試遊もありますので、ぜひ遊びに来てくださいね♪ ▼PS4版『SAMURAI SPIRITS』のご予約はコチラ! https://buff.ly/2IjLWzY pic.twitter.com/Wz9OGYCYNp

      Translate Tweet
      Translated from Japanese by Microsoft

       

      New [sAMURAI SPIRITS] We are very excited!! The event of Kotobukiya Akihabara Pavilion from Saturday, April 20 is also being acclaimed now! There is also a fun panel exhibition and NEOGEO Mini's trial play, so please come and visit us to see the ♪ ▼ PS4 version OF "SAMURAI SPIRITS" here! https://buff.ly/2IjLWzY

       

      D4UtDWwXkAEwEC8.jpg
      D4UtDZlWsAAp8ec.jpg

    Anthony...

     

    This game does look so cool

    • Like 1

  5. Hey guys; at the recent invitation of Anthony i thought i'd stop in and ask your opinion on something.

     

    Pondering getting a Neo Geo CD unit; just an affordable way to get into it for a while I think.

     

    I'm wondering if I should just get a Japanese console; or hold out for a harder to find USA model.

     

    My only concern is the language barrier. I prefer, not speaking Japanese, to play my games in English if at all possible. If most games let you pick the language on the boot screen, then no problem i'll go Japanese (more cost effective.) But if it's a pain and you have to figure out random menu systems each time you boot up to switch to English, then i'll hold off and wait for a USA system to come up.

     

    And/or is there a language/region mod chip for Japanese CD systems? Thanks for your two cents on this.

    I got one and love the CD console OK some games have load times but as long as you can see past this its a great way to get a good collection going and way more affordable. In the end its your decision but you cannot go wrong with thins.

     

    Cartriges are great but my wallet don't like them LOL :)

    • Like 2

  6. Hi guys,

     

    1. 今日めっちゃいい天気2600.pngでまぶしぃー(>▽<)2728.pngからアキバの #オノデン でキャップでも買っていくか…1f9e2.png 高級感のあるぷっくり刺繍でシンプル…と思いきやツバの部分にロゴやキャラがびーっしりのこだわりデザイン2728.png ウィンドブレーカーと合わせるのもアリね1f618.png#THE_AKIHABARA_CONTAiNER #SNK #NEOGEOpic.twitter.com/1XXNkojtpZ

      Translate Tweet
      Translated from Japanese by Microsoft

       

      I ☀▽ #オノデン'm going to buy a cap from Akiba (>) with a nice weather today! It is simple with a luxurious puffy embroidery... It is #THE_AKIHABARA_CONTAiNER #SNK also #NEOGEO to match the design windbreaker and the logo and character to the part of the collar and thought,

       

      D313tZQUcAAuE--.jpg
      D313tinU0AA3XI4.jpg

    Anthony...

     

    Hey they do look pretty cool pal

    • Like 1

  7. Happy anniversary :waving: to you all especially Anthony, Anthony you do so much great work to keep this thread going your a credit to the gaming community and a fantastic supporter of my channel.

    Thanks to you and your introductions I watch great channels like Dank Games, Dan.

     

    You also help when I've got a console problem and guid me in the right direction and with all this going on you still find time to point out great information with regards to up and coming new games and new arcade machine companies like the exA-Arcadia

     

    Lets hope the next 5 years are as great ;-)

    • Like 3

  8. Hi guys,

     

    Today, you're are all in for an intriguing treat. I follow an indie game developer by the name ShinuRealArts Games. If you're not familiar of this establishment, they're are making a fun title for steam called, "Wings_Of_Bluestar". It's a horizontal shmup that is scheduled to be released this year for the gaming community to play.

     

    So me and fellow Atariage member, Arcade Adriano from ArcadeAttackUK did a great Q&A article with ShinuArt Games that I believe we will all enjoy seeing and reading. If all goes well, the group says that there's a possibility that this game will be released on the Sega Dreamcast and the Neo-Geo. If becomes a reality, you read it here first on the Neo-Geo thread on Atariage.com. Enjoy. :)

     

    Pics and videos of the actual game is included as well. :)

     

    1. Fancy some #indiedev goodness? This week we've got Wings of Bluestar. An ace new shmup from Shinu Real Arts! https://www.arcadeattack.co.uk/wings-of-bluestar/ …

    1. D2DAFAlWsAAlDEF.jpg

     

    Wings Of Bluestar (Shinu Real Arts) – Indie Feature

    arcadeattack

    15th Mar 2019

    https://www.arcadeattack.co.uk/wings-of-bluestar/

     

    wingsofbluestar-banner.jpg?zoom=1.5625&f

    Adrian caught up with Shinu from Shinu Real Arts, the dev team behind the intriguing Wings Of Bluestar. With each demo we are becoming more and more impressed with this project. Please check out the trailer below and more from the man himself. Any developer keen to release his project on the Dreamcast and/or the NeoGeo deserves our full attention! You can catch Shinu and updates on the game mostly on Twitter, but there is also a Facebook page.

     

     

     

    Hi Shinu, it’s an honour to feature you and your fine-looking game on Arcade Attack!

    The honor is mine. Thanks for having me on Arcade Attack.

     

    https://www.youtube.com/watch?v=pMLWOcvCJSY

     

    Please tell us a little about yourself, and the establishment of Shinu Real Arts.

    You are welcome! The Shinu Real Arts name started as a freelance artist, mainly as an illustrator and concept artists. However, I’ve always had the urge to create games one day, which is normal for any gamer who started from a young age.

    I also make some short one shot comics, but paused everything since I started working on Wings Of Bluestar.

    Before starting work on my actual game, I was part of a local indie studio of 3 people, specialized in mobile games, but we went different paths due to some ideology differences.

     

    What is a typical day like with you and your team at your studio?

    Even though I have a day job not related neither to art nor to coding, I’m fortunate that this job is only 21 hours a week and I have plenty of time for game development.

    My actual team isn’t local, we are from different countries, 4 people, some I know personally and others from the net.

    Everyone takes care of their own tasks and we communicate a lot, mainly via email for data share and detailed stuff, or messenger/WhatsApp for quick texting or voice messages. However, I’m the one assembling everything and putting it into the game, since I do the graphics, coding and sound effects.

     

    Is Wings Of Bluestar the first game you’ve worked on?

    No it isn’t, I’ve worked on some games in the past, but never released them due to various reasons.

    My first game was a vertical shmup heavily influenced by the Shikigami No Shiro series, but I’ve lost all data and couldn’t continue working on it.

    My second big game was planned for mobile, from the time I was part of a local indie studio of 3 people. But again, after finishing almost all assets and base code, I canceled it after the studio was dispatched. It was going to be a top down runner/shmup hybrid where the player controls a buggy tank.

    So, Wings Of Bluestar is my 3rd serious and big game. It’s also way better than the first ones since I’ve learned a lot since then.

     

    wingsofbluestar-1.jpg?zoom=1.5625&resize

     

    What kind of game is it and how did it come about?

    Wings Of Bluestar is a horizontal shoot’em up. As mentioned above, I’m a fan of the genre and it was just natural for me to develop shmups, because I believe that I have enough knowledge about this type of game. All my previous unreleased games were shmups as well and I wish to specialize in the genre in the future.

    Funny mention:

    The choice of a horizontal shmup over a vertical was actually a technical issue one. Because 2 years ago, I had no clear idea of a simple and easy programming way to switch between the Tate and Yoko modes in a vertical shmup, so I spared myself the trouble and went full horizontal (lol).

     

    What games helped inspire it? I can see some great elements from R-Type and Thunder Force.

    The main inspiration for me comes from Blazing Star, my favorite horizontal STG, I’ve put some related Easter eggs in Wings Of Bluestar, fans of the game have already spotted some.

    And yeah, R-Type is on the influence list, as well as a lot of other horizontal shmups, like Progear, Pulstar, Hyper Duel, etc.

    When I decided to work on a new shmup, I wanted it to have a lot of the main features I like from different favorite games from the genre. And the first thing I had to do were the visuals, which are the first aspect you see in a game. I wanted them to be unique, so I went for a hand painted style, which is actually my strongest asset, since I’m more of the artist than the programmer, so, neither 3D nor pre-rendered assets were used. I even refused to use shaders for long time, until people following the game insisted, so I had to add a few (lol).

     

    The game looks incredible! The colours look so vibrant while the backgrounds and enemies are highly detailed. How much dedication has been put into this game so far and how many more hours to go to finally say it’s complete?

    The game has been more than 2 years in development. I’m planning to finish it before late 2019. There’s a chance to release it even earlier, like mid 2019, since it’s around 80% complete for now.

    As said before, I’m more of an artist than a programmer, so, I put more effort into the details and into the fundamentals of art, like composition, color theory and render. Add to this that I study a lot of other shoot’em ups by watching gameplay videos (easier to study visuals than actually playing them) and analyzing the design, color schemes, composition etc. And I had some great feedback from the community as well, so, I always work on the visuals when people do tell me something like “the visibility is weak there”, “this element hides something” etc.

     

     

    Just about every gamer enjoys a good shmup title. We for one at Arcade Attack certainly do. But what you do believe will make Wings Of Bluestar different from the current shooters that others are offering and being conducted in the video game industry?

    That’s quite the challenge, seeing all those great shmups being released.

    First, I had to make the game up to the level in terms of gameplay. So I’ve made two ships with different controls (a 3rd unlockable ship is in consideration), different weapons and different scoring systems. The game also has a combo system (different for each ship), so hi-scorers can have their fun. add to this a risk system that rewards you with Risk Stars and points when you are too close to enemy bullets. The Risk System is also implemented in the gameplay, since the player needs to carefully use the ship’s powerful weapon and save it for needy situations, since it’s “risky” to venture without it being ready.

    However, Wings Of Bluestar has also something different to offer, something that I myself couldn’t find in many shmups I’ve played and which is the main reason people not familiar with the genre don’t see a shmup game worth the full price.

    With this, I meant how short in terms of gameplay time shmups are, except for us fans who keep re-playing for hi-scoring and 1CC-ing, non shmup fans won’t play the game that many times.

    That’s why I decided to put a lot of content into Wings Of Bluestar, content that you unlock as achievement/trophies, or that you unlock by spending Risk Points that you earn from the game.

    The first time I’ve experienced this content unlocking fun was with SoulCalibur on the Dreamcast; I had a ton of fun gathering in-game money and then spending it on unlocking content. So I’ve made sure to put that into Wings Of Bluestar; the game will have a huge gallery, character biography, a shop, a sound test and more stuff to unlock.

    Another feature in Wings Of Bluestar is its story mode. While I’m not a huge and dedicated fan, I still like some good visual novels. So I’m planning to make the story mode as a visual novel fragmented between stages, it’ll offer dialogue choices and lead to different endings.

     

    wingsofbluestar-3.jpg?zoom=1.5625&resize

     

    Sounds pretty great! How many levels do you hope to create for Wings Of Bluestar and do you have a personal favourite boss within the game?

    First I was planning to make as many stages as I can and offer different paths for the player to choose from. But then I noticed that it’ll take a long time, because the game’s stages are long, on average 5 minutes without boss fight and they are detailed, have progressive and changing scenery and usually change scrolling. So, for a very small indie studio, I can’t afford a lot of stages. That’s why I made a survey on the studio’s Twitter profile and the average result was 7 stages. Right now the game has 6 and I may go to 8 + a secret stage to unlock.

    As for the bosses, my favorite one is the fifth one, since it’s so huge and can’t fit in one screen, it’s made of 4 parts and each part fills a whole screen. You move to the next part when you destroy the one above it. But I may like the sixth boss better, it’s still being coded though; it’s a long snake that comes from 7 different spots and the player needs to memorize them, something like that snake boss from R-Type, but more advanced.

     

    Once Wings Of Bluestar is complete. Where can one play this game for them to experience the action and when do you hope to get the game released?

    Like every game producer/developer, I wish to release my game on every platform possible, even retro systems. But due to budget and team limitations, the first release will be on Steam, because it’s easier, then on the Switch and PS4 if the game makes enough funds on Steam. After that and if the game is successful, I’ll try my chance porting it to systems like The Vita, the Dreamcast and the NeoGeo. But that requires extra effors since I have to rework the visuals for weaker systems. Add to this that I have no idea on how to code/develop for those older systems, so I’ll need external help if I decided to retro port the game.

    If I decide to go retro, my first choice would be the Dreamcast, but the NeoGeo is a possibility too, depending on which one is easier and how much external help I can get.

     

    What are your top 3 favourite video games of all time and why?

    Talking shmups, I’d say Blazing Star first; the visuals and sound effects of that game blew my mind back in the days when it came to the local arcade. It also has that 80s anime vibe that I love a lot.

    Second is Shikigami No Shiro; once again, I like animes and the game is 100% in the style.

    Third place goes for Ikaruga; the 3D visuals and the orchestral music of that game are just phenomenal. Add to this the level design and the original yin-yang gameplay system, that was so great.

    However, I’m more of an J-RPG fan and the only reason I’m not making an RPG is that it’s way too much work for me. My favorite all time game is Grandia 2.

     

    As for you and your co-workers, what do we plan on seeing from Shinu Real Arts after Wings Of Bluestar?

    I wish that the studio specializes in shmups only, like those great Japanese studios like G-rev or Cave. And I already have a clear idea of the shmups we’re gonna work on after Wings Of Bluestar, it’s a vertical one with tons of RPG elements.

    But, and sadly, if the shmup genre is no longer in demand, we’ll move to platformers in the Megaman style, because ,as mentioned earlier, I only make games that I like and am familiar with.

     

    wingsofbluestar-2.jpg?zoom=1.5625&resize

     

    Do you have any advice for those that would like to give for those that plan to start their own indie practice to make titles like what you’re doing now?

    Well, this may sound harsh, but they should be aware that making games isn’t easy, both mentally and physically; you’ll spend tons of time on your desk drinking cup after cup of coffee, so, you need to do some sports to counter that. Add to this how the market is more relying on advertising than a good product, which means, even if you release the greatest game ever made, no one will like it if they never have heard of it, and that may have a heavy mental effect on the developer. Some of my indie developer friends already experiencing depression before even releasing their games, by fearing that it’ll fail after all this effort and sacrifice.

    Now for something positive. As for developing games, modern software’s made it easy and one doesn’t have to be a great mathematician in order to code, hence, a lot of software doesn’t even require coding, but I highly recommend to learn coding because it offers unlimited possibilities. The only hard things to learn are art and music; those take a lot of time and dedication, but not impossible.

    But if you intend to find a team, don’t be the “Idea Guy”, it’s very bad and a real joke (meme) in the indie game development community. You should be able to contribute with a real developing skill, like music, art, coding, sound effects, special effects etc. Otherwise you’ll have to pay your team members with real money, as employees, if you have nothing else to offer.

    And once again, advertising and creating a community is as much important as making a good game. So, work on those as early as possible, even from the sketching stage.

     

    Thank you for your time today Shinu, we wish you all the best with the game. One more before you go, if you could share a few drinks with any video game character, who would you choose and why?

    This is weird, because this character doesn’t even talk. So, the video game character I’m the most attached to right now and with whom I’ve spent most of my time in a game, is my Skyrim character. I’ve been playing and modding that poor game for years (and still) using the same character, that I now feel so familiar with to the point I want to have a drink with.

     

    Readers, we hope you’ve enjoyed that and as I mentioned before you can catch Shinu on Twitter, and on the game’s Facebook page.

     

    Adrian and Anthony

     

     

    Anthony...

     

    Nice Anthony, finger on the pulse I see :thumbsup:

    • Like 1

  9. Have you tried cleaning the slots up? See my 6 slot video - I think I covered it in that vid. There's also a 4 slot and 2 slot video coming up where I will show the tecnique again there. Basically fold a piece of paper 4 times over, and coat the edge with IPA (as pure to 100% as you can get), or deoxit, and push and and out of the slot as you move it along.

     

    Hi Chris

     

    Thanks will give that a go I've got a load of 99% proof at the moment, I was going to use some contact cleaner that I've used before from work. This is very good for cleaning any electrical contacts and it does evaporate and leaves no trace.

     

    Will take a look at your vids a little knowledge goes a long way.

     

    Do you do any repairs and what systems, consoles / computers as I have got a couple that might be a little tricky for myself.

     

    Thanks for the advise really appreciate it.

     

    Regards

    Bill

    • Like 1

  10. Hey up all :waving: I thought you might like to see my converted MVS 2 slot system :twisted:

     

    I have owned this now for some years one of the slots is a little temperamental and only works when it want too. Any ideas :idea: what up let me know am going for dry solder joint? any way its a great way to play MVS cartridges in the comfort of your own home.

     

    Really do love this old system of mine she is a little battered and I keep meaning to give her a new paint job, but there is always something else to do LOL

     

    IMG 0861

    IMG 0867

    IMG 0866

    IMG 0864

    IMG 0862

    IMG 0868

    Keep playing you lot

     

    Regards

    Bill

    • Like 1

  11. Hi guys,

     

    I need this in my bedroom badly :-D .

     

    1. あのNEOGEOminiが大きなぬいぐるみになりました! ふかふかもっちもちな感触であなたに癒やしを届けます(^O^)ノ 2月18日(月)より玩拓の楽天ショップにて予約受付開始いたします! 数量限定商品ですのでこの機会に是非お買い求めください~!! ※当商品は弊社のみのお取り扱いとなります※pic.twitter.com/cIFP1S01WA

      Translate Tweet
      Translated from Japanese by Microsoft

       

      That Neogeomini became a big stuffed animal! I will heal you with a soft and fluffy touch. (^O^)ノ from Monday, February 18, we will start accepting reservations at the Rakuten shop in Taku. Please buy this opportunity by all means because it is a limited quantity product!! ※ This product is only handled by our company. ※

       

     

    1. 1f579.png Cuddle up with this NEOGEO Mini BIG pillow plush for 22,500 yen... Would you buy this? 1f601.png On sale Feb. 18th exclusively at the Rakuten shop in Taku, Japan (via @GANTAKUofficial). #SNK #NeoGeo #NeoGeoMini #KOF #FGC #SNKヒロインズpic.twitter.com/ocbl755mRt

      Dzk4DYZWwAAFSh_.jpg
      Dzk4E9eXcAM-S1p.jpg
      Dzk4HAvXgAAjb2o.jpg

    Anthony...

     

    How cool is that

    • Like 1

  12. Hi guys,

     

    Back with Atriage member Betty Horde Clinic doing a fantastic video of you talking about the exA-Arcadia. Enjoy. :)

     

    From the description,

    "Looking to revitalise the world wide arcade industry and dubbed the next NEOGEO?? find out more."

     

     

    Anthony..

     

    Thanks Anthony for posting my YouTube video. :)

     

    Hope you all enjoy it I researched it in a lot more depth after accidentally deleting it from a previous NEWS video I did. :-o

    It does look to be a very interesting system and I hope them the best of British luck.

     

    Only a handful of games at the moment but they will expand the genre.

     

    Thanks Anthony for your support appreciate it :thumbsup:

    • Like 1

  13. Hi guys,

     

    1. Look what else I got from @16Bites at http://16-bites.co.uk My BADNEO sticker. Nicely made it is 8^)

       

      Oh, and for those interested on seeing the background in my room. Look under my Xbox One and Xbox 360. Those are 5 Neo-Geo AES units. I still have plenty more.pic.twitter.com/dj6iJDsYez

      Dn_L3QyW0AIJHa4.jpg

    Anthony...

     

     

     

    :cool: and those are not cheap, looking to corner the 2nd hand market lol I know keeping a spare just in case but 5 :lol:

    Seriously at least they have a good home pal :thumbsup:

    • Like 2
×
×
  • Create New...