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Posts posted by KevKelley
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This game looks amazing. Nice original gameplay. It is a shame it was never released but it is truly an amazing addition to the Atari legacy.
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I'm trying not to be too ambitious with this project. I know I have only really started and I plan on keep building on this. I have been trying to work on this while my baby naps and my other son is at school, which gives me a small window of uninterrupted silence...

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I had recently started programming a game for the Atari 2600 since I had just discovered batari Basic and the visual editor. I used to mess around with BASIC years ago but I was never that experienced and am a bit rusty but love tearing apart code and trying to find logical solutions.
The game that I am making is one that I have been trying to make for years but my programming was never at that good. The game is titled Bag Boy! The basic idea behind the game is that you play as Bag Boy, the employee of a grocery store whose main goal is to collect shopping carts from the parking lot before they strike cars that are passing by. I was going for the classic arcade style of gameplay, with progressively faster gameplay and difficulty.
To start I am using a standard kernel and have a sprite for the shopping cart and Bag Boy and use a 8x8 missile as the car. I may scrap this and work out something new should my programming progress. Right now this is what I was starting with. My ideas for game play that I want to implement are the following:
- Have the shopping carts slowly accelerate to impact the car.
- Possibly have multiple carts or cars.
- Have additional or alternating sprites that may randomly appear instead of a cart respawn, such as a "dog" that chases the player.
- Have different playfields generate or change how they operate, like an "iced" parking lot that causes a little bit of sliding.
- Powerups, such as an "energy drink" that temporarily speeds up the player or "tips" that boost score.
- Have a health bar for the car. Each collision with a cart decreases both score and health. if bar reaches zero then game over. Also collision between player and car results in loss of life (which would also require in life counters).
- Have potential bonus levels at certain increments, like make the door accessible for a period of time that moves player to a new playfield temporarily.
- Add titlescreen and game over screen with music
- Sprite animations and additional sound effects.
- And... according to my wife, make the car look like a car and not a square.
This may not be the entire list but these are things that I am slowly working on. Right now the program is very basic and I am sure the code is sloppy and inefficient. I know some people have issues with the batari basic appearance. I personally think it works for what I want to try. I greatly appreciate this forum and all the great work everybody has done on here. I have been reading for years and have finally worked up the courage to program myself.
I hope you all enjoy. I look forward to any feedback. This project is something I would really like to finish and produce in cartridge form.
Thanks,
Kevin
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Are these shells available in other colors?
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This is awesome. I had recently started programming for the Atari. My skill level might not be up there yet but seeing all of your updates and improvements over the years is encouraging and makes me want to finish my game. It also makes me really want to buy this game once completed and hopefully on a cart.
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New Game - Bag Boy!
in Homebrew Discussion
Posted
I am also a grocery manager. I had originally thought of this back in around 2000 when I first started at Albertsons but I couldn't quite figure out how to program it. I kind of simplified the gameplay for programming. I had originally envisioned a larger parking lot with several cars and carts, with each car acting as a gravity well.
Even with the game simplified, I found the gameplay to be somewhat enjoyable. The current speed is what I would imagine a higher difficulty would be like. I have been messing around with the code to have the cart spawn farther away from the car but haven't made much progress on its acceleration or any other feature.
Once I get the basics down I will probably write a newer program with cleaner code. Typically on my lunches I read the forums here and jot down notes in a book so when I get home and my baby is napping I can experiment. It has been trial and error.