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Everything posted by R_Leo_1
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If I had the assembly know-how, I would be on that so fast lol.
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I would love to make graphics for a Pac Land port on the 7800. I'm a fan of that game for sure!
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Oh yeah, I'm currently using BupSystem for testing my 7800 Basic stuff and I use the TV aspect ratio option. Great inclusion BTW
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Wow, thank you! I'm really a fan of your work, so that means a lot to me! Also thanks for the tip! That's actually super helpful because I've been trying to find a way to get an approximation of the squash that happens on NTSC tvs, so I really appreciate it!
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Thanks a ton! She's definitely dynamite Thanks! This should be possible in 160B mode since the entire image takes only one palette of 12 colors
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Just finished up this first part of a splash screen today, I'll be adding a background later, but I would love to know what you guys think so far
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Oh wow, that's pretty neat! I've actually watched some clips of this for inspiration.
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She a fan of those old Chinese folk stories?
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Essentially yes, based on the old Chinese story
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Thanks a ton!
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Thanks! Here's the Rom if you wanna see it in action, added a title screen as well http://www.mediafire.com/file/ij1i5r4h9n8ztq0/JourneyWest.a78/file
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I changed doublewide to on and I used plotmapfile instead of just plotmap and the programmed compiled properly, thanks for the help! I did previously have the blank tiles imported into the basic program, but I have removed them since making this post because I realized they go unused, thanks for the tip!
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This is the error I'm getting: It doesn't compile if I include incmapfile, any reference to the .tmx file and the code wont compile. Thank you for this, the only issue with it being 40 characters is the compiler will throw an error if the number of tiles is greater than 32, so I wouldn't really be sure how to get around this.
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So I'm trying to get a 320B map displayed on the screen and I just can't get it to work. I'm using tiled to create the map and I'm not sure if my tile size is incorrect or what is causing the issue, but any assistance would be appreciated.If I comment out any code relating to the .tmx file, then the code compiles just fine. This is the code: rem * Journey to the West set doublewide off set tv ntsc set romsize 48k set screenheight 224 set basepath gfx_JourneyWest displaymode 320B set zoneheight 16 rem * color palette 0 P0C1=$0F P0C2=$2A P0C3=$45 rem * color palette 4 P4C1=$C9 P4C2=$38 P4C3=$C4 rem * load gfx & mapfile incgraphic wukong_front_top.png 320B incgraphic wukong_front_bot.png 320B incgraphic Tiles.png 320B characterset Tiles incmapfile Level.tmx init clearscreen plotmap Level 4 0 0 20 14 savescreen drawscreen mainloop BACKGRND=$00 restorescreen plotsprite wukong_front_top 0 80 112 plotsprite wukong_front_bot 0 80 128 drawscreen goto mainloop If you need to see the tiled file or anything else, just let me know.
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TIA Music on Atari 7800, (Stella's Stocking/ Mappy)
R_Leo_1 replied to R_Leo_1's topic in Atari 7800 Programming
Ah okay, thanks so much for the detailed explanation! I actually have TIA Tracker but I keep having issues with notes being delayed and not being played on beat. -
TIA Music on Atari 7800, (Stella's Stocking/ Mappy)
R_Leo_1 posted a topic in Atari 7800 Programming
Howdy all. So after hearing the amazing music on the Stella's Stocking and Mappy carts, I was wondering how that was done and if that programming wizardry would be possible on the 7800. I think it would be a great way to improve the quality of the 7800 sounds, without requiring an extra chip on the cart. -
I would love to see this with new drawn sprites that are scaled to the lower resolution 160A mode!
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Wow! I absolutely love how the game looks on composite! Thanks for the video!
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PM sent!
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Thanks! I really love the idea, and yes I am familiar with the folktale! I've actually played a lot of games based on the story, and I would like to give a crack at it. Thanks a ton! I'm currently experimenting with 7800 basic and while I have a long way to go, I can at least say that I am making some attempt to get something made.
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Apologies for the double post. I decided to try my hand at some 320B mode graphics, so I did some conversions of 160A mode sprites I had made, let me know what you guys think! (I also added some more details to the buildings in the cutscene.)
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I can definitely add some details on those buildings, no problem, and thanks for the feedback! I have been thinking of trying some Hi-res mode graphics, but I can't really get my head wrapped around the different modes and the strange limitations that they have, but if I can figure it out I would definitely love to try making some!
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Here's some more Chinese themed art, tried to make this one look like a cutscene from the game. I'm thinking I will pursue making a 7800 game with this theme, I think it would be something unique to the platform.
