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irvinetom

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About irvinetom

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    Space Invader

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    intellivisioning...
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  1. I think everything I have related to that Battlestar Galactica concept comes from James's personal files. Because he left Mattel early on and was never really part of Mattel Electronics, his stuff never passed on to INTV. I'm so sad I never got to meet Keith, but regularly think of him as I am working because he was such a pack rat. He saved so much that would have been lost otherwise. Sigh.
  2. We have a couple (but none of the ones you mention), but not permission to share publicly yet. We've interviewed Ken Smith but he didn't have any of those original documents, and almost no APh-related documents exist (we're still looking). When we get the book manuscript finished (hopefully by November), one thing I want to do is talk to the various folks who have documents, sketches, etc., and get permission to put them online. Things are really scattered and so, so much has been lost. Dennis Smith (Dave Chandler's son-in-law) did us all an incredible service by putting the Chandler documents he found on the Papa Intellivision site—the majority of those documents exist nowhere else so far as I know. So I want to do that for as many other documents, sketches, anything just to things are safe and accessible. Stay tuned and I will do all I can!
  3. Hey—quick note—in terms of the Space Battle image looking like Battlestar Galactica—that image is by Dave James and he had a whole proposal for a Battlestar Galactica game that eventually became what we know as Space Battle (and done at APh).
  4. Hello all! As some of you know, Braxton Soderman and I (Tom Boellstorff) are hard at work on our book about Intellivision (and having a wonderful time with it). I've recently run into a wall looking for a document and wanted to see if any of you could leverage your superpower sleuthing skills on our behalf. In February, 1982 a report “The Video Game Industry” was issued by an analyst at Goldman Sachs named Richard Simon. References to this report appear in places like PlayThings magazine, and also three times in the New York times in 1982-83: https://www.nytimes.com/1983/10/17/business/video-games-industry-comes-down-to-earth.html https://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-taking-the-zing-out-of-the-arcade-boom.html https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html But I cannot find this report anywhere online. Folks at the Strong Institute of Play have tried as well with no success. I have contacted Goldman Sachs but they are so secretive they will not even confirm if they still have a copy or not. I'm going to keep trying to find someone at Goldman who would be willing to help track down this 37-year-old report that can't possibly be of use to them now lol. But given that the report was quoted in PlayThings, the New York Times, etc., some copies of it must have been distributed to some folks in the industry. It might be lost forever, which would be a shame, but I'm going to keep trying on my part. But if anyone out there can find a copy of this, we'll be more than happy to thank you in the acknowledgments to our book (if you would like that, screen name or regular name lol). It would be so cool to find out what Simon's analysis of the whole situation was at the time! I'll watch for replies in this space, or you could email me at [email protected] if you find any leads!
  5. Wow-amazing work, decle! And I must say, "a little technical consultancy" is putting it mildly—you and Joe are simply amazing. Braxton and I are at the National Videogame Museum again today, finding amazing stuff with the help of John Hardie. More updates to come!
  6. Wow—this is awesome! Braxton and I want to write about PlayCable for sure in our book, and this will be super helpful...
  7. Super fascinating... and now I know which side to pick lol. Amazing work as usual!!!!
  8. Amazing, amazing work! Thank you so much for this!!!!
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