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R_Leo_1

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About R_Leo_1

  • Rank
    Chopper Commander
  • Birthday 08/31/1999

Profile Information

  • Gender
    Male
  • Location
    Davenport, FL
  • Interests
    Retro gaming, Atari 7800, Atari 2600, Pixel art, Drawing, Programming, 1980s

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  1. I'm starting to think Crystal Castles on the 2600 is my favorite 2600 game. Either that or Enduro.

    1. ClassicGMR

      ClassicGMR

      Enduro is awesome. I prefer it over Pitfall which seems to be a favorite but never did it for me. My favorite to this day is still Pressure Cooker. Just my $0.02. :)

    2. BydoEmpire

      BydoEmpire

      Enduro has always been in my top 10 - love that game!

  2. Idk why I love the William Shatner VIC-20 commercials. Something about the style of early 80s ads is very captivating.

  3. Just got a copy of Karateka on the 7800 today, and I have absolutely no idea how to play it lol. Does anyone know where I can find the manual for this one?

    1. Show previous comments  3 more
    2. R_Leo_1

      R_Leo_1

      That's exactly what happened to me, gotta admit I laughed pretty hard at how suddenly it happened.

    3. eddhell

      eddhell

      I played it on C-64 more than any other platform, I think it was the Spacebar to change stance since they used single button 2600 controllers...I had to use my toes to hit the space, as with a lot of other games....I learned how to play Raiders of Lost Ark using my feet to control the inventory joystick (looked like a f'n orangutan, but it worked)

    4. jd_1138

      jd_1138

      I think in that game you're supposed to just walk the Earth with your bedroll until some local bully gunslinger harasses you, and then you beat him down in slow motion.

  4. Pole Position for the 2600 arrives in the mail today. Ever since I played the 7800 sequel, I've become interested in other ports of the game.

    1. Show previous comments  1 more
    2. cvga

      cvga

      I love comparing ports of the same game for different systems. Sometimes I take a picture of all the carts together to get a "family" picture. I have Pole Position for the 2600, 5200, 7800 (PP II), Atari 8-bit, Intellivision, TI-99, Vic-20, Commodore 64 and the Vectrex.

    3. Ryan Witmer

      Ryan Witmer

      I remember how excited I was when I got 2600 Pole Position for Christmas as a kid.  I still have a soft spot for the game and find time to play it every now and again.

    4. Stephen

      Stephen

      Pole Position has a special place in my heart.  The closest restaurant to my house when we moved in 1980 (and one of 2 within 15 miles I will add) had a stand up in the lobby.  We'd go there at least once a month for dinner and mom&dad would give my brother & I a handful of quarters to "go play" while they were having their margaritas :)  I was so amazed when I got a copy for my Atari 400.

  5. This is perfect, just the explanation I needed. Was able to reach the code in my second bank just fine now Once again, thanks for the help and apologies for the constant questions 😅
  6. Okay I see, so should the goto be before the dmahole command or after?
  7. Welp, apologies for the double-post, but it seems a new problem has made itself known. Although the first bank works just fine, bank 2's "dmahole 0 noflow" is not able to get to my code it seems. Same issue as before, in the other banks. Am I able to use the "altgamestart" in other banks as well, or will there need to be another solution?
  8. Yes! It worked, I had put the startup.asm in the wrong place. Thanks a million for all the assistance! And @mksmith thanks a ton as well for the help
  9. It's very confusing indeed, hope we can get it fixed. Here's the zip: LL128KProject.zip
  10. Okay so I tried it and still no dice, all I get is a black screen. I'm starting to think that there may be an issues related to the "libpng warning: Incorrect bKGD chunk index value" I keep getting, as if I delete the incgraphic commands for the 160B grahpics, I get a black screen AND some ear grating audio from the TIA for some reason, which makes me think this is somehow causing a crash? Oh no need to apologize. You're under no obligation to help me so I appreciate any help I get whenever I can Oh and here's the compiler log you asked for: 7800basic v0.10 Jun 15 2020 23:49:14 libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value *** (): INFO, bank #1, GFX Block #0 starts @ $8000 Background1 Background2 LLTitleRow1Chunk1 LLTitleRow2Chunk1 LLTitleRow3Chunk1 LLTitleRow3Chunk2 LLTitleRow4Chunk1 LLTitleRow4Chunk2 LLTitleRow5Chunk1 LLTitleRow5Chunk2 LLTitleRow6Chunk1 LLTitleRow7Chunk1 LetP LetR LetE LetS LetF LetI LogoRow1Chunk1 LogoRow1Chunk2 LogoRow1Chunk3 LogoRow2Chunk1 *** (): INFO, bank #1, GFX block #0 has 16 bytes left (1 x 16 bytes) *** (): INFO, bank #1, DMA hole #0 starts @ $9000 DMA hole code found and imported *** (): INFO, bank #1, GFX Block #1 starts @ $A000 LogoRow2Chunk2 LogoRow2Chunk3 LogoRow2Chunk4 LogoRow3Chunk1 LogoRow3Chunk2 LogoRow3Chunk3 LogoRow3Chunk4 LogoRow4Chunk1 LogoRow4Chunk2 LogoRow4Chunk3 LogoRow4Chunk4 LogoRow5Chunk1 LogoRow5Chunk2 LogoRow5Chunk3 LogoRow5Chunk4 *** (): INFO, bank #1, GFX block #1 has 2368 bytes left (148 x 16 bytes) *** (): INFO, bank #1, DMA hole #1 starts @ $B000 no code defined for DMA hole 7800basic compilation complete. User-defined 7800.asm found in current directory segment: INITIAL CODE SEGMENT 8000 eqm vs current org: 8003 -3 bytes of ROM space left in the main area of bank 1. C:\Users\dusti\Desktop\ATARI7800\7800basic\Programs\LadyLadyDemo\LL128K.bas.asm (495): error: Origin Reverse-indexed. Cartridge size not a multiple of 4K bytes! 7800header 0.10 Jun 15 2020 23:49:19 *** WARNING: The file size of C:\Users\dusti\Desktop\ATARI7800\7800basic\Programs\LadyLadyDemo\LL128K.bas.bin isn't correct. opened parameter file a78info.cfg 7800makecc2 v0.1 The ROM 'C:\Users\dusti\Desktop\ATARI7800\7800basic\Programs\LadyLadyDemo\LL128K.bas.bin' is compatible with CC2.
  11. Okay so I tried changing it to just "dmahole 0" and the compiler tells me "-3 bytes of ROM space left in the main area of bank 1." Which was the issue I was having earlier where the extra bit of asm that is removed with noflow is causing issues. And as for the goto/gosub being used to get to my code, I can't place a goto command before the dmahole 0 noflow command is placed and if I place it after, it will compile but my code is still not running
  12. I wish I could say Star Trek V: The Final Frontier is a good but flawed film, but the writing is just too low grade to warrant that. It's just below average.

    1. Show previous comments  3 more
    2. doctorclu

      doctorclu

      It is like a regular Star Trek episode with the whole crew.   Just a fun romp.

    3. simbalion

      simbalion

      ST5 had a lot going against it at production. Strikes and budget limits really hurt the movie, but still it is a fun little romp. It carried over the lightness of ST4 and had moments I still like. Shatner admitted it taught him a lesson about directing in that you can try to dream too big and he felt that also hurt the movie as he was too ambitious with his original idea and trying to make it happen.

    4. simbalion

      simbalion

      Don't mean to double reply, but I think one of Shatner's books mentioned a Teamsters strike also happened during the filming of ST5. I recall he mentioned one of the filming trucks suddenly went up in flames and there were major suspicions.

  13. It's inside the dmahole. This is the most recent code: ;init set tv ntsc set romsize 128k set screenheight 224 set basepath Programs\LadyLadyDemo\gfx_LadyLady bank 1 ;titleScreen ;Load first gfx block ;Background chunks incgraphic Background1.png 160A 0 3 2 1 incgraphic Background2.png 160A 0 1 2 3 ;LadyLady incgraphic LLTitleRow1Chunk1.png 160B 0 1 3 7 2 6 5 13 11 10 9 14 0 incgraphic LLTitleRow2Chunk1.png 160B 0 1 2 6 5 3 7 13 14 0 0 0 0 incgraphic LLTitleRow3Chunk1.png 160B 0 1 7 3 5 13 2 11 6 14 10 9 0 incgraphic LLTitleRow3Chunk2.png 160B 0 1 14 11 10 9 2 13 0 0 0 0 0 incgraphic LLTitleRow4Chunk1.png 160B 0 1 7 6 5 11 10 14 13 9 2 0 0 incgraphic LLTitleRow4Chunk2.png 160B 0 14 11 10 9 13 1 3 2 5 0 0 0 incgraphic LLTitleRow5Chunk1.png 160B 14 11 10 13 1 5 0 7 6 9 3 2 0 incgraphic LLTitleRow5Chunk2.png 160B 1 14 0 0 0 0 0 0 0 0 0 0 0 incgraphic LLTitleRow6Chunk1.png 160B 0 14 13 11 10 9 1 2 3 5 0 0 0 incgraphic LLTitleRow7Chunk1.png 160B 0 1 14 13 11 10 9 0 0 0 0 0 0 ;Letters incgraphic LetP.png 160A 0 3 2 1 incgraphic LetR.png 160A 0 3 2 1 incgraphic LetE.png 160A 0 3 2 1 incgraphic LetS.png 160A 0 3 2 1 incgraphic LetF.png 160A 0 3 2 1 incgraphic LetI.png 160A 0 3 2 1 dmahole 0 noflow clearscreen asm lda #$0f sta $35 lda #$5c sta $36 lda #$86 sta $37 end BACKGRND=$25 plotsprite LetP 5 40 192 savescreen drawscreen ;LadyLady Logo incgraphic LogoRow1Chunk1.png 160A 0 1 3 2 incgraphic LogoRow1Chunk2.png 160A 0 1 3 2 incgraphic LogoRow1Chunk3.png 160A 0 1 3 2 incgraphic LogoRow2Chunk1.png 160A 0 1 3 2 incgraphic LogoRow2Chunk2.png 160A 0 1 3 2 incgraphic LogoRow2Chunk3.png 160A 0 1 3 2 incgraphic LogoRow2Chunk4.png 160A 0 1 3 2 incgraphic LogoRow3Chunk1.png 160A 0 1 3 2 incgraphic LogoRow3Chunk2.png 160A 0 1 3 2 incgraphic LogoRow3Chunk3.png 160A 0 1 3 2 incgraphic LogoRow3Chunk4.png 160A 0 1 3 2 incgraphic LogoRow4Chunk1.png 160A 0 1 3 2 incgraphic LogoRow4Chunk2.png 160A 0 1 3 2 incgraphic LogoRow4Chunk3.png 160A 0 1 3 2 incgraphic LogoRow4Chunk4.png 160A 0 1 3 2 incgraphic LogoRow5Chunk1.png 160A 0 1 3 2 incgraphic LogoRow5Chunk2.png 160A 0 1 3 2 incgraphic LogoRow5Chunk3.png 160A 0 1 3 2 incgraphic LogoRow5Chunk4.png 160A 0 1 3 2 bank 2 bank 3 bank 4 bank 5 bank 6 bank 7 bank 8
  14. To answer your questions: I use Graphics Gale to export my graphics. I have currently stripped back everything to just the first bank and still no dice. I removed the reboot and that wasn't the issue apparently. I went ahead and removed dmahole 1 and moved the incgraphic entries at the very top of the bank and just tried to display the letter 'P' from my stored graphics, and still no luck... If the "libpng warning: Incorrect bKGD chunk index value" is causing the issue, I'm not really sure how to correct it at the moment 😕 as I can't get ImageMagick that SmittyB mentioned to run on windows' Linux Kernal no matter what I do.
  15. Here's what I get: C:\Users\dusti\Desktop\ATARI7800\7800basic>7800bas.bat Programs\LadyLadyDemo\LL128K.bas 7800basic v0.10 Jun 15 2020 23:49:14 libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value *** (): INFO, bank #1, GFX Block #0 starts @ $8000 Background1 Background2 LLTitleRow1Chunk1 LLTitleRow2Chunk1 LLTitleRow3Chunk1 LLTitleRow3Chunk2 LLTitleRow4Chunk1 LLTitleRow4Chunk2 LLTitleRow5Chunk1 LLTitleRow5Chunk2 LLTitleRow6Chunk1 LLTitleRow7Chunk1 LetP LetR LetE LetS LetF LetI LogoRow1Chunk1 LogoRow1Chunk2 LogoRow1Chunk3 LogoRow2Chunk1 *** (): INFO, bank #1, GFX block #0 has 16 bytes left (1 x 16 bytes) *** (): INFO, bank #1, DMA hole #0 starts @ $9000 DMA hole code found and imported *** (): INFO, bank #1, GFX Block #1 starts @ $A000 LogoRow2Chunk2 LogoRow2Chunk3 LogoRow2Chunk4 LogoRow3Chunk1 LogoRow3Chunk2 LogoRow3Chunk3 LogoRow3Chunk4 LogoRow4Chunk1 LogoRow4Chunk2 LogoRow4Chunk3 LogoRow4Chunk4 LogoRow5Chunk1 LogoRow5Chunk2 LogoRow5Chunk3 LogoRow5Chunk4 *** (): INFO, bank #1, GFX block #1 has 2368 bytes left (148 x 16 bytes) *** (): INFO, bank #1, DMA hole #1 starts @ $B000 DMA hole code found and imported libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value libpng warning: Incorrect bKGD chunk index value *** (): INFO, bank #8, GFX Block #0 starts @ $E000 TrojanRow1Chunk1 TrojanRow2Chunk1 TrojanRow3Chunk1 TrojanRow3Chunk2 TrojanRow4Chunk1 TrojanRow4Chunk2 NewMars1 NewMars2 NewMars3 NewMars4 *** (): INFO, bank #8, GFX block #0 has 2336 bytes left (146 x 16 bytes) 7800basic compilation complete. User-defined 7800.asm found in current directory 0 bytes of ROM space left in the main area of bank 1. 4041 bytes of ROM space left in DMA hole 0. 4083 bytes of ROM space left in DMA hole 1. 16380 bytes of ROM space left in the main area of bank 2. 16380 bytes of ROM space left in the main area of bank 3. 16380 bytes of ROM space left in the main area of bank 4. 16380 bytes of ROM space left in the main area of bank 5. 16380 bytes of ROM space left in the main area of bank 6. 16380 bytes of ROM space left in the main area of bank 7. 5904 bytes of ROM space left in the main area of bank 8. $1880 to $1fff used as zone memory, allowing 27 display objects per zone. 2429 bytes left in the 7800basic reserved area. Complete. Read $C000 bytes of cartridge data. Cartridge hash area is from $F000 to $FFFF. Cartridge signature for 'C:\Users\dusti\Desktop\ATARI7800\7800basic\Programs\LadyLadyDemo\LL128K.bas.bin' appears to be empty. Encrypting... 00 01 success! A valid cartridge signature is: 04 9e ac 53 d5 c6 21 11 18 bf ba ca 96 60 ee 98 d2 ff 45 c4 8f a5 48 67 60 1f a6 e2 39 7d cd b1 75 a5 75 b6 3e 9e 8c 1a 46 62 42 c3 ca 32 55 2c 09 87 7e 4d 1c d3 e8 dc 52 95 59 98 31 5e 99 d7 e6 c2 3e bf be df 43 84 e8 1e 47 ac 1d 9f 4f 37 c8 7f 30 89 13 92 b8 d8 a2 d9 7f 79 07 f5 bc 4f d4 06 1b ef 0e 22 84 49 79 e7 f0 43 4a 00 af 30 e2 44 c4 e3 66 9c ea 97 Wrote back 120 bytes to 'C:\Users\dusti\Desktop\ATARI7800\7800basic\Programs\LadyLadyDemo\LL128K.bas.bin'. 7800header 0.10 Jun 15 2020 23:49:19 opened parameter file a78info.cfg 7800makecc2 v0.1 The ROM 'C:\Users\dusti\Desktop\ATARI7800\7800basic\Programs\LadyLadyDemo\LL128K.bas.bin' is compatible with CC2.
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