astro187
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Posts posted by astro187
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On 9/21/2019 at 6:34 PM, AlbertCX said:Hey everyone, we design and make stuff and we are retrogamers above all, thanks to your posts cracking R.O.B. commands codes and also what the guys at Adafruit did, we can now control R.O.B. without mods so he can play his great games (all two of them) in any modern TV, we gave him a new pair of goggles and a little app, we’re doing final tests and everything looks good so far
I am super interested in this option! So do the new glasses serve to get the brightness just right, or what?

Any interest in NES ROB homebrews?
in Homebrew Discussion
Posted · Edited by astro187
Has anyone been able to replicate the "Test" screen behavior? I have adapted the .py code @TheKitty wrote to add the finer 1 Up/Down motions (from Stack-Up) in addition to the larger 2 Up/Down motions (from Gyromite) originally in the code and R.O.B. responds to all commands perfectly, but I can't get the Test function to work as it did in the original game. I have tried what @TheKitty came up with and also the 00000 000101 1101011 11111 sequence that @ta0 determined, but they just turn the head LED solid on. However, the original Test function made the LED blink, as shown about 10 seconds into this YouTube video I found (the rest of the video isn't particularly interesting):
Did you codes the test head LED blinking into your Atari ROM @Pioneer4x4? Anyone else have any suggestions? Another question I thought of: I have always assumed Test mode was the same for Stack-Up and Gyromite but does anyone know definitively if that is true?