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EnderDude

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About EnderDude

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    Chopper Commander
  • Birthday 09/16/2003

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  1. I found out about the Atari 8-bit line through my uncle and aunt. Every once in a while, we'd fly over to them, and I'd pull out their XEGS from the basement and play a couple of the games they had sitting around, like Moon Patrol, or Flight Sim II. It was a thing when I was about 12 or so. A couple years later, I stumble upon this forum after clicking a link from a 2600 homebrew game. I created an account, and the rest is history.
  2. So you were... 19? That means you figured it out around the age I am now, heh. Kinda neat if you think about it.
  3. Because it doubles the frequency, but the precision is better? Indeed, it is certainly a tuning helper, along with being able to make ring-mod-like sounds with it. Truly an overlooked feature of the POKEY back then.
  4. So I made my own edit from your import. I was thinking that I could use the "pwm reset" instrument as a kind of percussion. So now, instead of the phase being reset at every note, it is reset in a kind of beat, along with the "pwm continue" instrument. Again, thanks for sharing the module so I could make my own edits and experiment. 2021-09-21 17-58-36.mp4 Supremacy.obx Supremacy.rmt
  5. You have my confirmation! 100hz can be useful to go between two different frequencies and have finer phasing control, but it does come at a cost!
  6. 'Ery noice. It'd be a pleasure to have a look at the .xex to potentially poke around and experiment with your module. This is only if you want to, but it'd be nice to try out some different ways to see what also sounds good.
  7. You mean determining whether the instruments being used are tuned with the notes they are supposed to play? Yes, that's priority. I've mentioned a while back it would be advisable to use RMT patch 16 beta 6 to be able to use 1.79 mhz dist E in the intro, since it's more in-tune than 15khz pwm, but since a lot of changes were made, it might be a lot of work to change it back to that.
  8. So I've learned that there are 5 basic kinds of pwm instruments. For the output, there's one which resets the phase, and another which keeps the phase from the last note. It should be noted that for the phase reset instrument, it has to go silent for a bit to reset the phase. For the carrier, there's one which goes below the base frequency and one which goes above. These two change the phase in opposite directions. Lastly, there's one which stays on the base frequency, which doesn't change the phase at all. The phase reset instrument was the huge secret I wanted to figure out this whole time. I appreciate it that you let me see that file to take a look at the instruments. Thanks.
  9. Aw sweet! So I learned that all these tricks really come with experience. I really wanted to get a lot of phasing in the song, but I learned it's not worth making some notes go thin. So keep phasing to a minimum in the song, and it should be good. Thank you!
  10. I don't particularly understand why either. The only issue that we're trying to get rid of at this point is the phase silence, which is a real pain considering the phase can be different between RMT, Altirra, and maybe even real hardware. Don't get me wrong, I see where you're coming from Emkay, but due to the nature of the hardware it's kinda pointless. I spent a lot of time also trying to fix the phasing, but that'd just move thin or even silent parts somewhere else. Imo, thin is better than nothing! But I'd definitely appreciate it, Emkay, if we'd start to work with each other, instead of being bitter and critiquing each and every single detail. We can get much farther along if we do that, and that starts with you in turn sharing your edited modules with us to learn techniques and improve songs and covers as a whole.
  11. Nice progress I hear! I can tell that it's just a game of whack-a-mole when it comes to making everything sound as clear as possible. Also, I highly recommend you use that patch to make use of all the distortions to their fullest extents.
  12. If you want to make sure that all the notation is as good as it can possibly be, I can provide you with the SID to MIDI file I used as a reference (vibratos are messy!): Agent_X_II_The_Mad_Profs_Back_subtune1.mid
  13. Also, sorry I didn't upload the appropriate patch to edit it with, but here ya go: RMT Patch 16 Beta6.zip
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