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TikiDan last won the day on September 19 2018

TikiDan had the most liked content!

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About TikiDan

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    Space Invader
  • Birthday 05/11/1961

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    Hackensack, NJ

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  1. Hi Dragonstomper! I just might be able to do that!
  2. My pleasure! I love creating games for the 2600!
  3. Hi Stargunner! Thank you so much for your kind words. I've always said the difference between a good game and a great game is attention to detail. And just like you stated, most players won't know why they feel one game is better then another. But if you analyze it behind the scenes, you'll always find a dedicated game programmer, artist or designer who took the time to polish each part of the game they touched.
  4. Hi Quadrunner! You'll have to wait and see!
  5. Hi River Patroller, GOLD RUSH™ has been written entirely from scratch because I don't want to infringe upon any rights Activision has to the original code. The original prototype code can be viewed once the original prototype .BIN is released.
  6. Hey Stargunner, The reason I haven't put the games up on Kickstarter yet is simply due to juggling my time to complete the game vs. meeting the responsibilities to my interactive industry clients. I'll be posting an update on my blog shortly.
  7. Hi Stargunner! I have no problem releasing the code. I donated the cartridge to the National Video Game Museum because of their passion to preserve video game history.
  8. Hi Fallen Moderator! I will release the original prototype when GOLD RUSH™ is released.
  9. Hi River Patroller! Please be sure to see me at PRGE. I'll be on the 12:00pm Activision panel on Sunday with my brother Garry and Dave Crane.
  10. Hey Epic Godlike Canadian! I'm choose not to work with Al because I want to create a company that captures the essence of Activision in the early 1980's with the kind of games, patches, merch, etc. that was done when I was at Activision.
  11. The only game that was ever truly finished from the BDC (Boston Design Center) was Kabobber by Rex Bradford.
  12. Hi lawdawg710! Thank you so much for the kind words! I'm honored to be a part of the Atari Age Forum. Dan Kitchen
  13. Hi Moonsweeper! Thank you so much for your input. Yes, I plan to have a limited edition of signed games with a color manual, box and poster. We'll also be adding a complete set of the Collectible Trading Cards for the game. You can view the first card and subscribe to my mailing list at https://www.dankitchengames.com. The game will have almost 75 enemies and obstacles which will be highlighted on these Trading Cards. The game is now called DAN KITCHEN'S GOLD RUSH!™. In my upcoming newsletter I'll be releasing images of the train cars and obstacles. Thank's again for your kind words! Dan K.
  14. Hi Inky and Supergun! Thanks for writing! I've never used the DPC or any other chip for the Atari 2600. All my games, including Keystone II and the new version of it that I'm now finishing up (renamed GOLD RUSH!™) are written in pure 6502 with no additional RAM or hardware support. Dave created the DPC chip because he wanted to create a stunning version of Pitfall 2. Adding the DPC to a cartridge would greatly increase the manufacturing cost, so by the time Pitfall 2 had been released and the market crash had occurred, it was more imperative then ever to make games in the smallest and cheapest configuration. It was purely a management cost decision, Dave had nothing to do with it. As far as I know the DPC was never used after Pitfall 2. As an aside, many people call the DPC the "Display Processor Chip". The truth is it was named by Dave for his full name "David Patrick Crane". Please check out the latest on my development of GOLD RUSH!™ at my new Retro Game Site: www.dankitchengames.com Thanks again for all your questions! Keep 'em coming! Dan Kitchen
  15. Hi everyone! I want to thank all of you for your supportive comments and suggestions on my Kickstarter question. I'll keep everyone updated on my Kickstarter plans and Keystone II's progress.
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