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mksmith

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mksmith last won the day on July 6 2019

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    Melbourne, Australia

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  1. @Lillapojkenpåön Due to the way VSCode handles highlighting (ie. seach, bracket matching etc) the background colors cannot yet be set (https://github.com/microsoft/vscode/issues/3429). A similar thing using the decorator feature (https://github.com/microsoft/vscode-extension-samples/tree/master/decorator-sample) might be achievable but that is a manual process scanning the document on edit - that could be a bit performance hit depending on the amount of binary in the code. The info is here now so I'll get back to it soon when I get some additional time 👍
  2. Ah yes - ok. I'll see if that is something I can add 👍
  3. Atari Dev Studio has been updated to use the bB 1.4 and 7800basic 0.7 releases.
  4. Atari Dev Studio has been updated to use the bB 1.4 and 7800basic 0.7 releases.
  5. A new release (v0.3.4) is now available with the following changes: Updated to latest batari Basic release v1.4 (Windows, Linux, macOS) Updated to latest 7800basic release v0.7 (Windows, Linux, macOS) Re-enabled basic language completion for 7800basic
  6. Will get this into Atari Dev Studio some time today. Thanks Mike for your ongoing contributions👏👏👏
  7. Watch out for the transparent (+1) indexes. So 0, 4, 8, 12.
  8. Thanks Anthony for the help. I will update this to the latest release very shortly. My daughter had state tryouts for basketball last night so only got a chance to see Mike's post 😁 I've been considering how I could add a number of paths which you can identify and then select from a drop down. I have a custom version of 7800basic for Arkanoid but also want to use the default at times without deleting the path.
  9. All good mate - do really want to get back into it very soon 👍
  10. As @SmittyB noted definitely! In Arkanoid I have multiple palettes for various states such as the title, intro/outro, in game etc. I also update the palette for the background on each level and the DOH level is totally different from the main levels. Also the Vaus and DOH head graphics are all 160B and everything else 160A.
  11. Keep working at it mate - it's such a lovely language once you get past this bit!!
  12. Downwards currently 😁😁😁 Just another quick update! Life has been very busy again since returning back from holidays - my oldest daughter is now training and playing both junior and senior rep basketball 5-6 nights a week (I do love taking her so not an issue just tiring!) so I've pretty much lost all spare coding time ATM as I ferry her around to stuff. That is subside soon once her senior season starts and some training/game attendance will be become optional. In the mean time I've been doing a little bit of work on Atari Dev Studio where I can and my work (coding) is taking up the rest of my time (this will slow down also in 4-6 weeks). So apologies again for not yet getting back to Arkanoid considering how close we are to a release.
  13. Was thinking I could save a little bit of space around the pointy edges but your probably right there - also need to take into account the extra font characters. The balancing act! Still my main issue is trying to fit these floating objects in as I have no bank space ATM - the other stuff like the titles are in other banks so not really a worry for me.
  14. I think you need to run with the 8 or 16 height boundaries you've chosen for displaying images ie. If you have chosen 8 then heights should be 8, 16, 24, 32, 40 etc.
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