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Posts posted by EnderDude
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So, does makeATR work?
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Okay, so concerning the sfx, what should we do? I think that we should use a filter between the first 2 channels.
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Have you tried MAKEATR?
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Okay, so after a little digging, the tank graphics are around 6c5 to 702. You're welcome.

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And while we're at it, how about we make the title screen a little better?

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I think the tanks are playfield graphics, and use a different mode than the pms. If youre using omnivore, you can easily switch the bitmap view to a couple of antic modes.
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Say, is there a way to change the width of the pm’s for the alien ships? Is there a certain byte that controls the width? I think the pixels are double width, if that helps with my quest for looking for that pesky byte.
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Are you sure you can't fit in 3 wheels?
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Never saw the NES version but thats quite close to the arcade? Why are the sounds so close, too?
Because most of the sounds of the arcade sound close to a 25% duty square wave that the NES can do with ease. Maybe using the filter on the POKEY might sound close enough.
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It usually happens when the majority is intimidated by a limitation of the chip. However, as Instrumentarium gets more popular, someone will then find out that it's worth while to make a tracker for the POKEY. Then in the long run, maybe a programmer like Delek might make a proper tracker for the POKEY.
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Almost 2 days I tried not to write to this post.
It's like I'm watching the wrong movie or so.
Ever thought of SID is somehow the master of those old chips for replaying music?
All Instruments in "Instrumentarium" were not a real problem for SID. Just set the wave and play it through several octaves.
The "Guitar" sound is a idea Bernhard and I developed. For me it sounds too harsh, but it allows to replay music that SID cannot do. But all "low sounding instruments" were "standard" on the SID.
Remember that most POKEY tunes sound like overdriven itch and scratch arrangements. And only after Analmux did the RMT patches, there was a relieving demonstration available that POKEY can replay music.
My intentions for porting it to the SID were to spread this song outside of the Atari fanbase. Don't feel bad, though, as the SID chip can't preserve the tempo of fast songs without losing some notes of the song because of that stupid bug that Commodore didn't even fix in the later revisions. The POKEY now has a couple of advantages: playing fast music, and having a variety of waveforms. In fact, you can use the AUDC registers to enable the POKEY to even emulate the SID. I'm sure that this debate of these 2 sound chips are far from over.

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At places, this sounds much closer to the original than I expected! Good job.
Thanks for the compliment, but I'm concerned about that pesky ADSR bug... Should I just slow down the tempo?
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Can we change the palette of playsoft's test? That might seem like a good way to go...
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Has anyone tried to make a song like Instrumentarium? Like, where you would use extra register value, like that awesome guitar instrument in the song?
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Maybe we can use all of the missiles just for the stars, leaving us with 4 stars per line. Actually, we're getting somewhere, looking at that little test.

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This might be off topic, but does s2325 make anything of his own, or does he just make videos, showcasing old programs?
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So, could we modify the code a bit to make the enemies multicolored? It's desperately needed.
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I think you should go small because the original is scaled up WAYYYYYY too much, compared to the background.
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Wanted to say your original message has inspired a lot of fun. You are welcome to join the fun, and make your own moon buggy here.
I found the chart you made above very helpful. How did you figure out those values?
I poked around with the bitmap editor in Omnivore, and I used the moon patrol sap file in the ASMA archive, and HXD to locate the music data.
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Galaga for 8-bits?
in Atari 8-Bit Computers
Posted