Jump to content

prog99

Members
  • Posts

    55
  • Joined

  • Last visited

Everything posted by prog99

  1. Fine on an M2 Mac going through rosetta. Might be a bit much for whatever powers the 2600+ though.
  2. Previously it (bigpemu) ran fine on my 2012 mbp if that’s any help. Seems to be very well optimised so old hardware isn’t a problem.
  3. I’ve been running wine on macOS since at least 2008. It’s come a long way and bigpemu works just fine on an m2 Mac. I’m away from my laptop just now but the current maintainer “gcenx” has instructions on getting it working.
  4. I think the latest source is on GitHub which might work more reliably than a zip from 2010? Think it's this one? https://github.com/latchdevel/hxcfloppyemu
  5. Yes I know. Haven't put much time into debugging it, wine on macOS is a bit weird at times.
  6. Wine works on an m1/2 mac now. Mind you I've not managed to get bigpemu running on wine on my 2012 mbp, might need to set up a new environment in wineskin as other things work just fine.
  7. I'm fairly certain it won't load jpg. I don't think we'd even heard of that format back then. Try gifs or iff. I'm sure it loaded those up. As I mentioned in the other thread I mostly used the desk accessory that came with it that let you integrate degas elite with spectrum512.
  8. Should also come with a very useful acc that lets degas elite share files with digispec. I used it a lot to downscale to 16 colours.
  9. Fairly certain it was fixed. I remember an atari forum thread about it.
  10. Don't remember that one but its running in 1 vbl.(At least the 5 minutes i had playing it)
  11. 20mb scsi drive for my atari st (1991 I think). Can't remember the brand but know it had an ICD interface. Total game changer at the time and make coding a comparative dream compared to using floppies.
  12. I doubt they had the original code somehow. As I said technical details are lacking. My suspicion is either a heavily patched binary or they disassembled the code to get it into a state it could be reassembled with the falcon fixes and new assets. None of which is beginner level tinkering.
  13. Looks like a remastering of the ST code from the looks of things although details are scant on the technical aspects.
  14. I don't recall anyone saying that. The home-brew/shareware scene was huge in its day and I made my own contributions to the cause.
  15. Yes we’ve all probably seen it and it’s very impressive. 30+ years too late though and ideally needs tech not readily available in the STs heyday.
  16. Split palettes and other such techniques were well known pretty much from the off so not a new trick. Check out The Pawn for an early example. Doug however was just far too late for his excellent tools to be anything more than a curiosity. I used to know him and he did a stack of stuff on the falcon too which never saw the light of day.
  17. Probably true but a year after tempest pole position raised the game substantially. It was a bit of a beast in its day.
  18. Yes it’s hard to do a perfect port on an st when the original hardware used custom chips. Some other good efforts (from my aging memory) would be Rainbow Islands Toki (mind you that was by an ex demo coder)
  19. Runs in low and mono https://demozoo.org/productions/117146/
  20. With the small number of sprites in the screen , plus no backgrounds to restore I’d say this one should easily have managed it. There were some quality titles around on 1987.
  21. Its pretty bad, can't even run in 1 vbl. It actually improves if you switch Hatari to 16mhz.
×
×
  • Create New...