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Posts posted by EnderDude
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I made this one but I'm far from being satisfied with that

https://soundcloud.com/makarybrauner/thalamusik-rob-hubbard
Say, could you possibly share the rmt file? The instruments sound nice.
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Pretty good. I don't know of other conversions aside from the SID emulation one. Is there another one that was done using RMT as well?
I was referring to the music of Extirpator.
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I made this .rmt file which is a WIP. It uses a filter for that weird instrument at the beginning. Does it sound better than the other conversion?
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Speaking of which, why are so many Atari 8-bit-related websites dead? Like, some haven't been updated since 8 years ago.
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What's this?
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How about Pac-Man Jr. ?
I was thinking about picking Super Zaxxon, but Ghostbusters seemed more fun.
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A few other things:
1) The Ghostbusters symbol that you move around looks quite a bit better on the C64.
2) I get what you're saying with it shouting "Ghostbusters" all the time, but Atari is also missing the laughing, which sounded great.
3) Marshmallow Man at the end looks way better on the C64.
All moot points for me though, since I like the SMS best (except where are the voices, arrgh!).

You know the old LGR intro theme, Vaxeen 4u? That's a Pokey song, not a SID one. Also, I would consider a 4-bit volume control over the ADSR the SID because ADSR isn't too friendly with weird volume patterns. The SID also has a problem with resetting the ADSR, where it needs time to reset them, or else the note will cling onto the ADSR configuration of the last note. The route most composers have done was to make the entire speed of the piece slower to compensate for this. However, Rob actually doesn't reset the ADSR values for some instruments, because it isn't necessary for some of them to decay, so he left those instruments with a volume that stays the same. The fastest note that you can play (if you plan to reset the ADSR) is the intro of the song for Sanxion:
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Such a great thread... Also, I've heard your POKEY rendition of the Pac-Mania theme on Youtube, but I can't find it in the ASMA archive. Can someone provide me the SAP please?
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Okay, this looks a bit more promising.-
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I found this:
(1230: 80, 19) A=40 X=11 Y=FF S=F5 P=34 ( I ) B432: BD 80 08 LDA $0880,X [$0891] = $2C (1230: 80, 23) A=2C X=11 Y=FF S=F5 P=34 ( I ) B435: 8D 13 D0 STA COLPM1 [$D013]
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I don't know... I guess someone has to use HxD, and look for the right byte that is 2c in the ENTIRE file.
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Now, with the "egg yolk" saucers, is there a way to change the playback speed? It looks like the animation is faster than the arcade version.
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Yeah... I've played it to death in MAME. And could we also make Burger Time (Beef Drop) look a little more decent, if we're now speaking of games on the DECO cassette system?
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Actually, why is Burnin' Rubber nonexistent on the 8-bits? Maybe it's because it's too similar to Spy Hunter that nobody even bothered...
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Also, is filling in a polygon expensive with cycles? Just look at Leaderboard that is incredibly slow on the Atari, Spectrum, C64, CPC, etc. But, hey, that might just be another example of inefficient coding...

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What about using an overclocked CPU? Like, you can use one that's at 21 Mhz?

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Yep, not that much faster:
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So, what about Phoenix? Does it use less colors that Galaga?
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Efficiency of instructions? The Z80 seems a lot less efficient. In fact, the A8s have more MIPS than the ZX Spectrum, multiplying 0.58 (0.58 MIPS @ 4 Mhz) by 0.875 (3.5 Mhz/4 Mhz), and I got about 0.5 MIPS. However, the Atari is actually faster at about 0.76 MIPS (0.43 MIPS x 1.79 Mhz), one and a half times the MIPS of the Spectrum, and using a 160 px mode can reduce the load on the CPU, right?
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Nice work! While you were working on that, I've made an optimized picture of a fan-made marquee online, slightly edited. What I've done to optimize the picture was to go into GIMP, set the color mode to the gtia palette, Ctrl+X an 8-pixel high strip, and paste it into another canvas, where I index it to a generated 8 color palette for each strip, Ctrl+X that, and paste it back into the picture, and I've repeated this process until I got to the bottom of the picture, and this was the result. I actually don't mind the stripes that much, though...
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I'm pretty sure the title screen can be achieved by using Rasta Converter, right?


Sanxion/Extirpator music redo
in Atari 8-Bit Computers
Posted
I think I found a suitable instrument for that triangle instrument that has the ring option turned on in the SID version. I used distortion E, dividing 1.79 mhz.
sanxion rev 2.zip