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zooperdan

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  1. Hey guys. Thanks for the positive feedback I've always had a particular fondness for isometric games ever since Knight Lore on ZX Spectrum, which to date is one of the games that have really captivated me the most. Other sources of inspiration is the great classics Cadaver, Darkmere and Hero Quest (1) on Amiga. The gameplay will resemble Cadaver the most but with more static environment (no pushing stuff around). Game will feature a bit of puzzles and hazards (traps), monsters encounters with the occasional boss, some peaceful creatures, basic character progression and a number of equippable and useable items. There will be several types of areas to be explored such as forest, mountains, grassy field, desert, castle interiors, village houses and of course lots of dungeons! The initial idea behind this came (as enthusi wrote) from me doing a quick pixelart screen mockup of a fictional rpg for PICO-8 platform. The mockup got an amazing amount of attention and positive feedback so I decided to put some code behind it and see how it would actually play. Enthusi approached me and wanted to see if this could be done on Lynx and couple days later and lots of special kind of asm magic by enthusi we have something that resembles a game concept on Lynx, and I'm ecstatic about it References: Knight Lore: https://www.youtube.com/watch?v=7n7qtErhF-A Cadaver: https://www.youtube.com/watch?v=KZH2iWt9kgA Darkmere: https://www.youtube.com/watch?v=ztLKChowUXI Hero Quest: https://www.youtube.com/watch?v=tBr2IYiPWlM
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