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Everything posted by EnderDude
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Hey Stephen, can you send me rastaconverter.exe? I can't find it anywhere, and I would like to join the fun too.
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This is a job for Rasta Converter! However, I can't find the exe...
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People back in the day apparently loved it for the simulation being realistic: http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/94#36
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Flight Simulator 2, or Tomahawk anyone? Don't those 2 games use polygons?
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Could an ST mouse work?
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Rob Hubbard on the Atari 8-Bit
EnderDude replied to abbotkinneydude's topic in Atari 8-Bit Computers
What about the other sound chips, like the GI AY8910, Ricoh 2A03, etc.? Actually, for how many sound chips in total did Rob Hubbard make music? -
Okay, so looking at the specs of the Spectrum, it has a Z80 @ 3.5 MHZ, and the MIPS rate is 1 per 4 MHZ. So, the MIPS of the ZX Spectrum is 0.875. The MIPS of the 6502 microprocessor is 1 per 1 MHZ, and the Atari is @ 1.79 MHZ. So, the MIPS of the Atari is a little more than twice the MIPS of the Spectrum. But hey, MIPS doesn't mean everything. ¯\_(ツ)_/¯
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If the ZX can do it, so can the Atari:
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Actually, I started a thread about porting Hard Drivin’ to the Atari, as it seems to be a game that’s more worth the time than working on Test Drive.
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Since stunt car racer was ported to the Atari 8 bits, Ive been wondering if Hard Drivin would be possible. Of course, if this were going to convert any existing code, it should be based off of the ZX Spectrums, or the CPCs code, and obviously not from the C64. Now, should it use 1 color 2 luminance mode 8, or should it use 4 color graphics mode 15?
- 132 replies
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- Arcade
- Conversion
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Could we also do MCS for the cars? Also, could we implement the mirror functionality?
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So... What about that steep hill? could we make the hill be a brown PM, like Elektra Glide did with the tunnels, that should give a believable illusion of 3d?
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Such a great port! How about we try to make a mod of this to make Accolade's Test Drive?
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Actually, I would like to know if anyone has a strategy of finding the palette data in this ROM, because I've been doing the find function for A8 in Hxd, replaced them with 32, and I still didn't find anything. The closest that I got to my goal was when another color (the color of the the smoke) turned red, but there were many illegal instructions, and I didn't change the color I wanted to change, as I'm trying to turn the center of the explosion, which has a color A8, to 32.
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So, I'm trying to improve the buggy explosions, and I'm looking for a hex value of A8, which is the color of an explosion frame. I'm trying to get it to 32 (red). Any help would be a pleasure.
