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DeathAdderSF

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Posts posted by DeathAdderSF


  1. Hey, y'all.

    I'm in the process of spring cleaning over @ Amibay, jettisoning some goody oldie PC hardware. Figured why not try and oust some of my vidjagame stuffs here, while I'm at it?

    So I pulled out a LOT of stuff. Here's most of what's available:

    Systems:

    - Turbografx-16 w/Turbo Booster
    - Mega Drive 2 (two different models)
    - Genesis 3
    - Super Nintendo (European, console only)
    - Super Famicom (console only)
    - Game Boy Advance (white)
    - Game Boy Advance SP (silver)
    - Game Boy Color (see-thru purple)
    - Atari Lynx w/original carrying case
    - Atari Lynx II (stuck power button; system works fine)
    - Super A'can (console only)

    - Pioneer Laseractive w/Sega PAC <- SOLD

    - JVC X'Eye <- SOLD

    - Mega Jet <- SOLD

    - Nomad w/original carrying case <- SOLD

    - Sega CDX <- SOLD

    - Atari Lynx II (no battery cover) <- SOLD

    - Game Boy Light <- SOLD

    - game.com <- SOLD
    - game.com pocket pro (green) <- SOLD
    - game.com pocket pro w/backlight (grey; no battery cover) <- SOLD

    Accessories:

    - Kisado Connector (Turbografx-16)
    - Avenue Pad 6 (PC Engine)
    - Arcade Card Duo (PC Engine), complete
    - Mega Key (Genesis)

    Games/software:

    - Doom, Mortal Kombat II (32x), carts only
    - Bonk's Adventure, Bonk's Revenge (Turbografx-16), complete
    - Robotrek (SNES)
    - Street Fighter II' (PC Engine), complete
    - Galactic Pinball, Red Alarm, Flashboy Plus w/Hyper Fighting demo (Virtual Boy), carts only
    - Pokemon Crystal, Pokemon Blue, Pokemon Gold, GB USB smart card 64M (Game Boy/Color), carts only
    - Socrates Interactive CD (NTSC CD32), complete
    - Flash 2 Advance 256M flash card w/Mother 3 translation (cart only)
    - GGPro flash cartridge (Game Gear)

    - Double Dragon V: The Shadow Falls (Jaguar), complete

     

    I'm taking offers for everything. Please send by PRIVATE MESSAGE. I'll consider them all & we'll see what we can do. Note that I am NOT interested in trades.

    I have photos available for your viewing pleasure as well, just ask.

     

    Notes: The Sega systems -- with the exception of the Nomad, CDX and Laseractive which I properly protected -- have some scratches on their tops, due to them all just sort of resting casual-like atop each other in the tub. The "tub-'o-Sega-stuff" has a whole pile of controllers, AC adapters, and A/V cable thingies at the bottom, just waiting to welcome you. So if you buy a system from me, make sure to specify if you'd like something extra.

    So, yep. Feel welcome to get in touch by PRIVATE MESSAGE if you're interested in having a rap about this neato, OMG SUPER RARE LQQK!!* collection.

    Oh... and for the love of God, please don't litter the thread with annoying "PM Sent!" responses. Think of the children. Thx.

     

    * - "OMG SUPER RARE LQQK!!" is subjective.

    • Like 1

  2. Holy schnikes! I was finally able to make high-quality scans of all the Supervision cartridge label variations that I own. Are you ready for a heaping helping of bad artwork? Then you've come to the right place.

    Special thanks to Frank Cifaldi for suggesting an effective way to scan the uniquely shaped (inconveniently humped!) cartridges: by laying them over the edge of an 0.93 inch sheet of acrylic. I had to use a Canon 5600F scanner to get sharp, clear images, as my Epson Perfection V39 has a severe case of nearsightedness.

    • Like 3

  3. Without going back 40 pages in history, is there a plan to re-release Zaku or any new Lynx games?

     

    You didn't have to go back 40 pages, you just had to scroll up two messages. :P

     

    And I quote:

     

    "if you'd like Zaku to potentially go back into production again at some point, please join our mailing list and if enough of you show interest... maybe, maybe."


  4. Did I pimp this article already? I know it was mentioned in the AtariGamer thread, but just in case anyone missed it...

     

    https://atarigamer.com/articles/interview-with-super-fighter-team--publisher-for-zaku-on-atari-lynx

     

    It may be interesting, plus you can see a pic of me smiling at y'all from Yokohama. The ramen museum is a hoot, t'be sure. :thumbsup:

     

    Anyway what brought me (back) here was to tell youse peoples that if you'd like Zaku to potentially go back into production again at some point, please join our mailing list and if enough of you show interest... maybe, maybe.

    • Like 2

  5. Excellent adventures :) that made me smile.

     

    It is amazing how terrible game.com hardware is. I was playing Duke on my pocket pro for about 20 minutes, probably longer than anyone at Tiger played it. The screen overheated and made the bottom half of the screen go white until I turned it off to cool. I dont believe anyone tested any iteration of this hardware.

     

    Glad you enjoyed it.

     

    I agree, I think QC testing was non-existent at Tiger. You notice how part of Duke's hand disappears when he reloads his gun? They couldn't even finish the graphics. And how, on a system touted as being able to hold two game cartridges at once, that THREE out of TWENTY games insist on being alone in the system? Nobody cared. It's actually worse than the Supervision. Worse than the Supervision.

     

    I really find it fascinating (and embarrassing, and downright insulting) that an American company actually got away with dumping such a piece of malfunctioning garbage on the market in the '90s. The whole thing was a scam, and they knew it.

    • Like 2

  6. Thanks for the replies, guys. Glad to know someone's actually reading all this. :P

     

    I fell victim to the game.com's "edgy" marketing (and teaser of Duke Nukem 3d) back when it launched, but I was a teenager w/no monie$ so I couldn't actually buy one. And a damned good thing too, because that would've been one HELL of a waste of money. (So now, as an adult, I'm wasting far MORE money collecting everything for research purposes.)

     

    I had never read any reports of link play experiences online, which is why I was so curious to do testing for myself. I knew the games wouldn't be fun, but I figured they'd at least work. Even I wasn't prepared for the shock of just how awfully the games were programmed. Link play was a heavily marketed feature by Tiger... but in over 75% of my tests IT DOESN'T EVEN WORK! And as stated above, this was with ALL NEW equipment, folks. Dreadful.

     

     

    Ha-ha. Fun read, and a nice follow-up to your Supervision work.

     

     

    Believe it or not I'm going to be putting up a game.com website of a similar scale to that Supervision affair. Why, I don't know. But it will happen, and I'll announce the link here when it does.

    • Like 1

  7. January 17, 2019:

     

    Back home now, and decided to do some follow-up link play testing with two original model game.com systems, to see if they fared any differently than the pocket pros. (Why do I do this to myself?) I linked the systems together, popped Jeopardy! and Scrabble into their dual cart slots, and prepared to be disappointed. And disappointed I was! (Natch.)

    Jeopardy! ...refused to get past the title screen. No amount of button pushing nor screen tapping could get it to respond on either machine. Remembering that Frogger and Centipede both have problems when a second cart is inserted, I popped out Scrabble from both machines and started again. Okay, now Jeopardy! responds. I guess it too likes to fly solo.

    I figured I would give Jeopardy! the ideal environment to NOT crash in: after getting the game started and allowing the CPU player to score -- thus giving it control of the board -- I decided to carefully set both systems down on the bed, and walk away. (Which is exactly what I should have done to begin with.) With the systems lying untouched, there would be no movement to potentially interfere with the cable connection. If the link mode failed, it would purely be because of the software.

    So how did it work out? I walked away, and I kid you not: 15 SECONDS LATER, one game.com turned itself off and the second one reported a link error. THE GAME.COM COULDN'T FACE PLAYING ITS OWN SOFTWARE ALONE. Just... embarrassingly sad.

    And what about Scrabble? Well this time, Scrabble actually detected the link cable and I was able to start a game. But, not wanting to play Scrabble alone, I just fiddled about for a minute or so before saying, "GOOD ENOUGH," and finally putting all this game.com link play nonsense to bed.

    Remember, folks: I did all this so you don't have to.

    Oh. Yeah. And the link cable got stuck in one of the systems at the end of it all. Tried my best to gently ease it out, but it wasn't playing ball. Had to end up wrenching the hell out of it, and a tiny piece of the plastic broke off. Good.

    • Like 1

  8. January 16, 2019:

     

    So we get to the top of the mountain tonite and I ask my buddy, "How about we play some more game.com?" He winces and deadpans, "Can we have a drink first?" This is how every conversation about the game.com should start, by the way: with a drink. Anyway we have the drink, and then I announce the two games we'll be playing: Jeopardy! and Scrabble. He sighs, a natural reaction to the circumstances.

    First up on the link play festivities? Jeopardy! And it works. For a while, that is. My buddy and I get totally "owned," as the saying goes, by the CPU player all through the first round - in part, because the game expects some of the answers to be entered very specifically, meaning a few of our CORRECT guesses were invalidated by the game because of some triviality. By the time Double Jeopardy! hits, we're bored out of our gourd. Thankfully we didn't have to suffer long because... oh, you know what's coming... the game crashed. YEP! My game.com turned off on its own, and his reported a connection lost message. Phew. On to the next one.

    Scrabble!!! ...couldn't even detect the link cable. What a piece of crap.

    And that's it for him! My buddy never has to suffer with the game.com again in his life. If only I were so lucky.

    • Like 1

  9. January 7, 2019:

     

    So I gave it a go the other day on my own, as my buddy was (conveniently) unavailable. Only this time, I linked two original (full-bodied) game.com systems together, thinking I'd have better luck than we did with the pocket pros. What happened?

    Fighters Megamix... actually worked! What a shame, I had to play it! Only did one match, but it all worked fine. Couldn't bear to go back for more.

    Mortal Kombat Trilogy... also worked. Poorly. It had lag. Nothing like performing an uppercut and having to wait for it to "load." Worse, the game still crashed. Yep. Four matches attempted, two were ruined by a "connection lost" message. Disgraceful.

    Williams Arcade Classics = confusing, but functional Joust, just like the last time. Double flawless.

    So what did we learn?

    1). Joust always works. Kudos to the programmers.
    2). It's a 50-50 shot with Fighters Megamix.
    3). Mortal Kombat Trilogy is worthless.
    4). It seems clear there's a difference in the hardware somewhere between original and pocket pro game.com systems, that fiddles with the link play for some reason. Nice job with the cost-cutting measures, Tiger!

    But it's not over yet!! Stay tuned for part III of the game.com link play fiasco when we'll be presenting Jeopardy! and Scrabble. Ooooh boy, am I ever excited.

    • Like 1

  10. December 31, 2018:

     

    I ambushed my buddy during our traditional New Year's Eve hike, by surprising him with two game.com Pocket Pro systems (with backlit screens, of course!), a compete.com link cable, and two copies each of Fighters Megamix, Mortal Kombat Trilogy and Williams Arcade Classics, and daring him to face off against me in each game. No, he did not leap off the edge of the mountain when he saw the game.com (though he may have, if he'd known anything about them going in). He agreed to my ridiculous challenge, aaaaand...

    What a crock.

    Mortal Kombat Trilogy and Fighters Megamix both refused to let us get past the fighter select screens in two player link cable modes, blaming a supposed connection error. I took this to mean "poorly written software" error. And I'm fairly certain my interpretation is correct, because Williams Arcade Classics actually allowed us to play Joust in two-player link cable mode. Even then, the experience was still pretty pathetic: The machines could barely keep up with everything going on, we could rarely tell which of the sprites we were supposed to be controlling, and et cetera. Despite all this we actually were able to enjoy the experience, if only for the pure absurdity of it all. But it was a relief to have it over with. Thankfully the rest of the night's festivities were far more enjoyable.

    In retrospect, the 5 minutes we played Joust was definitely the most fun I've ever spent playing a game.com. It was also a learning experience because it showed me just how awful and flawed the software is. We were using NEW systems, NEW link cable, NEW games. Did the programmers of the two fighting games even test the link play modes on real, finalized hardware before the games shipped? And why does a video game from 1982 play like such a hobbled mess on a system from 1997? :-o clear.png

    • Like 3

  11. This is an "adventure" that I initially posted about here in the Christmas poll thread, then continued the story on assemblergames because absolutely no one here was interested. *shrugs* Now that the "journey" is over, I figure I'll share the entire story here, if only to give people MORE reasons not to play the game.com, and maybe have a few laughs too. So without further ado...


  12. I think you'll have far better luck thru online communities & auction sites.

     

    I've been to Taiwan twice, and even thru my contacts that have lived there all their life, and know what's-what in the markets, the shops/options presented to me there have yielded nothing interesting. Usually "retro" in the eyes of the shops, means 2001+ if you're lucky. And I couldn't care less about anything after 1995.

     

    Aside from that, I love Taiwan. Great food, great hiking, great people. Elephant Mountain is a 15 minute walk from the 101 Building and definitely worth it. Visit there for those kinds of things, and give game hunting a backseat while you're there.


  13. Today's tantalizing website update...

    I finally picked up a sort-of-like-new, boxed Magnum Supervision. I've been wanting one of those for a while, don'cha know. I've added scans of the box and instructions now, just for you. I also managed to get the kinda elusive Sonny X'Press complete in blister pack. So in case any of you were “going ape” over the insert & instructions not being available on the website, they're here now.

    What else, what else... OH! There's a scan of a Sonny sticker! Yep. It was adhered to the Sonny X'Press blister package, but I carefully removed it. No more monkey business with this last update: a rather uninteresting Hartung Supervision sticker. That's it for today.


  14. I use a Lynx II. No mods. Though it could use a new power button. When I was QC testing Zaku, I wanted to make sure everything looked super-de-duper on the stock screen. After all, there are plenty of people who have never heard of the screen mods, or just plain aren't interested in them. Anyway I'm kind of a purist, so keeping the original screen is a-OK with me.

     

    I did have my Game Gear composite modded some years ago, along with a full recapping. Played it on the good ol' C= 1702 about... twice. :| It's a nice novelty, but I guess I just prefer my portable game systems to be... you know, portable.

    • Like 1

  15. Howdy. Welcome to 2019, everybody.

    So to kick off the new year, I'm happy to announce that we @ Super Fighter Team have partnered with extreme Co., Ltd. and an independent development team to bring an English language version of Vixen 357 to market: on a new cartridge, with color cardstock box & instructions, much like we've done with our previous 5 games for the Sega Genesis / Mega Drive. It's available for pre-order now.

    Check it out @ www.vixen357.com

    Game will ship later this year, we'll keep everyone informed via our [email protected] account. Important updates will also be shared here, in this thread.
    As I may not be able to swing by the forum very often, please feel welcome to contact me directly with any questions: [email protected]

    Thanks for your attention. Have a nice day.

    • Like 1

  16. BTW, since no one asked, let me tell you how it went ringing in the New Year with the game.com: It went poorly. (Is anyone surprised?!) Mortal Kombat Trilogy and Fighters Megamix both refused to let us get past the fighter select screens in two player link cable modes, blaming a supposed connection error. I took this to mean "poorly written software" error. And I'm fairly certain I was correct, because Williams Arcade Classics actually allowed us to play Joust in two-player link cable mode. Even then, the experience was still pretty pathetic: The machines could barely keep up with everything going on, we could rarely tell which of the sprites we were controlling, and et cetera. Despite all this we actually were able to enjoy the experience, if only for the pure absurdity of it all. But it was a relief to have it over with. Thankfully the rest of the festivities were far more enjoyable.


  17. How did I forget Super Kong? Super Kong is OK too.

     

    I've had a Gameboy in some form or another since 1989 (including Light)

     

    The GB Light is pretty cool, isn't it? I picked one up at the Classic Gaming Expo, like, 500 years ago, for $10. Really tragic that was never marketed here in the States. The Game Boy absolutely killed my eyes, when I was a teenager. The Supervision, on the other hand, that just kills my fun. :P


  18. some of the games still to me give off that vibe of being just so bad it could be good situation

     

    Hm... well, maybe. There are a handful of Supervision games that are passably okay, namely...

     

    Block Buster

    Crystball

    Hero Hawk

    John Adventure

    Kung-Fu Street

    Police Bust

    Sssnake

     

    ...but passably okay does not a justifiable purchase make. Besides, they're all poor man's rip-offs of better games. Just get an original b&w Game Boy and have instant access to hundreds of great games. Remember, folks: I'm a Supervision collector out of sheer curiosity and in the best interest of preservation. I get "done" w/all this, everything's going up for sale. :waving:

     

    BTW: Some folks'll tell you that the game Chimera is a good purchase. Well, if you like games that can't be beaten due to being unfinished then yes, it's actually a decent enough conversion. But for whatever reason, either the programming was never finished, or an unfinished version was accidentally slapped on the cartridges.


  19. Today I've added blister pack insert scans for 2-in-1 Hash Block / Eagle Plan, Alien, and Dream World. The game instructions archive has also been added to: Especially take note of the Italian version of the Honey Bee instructions, which feature hand-written corrections that were simply xeroxed into the finished product! Amazing!! Finally, the ridiculous “Supervision ninja” makes his second appearance, courtesy Watary Italia's fabulous stickers.

     

    www.diskman.com/presents/supervision


    svninja.jpg

     

    ^ - You just can't make this stuff up. :o

    • Like 1

  20. Uhh... no on both counts. None of my friends or family want video games. And Fatal Encounter (Australian release of Super Fighter), which I've been begging people for for, like, a bajillion years, no one has come through on. What a load of stewed tomatoes. :_(

     

    I do however plan to spread some New Year's sneer by forcing a round of game.com link play on my buddy during our traditional New Year's Eve hike. Nowhere to go but up -- literally and metaphorically speaking in this case -- after ushering in 2019 in such a traumatic manner, wouldn't you say? (Unless he leaps off the edge of the mountain when he sees the game.com.)


  21. Holy cow! I rushed into this thread thinking, "I'd better write in 4D Boxing before this all gets filled up with console titles..." but immediately noticed that four people had "beaten me to the punch." :P

    I grew up w/the version of 4D Boxing published by EA, only to discover years later that Mindscape had published a slightly different version, 4D Sports Boxing, with alternate soundtrack, etc. A great game indeed, and it comes in two "flavors!" BONUS.

     

    Also, my best friend had a copy of Boxing Legends of the Ring for SNES, and we had some fun times with that one, clobbering the hell out of each other.

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