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EnderDude

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Posts posted by EnderDude


  1.  

     

    The bug is a pain in the neck sometimes. The hard-restart workaround doesn't help?

    I tried doing that, but the music then sounds choppy. If it helps, I'm using Deflemask. Also, I wish that Delek, the boss of the project, would put the POKEY into his tracker, as it's a multi-system tracker as well; you can almost instantly convert a song from one system to another .

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  2. In this case with the background, it's just stars; so just use interrupts, and the hardware missiles for the stars. Now all that you're left with are the enemies, missiles, and players. Does that simplify it at all?


  3.  

    Why would be bitmap modes "lot slower with soft sprites" ? It can be in some cases, but in general ?

    According to peteym5:

     

    Using a graphic 15 (bitmap) screen will make it difficult to render movement within a single VBI cycle. Also use up considerable memory to store the graphics patterns of the 4 bit shifts of the enemy ships. Antic 4 character set mode makes it easier to move "soft sprites" at a reasonable frame rate.


  4. let's go

    Xxl, I'm pretty sure it's using mode 15, which is a bitmap mode, and bitmap mode is a lot slower with soft sprites, but it's a good start! Our efforts should be more directed towards using something like mode 12 for the game.


  5. Well, its because a good challenge is sometimes worth it. VBXE has an 80 column resolution, but to be fair, many of the other games for even the VIC 20 dont have special graphical capability expansions, maybe just more ram, but thats besides the matter. In fact, the VIC chip was even designed in 1977! If even the VIC 20 were designed around the same time frame, why should we give the Atari a leading edge from its stock hardware, and even its competition? Also, cool your jets; Im not going to force you to use un upgraded hardware. Do whatever you want, my opinion is my opinion...

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