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blainelocklair

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blainelocklair last won the day on October 6 2018

blainelocklair had the most liked content!

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About blainelocklair

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    Moonsweeper
  • Birthday 04/17/1972

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  • Gender
    Male
  • Location
    Summerville, SC
  • Interests
    2600, 7800, Intellivision, ColecoVision, NES, Genesis, SNES, Lynx, 3DO, N64, Dreamcast, Commodore Amiga, TI-99/4A, Classic Handhelds/Tabletops

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  1. Hi! Do you have any pictures of the inside of the system that show the mod work? Any pics of the video output quality on a TV? Thanks!
  2. Very cool! Thank you for your incredible contributions to the Intellivision community.
  3. In the interview Tommy Tallarico did for my YouTube channel, he insinuated that the Amico would support physical game media. That was as far as we discussed it at the time. It will be interesting to see how that materializes. Eager for Amico!
  4. The time has come for me to share this labor of love with you. It’s somewhere between an Alpha and a Beta project, so please enjoy it as such. It’s a love letter of a game to TRON: Legacy and the soundtrack from Daft Punk, downloadable below. Also below is the complete set of files that were worked on to code this game in both IntyBASIC and in assembler language. It’s completely playable in your favorite Intellivision emulator or on an LTO Flash! cartridge on your genuine Intellivision hardware. === Now, for the details. First thing, though, is that I know you will be passionate about asking me to do upgrades, tweaks, and gameplay modifications to make this better. And justifiably so. Thing is, I haven’t worked on this in over a year and a half. I don’t remember how to even load up the darn thing in IntyBASIC anymore, so I can’t do anything to improve this project any longer. I released it all here so that the folks that are indeed knowledgable about what to do with this project can take up the gauntlet and continue to make this product better for all of our enjoyment. There are many smart people on this forum, much smarter than I am, that hopefully will enjoy this project as much as I did and elevate it to the next level. What you see here wouldn’t be possible, at all, without the contributions of some incredible AtariAge members. They include, but aren’t limited to: DZ-Jay: his contributions to the assembler language portions of this project are amazing. carlson: contributed character animation code for Sam and the Recognizers. Nanochess: contributed the entire demo project included with IntyBASIC - and IntyBASIC! CrossBow: helped play test the game over its iterations and did the video capture. === Gameplay You are Sam Flynn, captured by the evil C.L.U. and forced onto the game grid. Dropped into an endless runner-style game with 25 repeating mazes, C.L.U. stand and watches as four Recognizers pursue you through each progressive maze you complete. Your only defense against the Recognizers is to lure them into the surrounding grid walls, as they will derez as they finishing passing over them. But the walls will derez you too, so be careful! If you’re lucky, you might also catch them standing by on stationary patrol and be able to pass by them without being chased down! This game is an endless runner, which means C.L.U. will eventually get you through his dispatched Recognizers. It really is like the sirens said: the only thing you are supposed to do is “survive”! === Behind The Scenes Ok, the reason the Recognizers cut some slack from time to time is really because of bad coding on my part. They should chase you all the time, but I couldn’t get it to work right. And, of course, now I don’t know anything more than a goat about how to fix it. Not like riding a bicycles, this coding is. I coded in the music by ear from listening to the soundtrack. I love Daft Punk. One way to say this would be to say that C.L.U. plays dirty sometimes and spawns the Recognizers right next to you when you appear in a new maze. Another way to say it would be to say I wasn’t able to back them off and get them to still move. At all. Someone will know what to do. You’ll notice that you often exit one part of the maze but always spawn at the same coordinates when you enter the next screen. Someone will know how to give this continuity and spawn Sam where he exits the previous maze or something similar (opposite side). === Last, But Not Least… TRON: Legacy is a Disney property. I’ve never sold this, will never sell it, and you shouldn’t sell it either. It’s a love letter to the film and meant for all of us to enjoy for free as fans of the Intellivision. If you work on it, and make it better, feel free to take my name off of the title screen and put yours in there. I don’t need credit, and if you contribute to its improvement, you should be credited as such. I hope you enjoy playing with this project. It was tremendous fun for me. I should have put this out there sooner than the December 2018 date that I stopped working on it. I thought I’d lost the project code files due to failure of a backup drive. Turns out, they were still preserved in the PMs right here on AtariAge. Thanks for giving this a try on your own Intellivision or emulator. I hope you dig it. I love the Intellivision and always will. It was the first console my father ever bought me all those 40 years ago. - Blaine tronleg.rom tronleg.zip
  5. Hi! So all of the above having been said, I am definitely looking forward to Amico. I pre-ordered the "Woody" on day one in March. I'm proud to see that the Intellivision brand, destined for obsolescence all those years ago, is making a resurgence. It's wonderful to see that something that's so much a part of our shared history has this opportunity to live again in a modern, new way. No, I don't get paid by Intellivision Entertainment to endorse them or anything of that sort. I'm just excited to see what's happening and hope, as I suspect you do as well, that it is everything it has the potential to become. I could never have taken up the Intellivision mantle in this way, so kudos to Tommy for taking on the challenge, both from a creative and financial standpoint. What's your take on Amico? Are you looking forward to it? Skeptical? Have you pre-ordered? Interested to know how you feel about it all. Thanks!
  6. As you may know, Intellivision is planning a huge comeback with the release of the Intellivision Amico. Intellivision Entertainment CEO and fellow AtariAge member Tommy Tallarico was kind enough to spend some time sharing the status of Amico's development, plans for release, and info on launch titles and games in development. He also shared some info on classic Atari titles, such as Pong, Missile Command, and others, being reimagined for 2020 on the Amico. Check it out here:
  7. Hi! I recently did a rebuild of a Vader 2600 I bought from a local Facebook Marketplace ad. It would be a shame to do a full restoration on a Vader console and not restore the joysticks. So I did. And to help you do the same to your own sticks, I made a video to show you how to get it done. The games must go on! I hope you are doing well and in good health and spirits during these trying days. Praying daily for each of us. God bless.
  8. Both of these ROMs are great. In my opinion, Wizard of Wor is the better of the two and is so much fun. This was a great purchase and I'd absolutely recommend it to any LTO Flash owner. If there are future revisions of these ROMs, it would be great to have an auto fire option in Cosmic Avenger. It's tough moving my thumb up and down the two side buttons repetitively to fire both the missiles and the bombs at the same time. But it's a well-programmed game and a great add to the LTO.
  9. How's this for timely since a question about fixing up a Vader just showed up? If you’ve never had the chance to get console restoration parts from them before, Console5.com is a wonderful resource. Luke and his team do a great job of putting together restoration kits and have a wiki with parts lists, schematics, and how-to knowledge. I put a Console5 “Refresh Kit” into an Atari 2600 Vader revision 16 and put together a video to help you get it done if you’re looking to restore your own 2600. Hope you are safe and healthy out there, praying for us all daily. God bless.
  10. Next-to-last bump. Here's a freebie. It's telling of the times that an AA member for 12 years with 1,400+ community rep points selling a VA0 for $70 shipped U.S. gets no bites. This would be a great pickup for someone wanting to get into DC. The guy loves them enough to buy upgraded ones, so it follows it's probably in good condition from a DC passionate seller. I hope it sells before it hits the Bay and that someone in the AA community gets it.
  11. $70 shipped U.S. is a very honest deal. I have a DC and love it. Someone will get a very nice console for a very reasonable price + shipping deal. GLWS.
  12. That is a well-written, detailed FS post with lots of pics. Your attention to detail is much appreciated. That's also a good value for what you're selling. I have one, but a free bump never hurts the sale prospect.
  13. That is an interesting controller mod. Did you do the mod work personally or did you originally acquire it pre-modded?
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