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prog99

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About prog99

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    Space Invader

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  1. It’s possibly geo-blocked , works if I spoof my ip to USA. Let the insanity begin indeed!
  2. Those look like its streaming pre-rendered levels, videos etc
  3. He wrote it up a few years ago although I’m guessing he has better means of doing things nowadays. http://reboot.untergrund.net/new-reboot/redirection.html
  4. Thanks for that, I nearly choked on my beer. btw, you'll not feed yourself reselling 30 year old games. Don't quit the day job.
  5. Bundled floppy disks were always going to kill this off but I vaguely remember an st magazine in the early days publishing a (very slow!) mandelbrot set generator in st basic. (can't remember the name of the mag though) Did you type in the big machine code listings ifor the c64 , zx81 etc? Now that was tedious.
  6. If anyone is feeling adventurous and fancies writing a perfect clone then the technique this guy used to convert games to the trs-80 may be of interest. https://nowhereman999.wordpress.com/2016/12/ Years ago at work I did something similar that ported some ancient pascal code to vb6. Quite an interesting task but you can be bitten quite easily if you fail to read the source languages documentation correctly.
  7. I was behind centipede. I apologise for that (and the other bugs..theres an absolute whopper I didn't hear about until years later). Its mostly a fast sprite routine with a game fudged into it extremely badly. Theres loads of cpu time left to really improve it but the code is an absolute mess, I just looked at it to reacquaint myself with the collision detection and its embarrassing. I might have written it nearly 30 years ago but thats no excuse. I did get it building again with vasm on my mac with the intention of reworking some of it but enthusiasm waned rapidly.
  8. It was endemic in the UK. With the c64 we had folk in the town I lived in who worked in germany from time to time and had access to US releases that weren't even out in the uk(this was pre us gold days) Roll forward to the ST and again plenty of cracks were available. Once you get into it it turns out it was very easy to get hold of anything you fancied. The upside of al of this is that it means that the games are nowadays easy to acquire. Did anyone know that a lot of the commercial compilations were derived from cracked games?
  9. It was done with 8 pallete splits of 4 colours so pretty crap I’d guess.
  10. Yes and it was absolutely awful. Given spectrum 512 came out before it it felt like a step backwards!
  11. Nope, tinkered with some bits and bobs on the sinister version but even that was very much gordons.
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