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EnderDude

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Posts posted by EnderDude


  1. On 9/19/2019 at 3:21 PM, Sdw said:

    Music was composed as an XM module (with severe restrictions of course) then put through a converter I wrote to output raw data that I can then use to feed the sound registers.

     

     

    I actually thought that you made the values without a converter and that you typed in the values of the frequencies into the assembly file directly, but an XM converter for the Astrocade's music processor is impressive! Maybe if you ever make another demo for the Astrocade, you could have more emphasis on the sound capabilities of this obscure system, by showing off its AM modulation, and that the volume registers exist lol (seriously, no piece of music for the system that I've heard has any notes decay, but I've heard sfx in games increasing and decreasing the volumes of the channels).


  2. Looking at this video:

    , do you think it would be possible to make a program that could convert a .MOD file to a .xex, which would have a player, and everything else related to playing back the mod file? I mean, I'm sure that it would take too much CPU time for any practical use, but still. Now, it might be difficult to use a regular mod file, because, if I'm not mistaken, .MOD files don't support 4-bit samples. Maybe you can make the converter convert the samples to 4-bit sample. Thoughts?
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