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Drunk_Caterpillar

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Everything posted by Drunk_Caterpillar

  1. On paper it sounds like a spectacular idea, as I'm sure literally everyone involved wants better dither blending and knows that it is possible. That said, if I had to deal with what Kevtris deals with then I'd probably do exactly what he's doing--keeping any code remotely related to MiSTer at arm's length from whatever I was working on. Yes, it's profoundly frustrating how the politics of projects like these work but I doubt Kev or Analogue want to get bogged down in the kinds of backlash that Hyperkin gets. For the record, those screenshots look boss and I'm super jealous. I wish I could toggle blending like that on and off for certain games.
  2. The newest build for the Retron branch of Stella has some software in it that attempts to smooth out jitter when using paddles on the native R77 inputs. The unfortunate thing is that those inputs are governed by firmware written for those boards, and there's only so much the Stella team can do. You'd have to get Hyperkin to write new firmware to fix those issues, so until they do all that's possible are band-aid fixes. I personally just use a USB adapter plugged in to the back of the console and it works EXTREMELY well. It's not tremendously elegant, but it is functional.
  3. Hopefully everyone on the Stella Team is having a great summer! Was just curious if development has continued or if everyone is taking a well-deserved few months to chill out and focus on other stuff. Apologies to everyone who saw this thread jump to the top of the queue and thought there'd be new news! ?
  4. New firmware being tested that allows you to use save files from other sources! I can finally transition to using the MegaSD for the majority of my games!
  5. Likewise. The new patch that fixes a few lingering issues and adds SVP support makes it just about perfect. Still think I'm going to use the MegaSg jailbreak for SMS/GG/SG-1000 ROMs but for Genesis and SegaCD the experience is flawless, as far as I can see.
  6. While this might be outside the scope of this thread, it's worth mentioning that the EverDrive N8 will apparently be getting updated mapper support back ported from the N8 Pro. I only bring it up because I think those carts have FPGAs in them too... http://krikzz.com/forum/index.php?topic=7811.msg70298#msg70298
  7. I mean, context is king here. No one asked him to comment on it, and the OP aim that twitter thread was about the SuperNt jailbreak, so why even bring it up if you didn’t have SOMETHING to say?
  8. I see it getting worse TBH; I think when SM said “no comment” about 32X after bringing up special chips for the SuperNt jailbreak, a lot of people assumed that meant 32X jailbreak support.
  9. New Super Nt Jailbreak. SPECIAL CHIPS BEGIN! - Everything from v4.9, plus: - DSP-1, DSP-2, DSP-3, DSP-4 support - OBC1 support - ST010, ST011 support - CX4 support - Sped up file loading New Mega Sg JAILBREAK! - All fixes from OFW v4.6: - Added DAC - Genesis & SMS Light guns with DAC - Fixed boot audio level - Fixed left side green line when HQX scalers active - Bubble Bobble SMS fixed - Fixed CD BIOS replacement - Sped up file loading
  10. I have tried this btw, and it didn't work. Gonna keep looking for other options. If anyone here still has any ideas, I'd love the help.
  11. I've always imagined that this was exactly what they were doing and the hold-up was probably because they encountered some kind of a compatibility snag. I mean, re-designing a motherboard isn't exactly child's play; something tells me they wanted to get the SuperNt and MegaSg out the door before they did anything else. My bet is we'll see a plastic Nt Mini once they release the Sg cartridge adapters and the ADC.
  12. My AVS+N8 combo works, as far as I can really tell, flawlessly. The horizontal interpolation introduced in firmware v1.30 solves the judder issues (confirmed with the 240p Test Suite) and every game I've cared to boot has done so without a hitch. The only issue remaining is that the included palettes are a little out of date, but RetroUSB is updating the Scoreboard and AVS firmwares to allow you to load your own. The only things I'd like out of an AVS v2 would be features that are already out in the NT Mini: - Cart and save dumping. - 5x 1080p scaling - Jailbreak Firmware/cartless ROM loading Otherwise, I think the majority of users would be more than satisfied with the AVS as is if they have a ROM cart or just plan on playing their original library.
  13. Just got my Mega SD in and it works PERFECTLY. Really tremendous experience once I finally got the settings right. The only thing I'm having problems with right now is transferring saves from my Mega Sg to the Mega SD; the Sg stores saves in a .sav, whereas the SD stores them as a .SRM file. If anyone knows how to convert between the two on a Mac OS computer, I'd love to hear a solution.
  14. Are you playing games on your SuperNt from an SD card or the cartridge slot? For SD card games, the Nt should just make a "saves" folder on the card. Back it up with your computer! For cartridge games, I'm pretty sure the CopySNES tool on the Nt backs up save data.
  15. I'm glad it's more accurate too! Not like I ever noticed one missing line of pixels but I love the attention to detail.
  16. Cant wait for the jailbreak writer to get their hands on this!
  17. Right now you can select four colour palettes, yes, but they're fairly outdated by this point. The updated app/firmware combo would allow you to side load any palette you wanted, which means that if new palettes are released we won't have to wait for them to be implemented. Everyone wins, although I understand it's a lot of work for Bunnyboy to implement. I kind of wish there was CopyNES functionality too. Considering that the Scoreboard app supports the whole high-score functionality by checksumming game carts I want to believe that it's technically possible, but you never know! I'm not an FPGA programmer so I'm not going to jump to conclusions. It would be nice to have that 2018 cart fixed though...
  18. Something really cool I just found out is that RetroUSB is adding pallet swapping on the AVS via their Scoreboard app in the next update! With some extra compatibility to boot. Honestly, I'm happy with the AVS as is but having updated, current pallets is going to be really nice. Here's a link to the Nintendo Age thread with the info.
  19. They'd have to release an updated firmware with interpolation though; as I understand it, there's none available on the Nt Mini and that's kind of a dealbreaker for me.
  20. Haha, yeah, everyone seems to have a different experience. For a $100CAD device I had hoped that little things like this wouldn't be an issue but it is what it is. If this combo controller works well and I have a 2600dapter for the edge cases then I'll live, but it still bugs me a little.
  21. I do know about the de-jitter option in Stella 6.1 btw, but I guess my R77 is still just too janky to make it work right.
  22. The biggest unresolved beef I have with the Retron77 is that the built in controller ports have terrible support for the official paddles. I dont know about anyone else but they are unusably jittery for me, which is not the case when I use them with my 2600. Ideally Id like Hyperkin to release a new controller board firmware to go along with this, because its a shame I dont have the ability to use the original paddles without using a 2600dapter over USB. Im going to get one anyway because itll make playing the 2600 library so much easier, but Id still like the option of using the original hardware.
  23. Kind of curious what audio settings will crash the R77. Is it just the low amount of RAM that causes the issue? And is it affecting the authenticity of the emulation?
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