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Chris2600

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  1. Hi Omegamatrix, I improved my score but completing the quest is a true challenge for me (I'am an average game player). Anyway playing this game is very fun! ? I know few things about VCS 2600 programming but i know how much difficult it could be to modify a Kernel, just to add some instructions due to the CPU and TIA cycles counting (and problably much more things I've no idea about). So, keeping the same idea to press the fire button while the treasures screen is displayed and trying to make easier to implement this functionality , won't it be possible to check if the fire button is held down only at a particular time: for exemple when the introduction music has just ended and just before the Winky animation sequence starts (when Winky moves to get the bow, and down the stairs)? If this would be possible it could be a nice compromise: having only half time to wait for the player and maybe it would be easier to code this for you... just a thought. fun note: Each time I see the skeletons' moving animation, it make me think how much they have the same way of walking than Charlie Chaplin (this is only my point of view). ? Cheers.
  2. Thank you Omegamatrix for this release. This new version is amazing: a true Masterpiece, congratulations! I made the best score I ever done so far, and I'll keep going on trainning. I've got one suggestion: Will it be possible to have the ability when the treasures screen is displayed to press the fire button to go back immediatly into the action? This is not really a big deal, but when playing for a long time and when restarting the game again and again, having to wait before entering in the game is a little bit frustrating. Maybe this question may requires a poll? Thank you, Cheers.
  3. Hi Andrew, Great, I just added the new link to my bookmarks. Thanks.
  4. Hi Andrew. Thank you for your answer. I've got to apologize for my lack of relevance. The header files I used previously were outdated so I downloaded the lastest versions of vcs.h and macro.h you imported here : https://sourceforge.net/p/dasm-dillon/code/HEAD/tree/trunk/machines/atari2600/ The game compiles and works perfectly now (i'am using the ET source file created by Dennis Debro (July 18, 2006)). Thank YOU!
  5. Hi all, I installed Visual Code Studio and the awesome Atari dev studio extension. I was able to compile and run many games without any problem like adventure or defender, but got issues with E.T. where I had the following error message: Is this problem related with bankswitching? Any adea about what I can do to make it to compile and run properly? Thanks in advance for your help, Cheers
  6. Hi, I didn't expect so many great dev environments. Thank you all!
  7. Hi all, Does a development environment to program the VCS 2600 in assembler (not in batari Basic) exist for Windows (like C64Studio to program the Commodore C64 which allows to type code in Assembler, compile and run executable on the fly on an emulator)? Thanks.
  8. Thank you! It looks like christmas time. ?
  9. Yes, Exactly. I should have post larger picture; the difference is more obvious when enlarging the screenshots.
  10. Hi all, I've got one minor graphics suggestion, I would prefer if the question marks look like this: rather than that, where they seem to be somewhat 'flattned': It is only a matter of personnal preferences, there's no critistism here. What is your point of view? Cheers
  11. Hi, My first test of Venture RC2: I had a lot of fun with the game, I collected only 19 treasures and found no bugs so far. The music sounds better now. I especially loved the Cyclops room special event. Awesome job!
  12. Thank you! I didn't know the PAL60 format. Now, I understand why it didn't work, so I plugged my VCS to my old CRT TV which is more tolerant on frequencies and it works like a charm. Here is what the game looks like in SECAM (8 colors palette): I assume converting the game to PAL 50 Hz should be a lot of work? Or maybe that is just impossible depending on the way it is programmed (I mean for technical reasons)? Anyway I'll try the RC2 as soon as possible Thanks again for your work! Cheers
  13. Hi, I tried the game (the Pal rom file) with my Pal 7800 and my Secam 2600 (which requires pal carts) using the Harmony cartridge. First comment: Thanks a lot for this nice job, the gameplay is awesome! On the 2600: The display is rendered in b&w as shown below... usually this kind of things occurs when running a NTSC file or files with odd number of scanlines. But as I said, the problem occurs here when I'am using the pal file. On the 7800: The screen was rolling vertically and I had to adjust the TV vertical alignment but finally I got the game running in colors Such roll can occurs too when using NTSC roms or when the number of scanlines is odd. So I made a comparison using the NTSC version of the file: the picture rolls the same way (which is normal here for a NTSC file) but the colors were different (of course). I hope these informations will be useful. I can't wait to see the final version. Thanks & Congratulations! Chris
  14. Hi John, Thank you for these explanations. I understand now why the multiplaform side of this particular question makes the things more complicated. I really appreciate your work and I can't wait to see the upcoming versions. All the best. Cheers
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