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Everything posted by DeathAdderSF
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Hello, everyone. ReVival Magazine interviewed Osman and I, publishing the article in their 44th issue. And recently, the interview was posted on Pockett videogames - http://www.pockett.net/n7674_Lynx_Osman_Celimli_et_Brandon_Cobb_geniteurs_de_Zaku_sur_Atari_Lynx
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Say - not to be a nuisance, but let's try to keep this on topic if we could. Discussing other shooters is one thing, because they can be compared to Zaku, but Pit Fighter really doesn't need to be dissected in this thread. Thanks.
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Regardless - it's not always about doing things "better." Sometimes it's about doing things best. There are 500,000 games available for the Gameboy Advance, and plenty of support for it from large companies the world over. The Lynx, on the other hand, got "jaked" when it came to third-party support. Until now, that is. Anyone can make a GBA game; it takes some fierce dedication to produce a new game for the Lynx, especially one that takes full advantage of its system hardware. At any rate, we at Super Fighter Team have also supported the Gameboy Advance, and from its inception as a matter of fact. Originally, our first commercial product as a company was to be Super Fighter Advance, a new and original sequel to Super Fighter. Sadly, a lack of funding kept this project from being completed. We moved on ahead to Super Fighter Block Battle, which was eventually moved to (and was released for) Nokia phones -- but which is now back in active development for the GBA. Stay tuned...
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Well, ZAKU is only available for the Lynx -- so it's an easy choice. Aside from that, I'd choose the Lynx anyway - you get games that were produced with more attention to detail, with better soundtracks, etc. There's some good, solid titles to be had on the Lynx.
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Thanks. I agree, it is a fair assessment. Not only that, it touches down on how the game performs on the Lynx hardware, and makes comparisons to other shooters that were produced for the system. I feel that with Zaku, a lot of the reviews we get are more generalized. It's nice to see someone post a review that takes a close look at the game from the perspective of a Lynx enthusiast. The entire Super Fighter Team website and all the individual game pages are currently being redesigned from the ground up, so a link to your review will be added to the official Zaku website once that work is completed. Until then, I'm sure Osman will add a link from PenguiNet's Zaku pages.
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We at Super Fighter Team are always eager to hear feedback from our customers and fans. Thanks for taking the time to share your opinions. Zaku is indeed a challenging game, there's no question about that. However it does get easier with time and patience, and the effort put forth to push deeper into the game is well worth it. A good example of this actually comes from me: I haven't played a lot of shooters in my lifetime, and am admittedly horrible at them. The first time I'd go through and test a level that Osman was working on, I'd get my rump kicked all over the place. Eventually, though, I was able to soar through each stage like a pro. What you must also understand is that we had to do our best to balance the game for players of all skill levels. A few of our customers who are huge shooter fans found Zaku to be too EASY, if you can believe that - so it does come down to the individual gamer, what skill level they are, and what they are hoping (and expecting) to take with them from the experience. I have taken your comments into consideration, and should we decide to produce another Lynx game in the future, we will make sure to dig deep into the discussion of difficulty balancing, to craft the experience for people on both ends of the spectrum: from those just starting out with shooters all the way to the hardcore shooter afficionado.
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"It's going to be some months yet" is as ballpark as I can get, for the moment. We're a small company with few employees, and none of us are getting rich from this business. Unfortunately this means we can't always predict with a fine science when new stock of a game will become available. If you would like to be kept personally informed, you're more than welcome to send me an e-mail request ([email protected]) and I'll let you know as soon as the new stock is on its way from the factory.
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It's going to be some months yet. The initial stock of Zaku sold through just as our newest RPG for the Sega Genesis / Mega Drive went into production.
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Hello, everyone. Zaku was reviewed in the latest issue of Retroaction magazine. The issue also features an interview with Osman and myself. Check it out, for free, by visiting their website - http://retroactionmagazine.com/magazine/retroaction-issue-4/ Thanks for your interest and attention.
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Putting Lynx games onto an MMC card for the N-Gage isn't going to help you very much, I think. The N-Gage is a hybrid game system / mobile phone made by Nokia; it is not an Atari Lynx. You'll excuse me, but I think the slide in subject confused you a bit. To suit your needs, there are reprogrammable flash cards available for the Lynx. That's likely where you'd want to start. There are several threads here which discuss them.
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The Sims (N-Gage): soundtrack extracted
DeathAdderSF replied to DeathAdderSF's topic in Classic Console Discussion
Mile High Pinball uses WAV format to store its sound effects, and raw ADPCM waveforms for its music. -
The Sims (N-Gage): soundtrack extracted
DeathAdderSF replied to DeathAdderSF's topic in Classic Console Discussion
Yes. XMPlay can write them to WAV files, and there have been converter programs to convert to and from the S3M format for many years now. -
Hello, everyone. Since I'm back to using an N-Gage again, I decided to take a look at the main data file of The Sims, to see if I could snag its music. Sure enough, it's stored in Screamtracker format (S3M). So I extracted all the tracks, some of which appear to be unused in the actual game, and have posted them for download on my webspace for a brief period. I use XMPlay to listen to the music; you can use whatever program you like. http://www.superfighter.com/temp/sims-ngage-music.zip Enjoy [?].
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You'll want to buy a standard MMC card. Mine is a 128MB card from Nokia. You really don't need a huge sized memory card, but you can go nuts if you like. MMC is old tech now; you should have no problem finding cheap MMC cards for sale online. Personally, I use a cheap ($4) Chinese USB 2.0 plug-in device, "SD / Mini SD / MMC / IRS-MMC / IT-FLASH" reader and writer that I bought from eBay. No idea, as I never got into that. But Super Fighter Block Battle is a good place to start!
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Oh. Well, that's a simple enough process: 1). Download the game. 2). Unzip the archive. 3). Send the extracted SIS file over to your N-Gage by one of the following methods: A - Bluetooth it from your PC to your N-Gage. B - Remove the memory card from your N-Gage, put it into a PC-compatible card reader and copy the file directly. C - Use a USB cable connection between your PC and N-Gage to send over the file. If you need help with any of that, feel free to contact me via e-mail or by private message here at the forums.
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I'm touched. To answer your question, there's a couple of reasons why not: 1). Super Fighter Block Battle is a freeware release. 2). Our factory is backed up as it is, trying to keep up with our product manufacturing. I'm very glad you enjoy the game, though - I designed it myself, writing the concept and story, and coming up with the gameplay elements and implementation.
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Give ZAKU a look, why don'cha.
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The one drawback to an N-Gage
DeathAdderSF replied to atari2600land's topic in Classic Console Discussion
I don't particularly care for Bluetooth headsets. They annoy me. It's something I've always got to be connecting / disconnecting (since I'm not comfortable having the darn thing in my ear when I'm not on the phone), and it's another battery to have to concern myself with keeping charged. Indeed - and it works really well. -
The one drawback to an N-Gage
DeathAdderSF replied to atari2600land's topic in Classic Console Discussion
Well, I solved the "side-talking" problem real quick-like, thanks to this article: Rear Talkin - Finally a Way To Modify the N-Gage Now, aside from its overall sluggishness, I'm completely comfortable using the N-Gage as a cell phone again, at least until the N8 ships. -
The one drawback to an N-Gage
DeathAdderSF replied to atari2600land's topic in Classic Console Discussion
Ah, now I remember you - you showed me that printout and MMC with custom label once before. Nice! Not sure if we'll be producing any more N-Gage games, but we are adapting Super Fighter Block Battle over to the Nokia N series phones. -
The one drawback to an N-Gage
DeathAdderSF replied to atari2600land's topic in Classic Console Discussion
Word. I hope you find it enjoyable. -
The one drawback to an N-Gage
DeathAdderSF replied to atari2600land's topic in Classic Console Discussion
I just sold my N95 to a friend, so for me it's back to using the N-Gage until the N8 is released later this year. I only used the N-Gage as a phone for a short time, between the day of its launch (when I bought it) and some time in mid-2004. However it did come in very handy for the testing of Super Fighter Block Battle during its development. When the game was finished, I took the N-Gage with me to France to demo the completed game at the Retro-gaming Connexion. Though the N-Gage and I have been through a lot together, I'm not exactly excited to put it back into active duty as my phone, especially since I no longer own a Bluetooth headset. But we'll see how it goes, and how many people think me daft for speaking into a "taco." Where gaming was concerned, though, I enjoyed the experience for the most part. Games were slow to be released and usually looked and performed sloppier than I would have liked, but at the time the concept of a high-quality phone that played games which were better than the chaff of Java software interested me to no end. -
Lynx. It's a very impressive machine, plus its compact. As well, it's the only system that Zaku was released for.
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Which country makes the best games?
DeathAdderSF replied to stalepie's topic in Classic Console Discussion
France, no question. Why? Alone in the Dark, Another World, Gobliins 2: The Prince Buffoon, Metal Mutant, etc. Also - how the hell did China make the poll but Taiwan didn't? Insanity... -
^^^ Edited for correctness.
