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R_Leo_1

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Everything posted by R_Leo_1

  1. Just looking for a loose copy. As long as condition is average or better I’m interested. NTSC only.
  2. Thank you very much for the advice! I genuinely appreciate it, and I went ahead and tested things in A7800 to get the colors a little closer to what I envisioned. I also went ahead an update to the title screen while I was at it: Sassy now transforms when the user presses fire to start the game. I think this adds a bit to the presentation of things and makes things a bit more dynamic. Feel free to check out the colors on this one if you'd like! Sassy.bas.a78
  3. I’m using BupSystem as my emulator for testing at the moment. That’s probably why the colors aren’t showing up as expected. Do you have a personal recommendation as far as which to use for testing?
  4. Thanks everyone for the kind words! They mean a lot! A Little Update: I have a title screen put together that I'm gonna leave for now. May add a few more details here and there, but I think this is mostly what I was aiming for with it. The stage lights move and flicker so the screenshots don't really do it justice lol. I've included a rom just so y'all can see it while it's animated. Would love to hear any feedback for this! Cheers. Sassy.bas.a78
  5. Absolutely amazing to see and hear those waveforms. This is all so exciting!
  6. Apologies for double post. Major update in first post. Please check it out for news regarding the new direction. Thank you!
  7. Hello, I created a 7800 development thread, but I’m going to be making some changes to the games title and as such I was wondering if an admin is able to rename the thread. Thank you, Dustin
  8. Absolutely amazing to hear! Been hoping to hear Minnie sometime in the future.
  9. Dragon Ball is one of my artistic inspirations in general so definitely expect some similarities I will say however that there will be a greater skew towards sci-fi stuff over the Oriental influences. Unlike the original Dragon Ball.
  10. An update on The Pro Strikers Many weeks ago I had officially started this project as "The Pro Strikers", and while that title will definitely still get some development time at a later date, the project has started to shift towards a different direction than I expected. I've decided to scale back the scope a bit and focus on making one very solid gameplay style, instead of 2 less than ideal ones. If this new project goes swimmingly, then the original intention of the Pro Strikers project can be fulfilled in a follow-up title. As it stands now, the game will be known as "Sassy" and will be based on the golden era of arcade games. This will not only be easier for me to develop, but it will allow me to experiment more and get a gameplay loop that I'm happy with. I also won't need to worry about any on-cart sound or bank switching since the base 7800 is perfect for this sort of game. Before explaining the new project in more details, I feel it would be best to showcase what was actually developed for the "Pro Strikers" project, as well as providing the demo at it's current state. I was a few steps away from releasing a playable demo, but hadn't quite gotten in everything exactly as I wanted it, and before I could implement those changes, my focus for the project changed entirely. Here's where I was at: This was the current state of the box art. Not finished of course. From the demo itself: - A nice title screen was put together for the demo, as well as an interactable menu for all that was going to allow the user to select different game elements to be demonstrated. - For the initial first demo, I only planned to have the top-down demonstration as a selectable option, with the other two coming in later demos. - This is the screen for the top-down "Stage." - This featured a controllable player character "Kasey," a few walls to collide with, a projectile to shoot, as well as the titular villain "Sassy." Getting the collision detection down was a huge achievement for me and while it's not 100% where I want it, it's a great jumping off point. Not long after I had implemented this collision detection, I was quickly realizing that I had a lot of the pieces to make a simple arcade style game if I really wanted to. This was absolutely the seed that led me to think about just making a classic arcade game instead. After a while, I was pretty much exclusively developing the arcade game idea with notes and illustrations. At this point I knew it was too late, and that this new direction would be MUCH better for a semi-beginner game dev project. The code I have for the demo will certainly be refined to serve as a starting point for the "Sassy" game. The demo rom is attached to this post for anyone who want's to see it in action. So here we are! The project will be moving forward as "Sassy", theoretical 1984 Atari 7800 release, based on a 1982/83 arcade game that doesn't exist (But certainly could have!) Sassy A classic maze chase game for Atari 7800 The Basic Concept: Kasey Chaser is trapped in a maze-like concert hall while renowned singer, Sassy, is on a stage at the end of the maze, singing her heart out. She seems like a beautiful singer at first, but she has a bad side and will transform into a fast moving mad woman when you least expect it. It's up to you to navigate the maze and reach the stage at the end. All the while, the maze will slowly scroll from right to left, and you've gotta be on your toes to avoid music notes that travel outward from Sassy and stun you, as well as Sassy's evil form. While in her evil form, Sassy will jump off the stage and into the maze, at which point she will chase after you. Kasey can collect various food for points while in the maze. He can collect alcohol as well for some much needed liquid courage. While under it's affects, Kasey is able to turn the tables on Sassy, getting brave enough to swing his bat at her and knock her back to the stage. After two mazes, other roaming enemies begin to appear in the maze. Each maze gets gradually more challenging as the game progresses. Next Steps: I plan on spending the next week or so creating the games graphics. At least all of the game's major elements as well as a title screen, I just love making those too much to skip it. I'm going to refine the collision code to work around the principles of a maze, and see how to make that work for a maze that is constantly shifting, sort of like the mazes in Devil World for Famicom. I'm sure it can be done, I'll just need to experiment a bit. I have a rough sketch of the box art here as well: This certainly emphasizes the transformation and chase aspect of the game concept rather well I think. I'm excited to share more as this comes together. So far it's been a very interesting learning experience. Thank you all for your patience. TheProStrikers.bas.a78
  11. Absolutely beautiful to see. I have always considered the ym2413 an excellent, era appropriate, option for 7800 sound. I hope to use this in a project one day. Amazing work!
  12. I know this may be an old thread but I wasn't sure where else to find this info. Do Arcadia 2001 cartridges have an audio line in the cartridge pinout, so that other soundchips can be put in the cart? I found a cartridge pinout online, but I'm honestly not sure how to tell if one of the pins is audio. Would it just be labelled AUDIO? This is the pinout: https://arcarc.xmission.com/Web Archives/Deathskull (May-2006)/games/tech/arcacart.html
  13. I absolutely love the weird clown aesthetic of this! Looks like a good title to check out!
  14. This is so true! Every person around my age I've introduced 2600 games to had a great time, probably due to the simple pick up and play nature, as well as that amazing crunchy sound design. It is a testament to how well designed those old games were.
  15. Has anyone on here lost a parent in their early 20s? I lost my father late last year and it's been rough ever since. How long can it take before things feel normal again?

    1. Show previous comments  2 more
    2. SlidellMan

      SlidellMan

      Mine was 69, and he was diagnosed with Stage 4 Cancer after we returned from Chicago. It started in his lower back, then went to his esophagus, up his back, and into his brain. One of my uncles also died from cancer back in '96 at the same age.

    3. Atarian7

      Atarian7

      I lost my step-dad to cancer when I was about 30.  I haven't seen my biological father since I was 5 or 6.

    4. R_Leo_1

      R_Leo_1

      Oh wow, sorry to hear that. Cancer is an unbelievably difficult thing to go through for anyone involved. Hope you are well now at least.

  16. I'd love to be able to make a splashscreen for this if that was ever on the table. Regardless, great to see this coming to 7800, looks fun!
  17. I didn't get an SNES until 2019, but what made me want one so bad was to replay Super Mario World, since I had only ever played the remake on GBA. Then after getting that I got to explore so much more of the library, IMO one of the best software libraries of any console.
  18. Sorry for dipping so hard, but I am no longer ill. Thank God it wasn't Covid, but boy it really kicked my butt hard. I'm only now well enough to return to school.

    1. Show previous comments  3 more
    2. CPUWIZ

      CPUWIZ

      Zinc is shrinky dick.  Good luck.

    3. Random Terrain

      Random Terrain

      Zinc shrinks your winky? That explains why my little buddy is suddenly so small! Well, maybe small isn't the right word. It's growing backwards now and is poking out of my tooter hole. It hurts when I sit. :D

    4. GoldLeader

      GoldLeader

      Glad you're getting better!

  19. Been very sick for 3 days now, might be COVID :(

    1. Show previous comments  8 more
    2. ZippyRedPlumber

      ZippyRedPlumber

      Do you any of the symptoms?

    3. GoldLeader

      GoldLeader

      Hey!

       

      Was it COVID or not?   Ya never got back to us and I've been waiting a year and like 5 months!  ;)

    4. GoldLeader

      GoldLeader

      Oh wait!  Now I remember! 

       

      Carry on!

  20. NES-Style 7800 controller arrived in the mail. Now I can finally stop destroying my hands with the Pro-Line.

    1. Show previous comments  6 more
    2. DrVenkman

      DrVenkman

      I've been using an EdLaddin Seagull 78 for the past few years and love it. I much prefer a Sega Genesis pad over the squared-off corners on an NES-style pad. But nearly anything beats the PainLine!

    3. BydoEmpire

      BydoEmpire

      Still prefer a real joystick for the 7800.  Most of the games don't feel right to me w/ a dpad, but at least you won't get carpal tunnel from the PainLines!

    4. R_Leo_1

      R_Leo_1

      Here's a picture of the controller. I'm in love with the stripe.

       

      NESPAD.jpg

  21. This game uses so few colors that I think using one of the 320 modes would be pretty doable. If that's something you're interested in
  22. The game I'm designing for the 7800 is isometric, which makes me wonder if we will ever see a Marble Madness for the 7800.

    1. SlidellMan

      SlidellMan

      If Marble Madness does come to the 7800, it has to have track-ball support.

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